Jan 04, 2008, 07:19 PM // 19:19 | #1 |
Lion's Arch Merchant
Join Date: Oct 2007
Location: Leeds England
Profession: W/
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how are things valued ?
can someone please explain what makes some items very valuable and others not ?
I see some things selling for 100k and their skins are just plain ugly. I also dont understand why req increases value on some items where req has no relevance (eg swords - why should a sword with a req of 7 be worth a lot of money when to use a sword properly you need +14 swordsmanship) I ahve lots of gold stuff in the vault many with max stats and I dont have a clue what is worthless and what is not. |
Jan 04, 2008, 07:25 PM // 19:25 | #2 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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mainly it depends on the rarity of the drop.... Req 7 max items drop way less frequently than a req 9-13 item. Same with skins...just because a skin is ugly doesn't mean it won't sell...it depends on how rare the item is...heck it doesn't even have to look different just be called different...take a look at the prices on the swamp club thingy!
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Jan 04, 2008, 07:25 PM // 19:25 | #3 |
Lion's Arch Merchant
Join Date: Feb 2007
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Rarity/scarcity mostly.
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Jan 04, 2008, 07:32 PM // 19:32 | #4 |
Frost Gate Guardian
Join Date: Aug 2006
Location: The depths of Africa
Guild: [LotU]
Profession: N/Me
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the rareness of the skin, its current level of demand in the market, and of course its stats
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Jan 04, 2008, 07:35 PM // 19:35 | #5 |
are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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supply and demand for the most part, others just seem to think that because they have something with a low requirement it should be worth something. For the most part I wouldnt worry about it, but if you want to find out about the gold junk in your storage visit the price check forum.
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Jan 04, 2008, 09:03 PM // 21:03 | #6 |
Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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And regarding low requirement: If you have a req 7 weapon, you can at least get the "max damage" (15-22 for sword, etc...), and have PLENTY of points for other skills from other skill lines. So, 7 points in sword instead of, say, 10, frees up 30+ points to put into tactics, strength, your 2nd prof, etc...
So instead of 9 sword, 9 strength, 9 tact., you could run 7 sword, 11 strength, 9 tact...and still have points left over for 2nd prof. This is why req 9 is relatively desireable: the "market" has determined that this is low enough to be desireable, and high enough that some req 9s are inexpensive. Req 9 will save you, again, over 30 points, over req 10 or 11, to use as you see fit in your build. |
Jan 04, 2008, 09:12 PM // 21:12 | #7 | |
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
If someone manages to conjure up the gold to buy a req.7 sword to then use 7 Swordsmanship, there's a real discrepancy in his knowledge about the game. |
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Jan 04, 2008, 09:48 PM // 21:48 | #8 | |
Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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Quote:
buying q7's is just plain silly imo (this might not be relevant coming from me, i'm frugal and only use endgame greens on every character) |
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Jan 04, 2008, 10:28 PM // 22:28 | #9 | |
Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Jan 04, 2008, 10:39 PM // 22:39 | #10 | |
Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Quote:
But yeah like everyone said. Rarity is the reason why things are so expensive. The only reason. I think what you should aim for is a weapon in the R:9-11 range. 11 to save the most money. That way you can set you attribute to 12 gain the most benefit from critical hit and your weapon not be reduced to a match stick if hit by weakness. |
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Jan 04, 2008, 10:53 PM // 22:53 | #11 |
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Req 7 primary weapons are for the richest and luckiest in GW and they don't mean much at all. There's a point when people have farmed themselves half way to death and they just want something to show for it. It's either that or they bought plat on eBay. Someone holding on to a rare 7 should sell that thing right away! Cash in on it!
A req 7 shield, now that's something truly valuable! |
Jan 04, 2008, 11:01 PM // 23:01 | #12 |
Ancient Windbreaker
Join Date: May 2005
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Game items are like antiques. They are worth what someone is willing to pay.
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Jan 04, 2008, 11:11 PM // 23:11 | #13 | |
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Jan 04, 2008, 11:49 PM // 23:49 | #14 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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