> Forest of True Sight > Questions & Answers Reload this Page Ursanway??
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Old Nov 19, 2007, 09:36 PM // 21:36   #1
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Default Ursanway??

I've seen people doing a team build called the 'Ursanway' where they use 5 ursans I think and 3 monks. So these 'ursans' use Ursan Blessing - I know that much - but do they use the massive damage Ursan skills or what? I'm confused about this as I wanna try it out as Ursan teams seem popular in DoA and I wanna beat the Mallyx. :P
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Old Nov 19, 2007, 10:25 PM // 22:25   #2
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Basically, yes.
It will be nerfed soon I have no doubt of though, so you better hurry up.
I don't support Ursanway, as it takes making actual builds for DoA totally obsolete.
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Old Nov 19, 2007, 10:29 PM // 22:29   #3
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Gw always nerfing stuff
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Old Nov 19, 2007, 10:47 PM // 22:47   #4
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Ursanway is currently the closest you'll ever get to unstoppable in GW, you better take advantage of it because it's extremely overpowered, not that I want to see it go, I haven't even gotten GWEN yet. Guns sometimes nerfing isn't a bad thing. You know most of the time it's a rather good thing unless it's a complete uber rape like Incoming and Soul Reaping.
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Old Nov 20, 2007, 04:50 PM // 16:50   #5
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But how does it work? You go in mob and mashing everything with Ursan skills.. I know this is kinda noob but I have heard some misleading things...
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Old Nov 20, 2007, 05:45 PM // 17:45   #6
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pretty much what you said...try to spike your targets with your teammates...haveing someone call the attack works well. spam you 1,2,3,4 when they are charged...try not to overlap #3 but it doesn't really matter.
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Old Nov 20, 2007, 05:51 PM // 17:51   #7
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It's like wammoes' dream come true. You just charge into a group of monsters with 5 other ursaners and whack the hell out of them. Nightfall is a piece of cake with Ursan Blessing.
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Old Nov 20, 2007, 07:30 PM // 19:30   #8
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So is,

FoW
UW
DoA
Urgoz

We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO!

Let the beatings begin!
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Old Nov 21, 2007, 12:33 AM // 00:33   #9
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Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
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Old Nov 21, 2007, 12:40 AM // 00:40   #10
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Quote:
Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
A number of PvE only skills were weakened in the past, no reason why they couldn't do it again.
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Old Nov 21, 2007, 12:42 AM // 00:42   #11
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It's a pity it's been allowed to go on as long as it has, really. Removing all thought, strategy, and skill from the game by putting a big "you win" button on your skill bar isn't what I'd call good for the game.
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Old Nov 21, 2007, 01:14 AM // 01:14   #12
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enjoy it before anet nerf it, get some stuff for ur hom with the easy way
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Old Nov 21, 2007, 04:02 AM // 04:02   #13
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Quote:
Originally Posted by pkodyssey

We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO!
And to make it easier consumables are used things like armor of salvation. also some people run paragon shouters which work really well too
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Old Nov 21, 2007, 04:05 AM // 04:05   #14
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Essence of Celerity is very important, makes the run much easier/faster
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Old Nov 21, 2007, 04:11 AM // 04:11   #15
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Quote:
Originally Posted by Faith Falls Fast
Basically, yes.
It will be nerfed soon I have no doubt of though, so you better hurry up.
I don't support Ursanway, as it takes making actual builds for DoA totally obsolete.
I see. You support cookie cutter builds that only take in specific professions? Hmmmmzzz.....

Quote:
Originally Posted by freaky naughty
Ursanway is currently the closest you'll ever get to unstoppable in GW, you better take advantage of it because it's extremely overpowered, not that I want to see it go, I haven't even gotten GWEN yet. Guns sometimes nerfing isn't a bad thing. You know most of the time it's a rather good thing unless it's a complete uber rape like Incoming and Soul Reaping.
It is not even close to unstoppable. I got own in DoA doing Ursanway in Gloom & Foundry. I know I will be call noob but wth. Even with Ursan Blessing, it still need a compentent player to use the build. The correct mob must be targeted if not, it will be the same as the "normal" DoA builds which only wants specific professions. It may be another cookie cutter build but it allows all other professions to join and not only the "holy trinity". To end off, I am neither against nerfing or want the nerf.

Last edited by cyber88; Nov 21, 2007 at 04:38 AM // 04:38..
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Old Nov 21, 2007, 04:53 AM // 04:53   #16
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Quote:
Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
They "balance" for both sides - however "balance" doesn't mean the same thing to both sides.

In PvE's case it needs to be disruptive - see the addition of dying nightmares to the UW for anerf to a farming run that was causing massive inflation. The nerfs to previous PvE skills were because they either destroyed build variety in that they were absolutely demanded to be used or they didn't promote the class intended (one of the paragon skills).

It is arguable if Ursan Blessing falls into either category, at least so far I see no change in the cookie cutter builds, the only thing is the addition of less wanted classes forming UB groups to clear areas that the community would not allow before. As long as it remains that way I doubt Anet is going to care - in fact the whole goal of the PvE only skills was to allow the less used classes into groups and allow more casual and less skilled to play/beat those areas. As far as I can tell 90% of the complaints are that the skills are working as intended, just that a certain section of gamers do not like the intention.

I don't know where they draw the line on "required skill" - that is, at what point is the demand for an Ursanway team going to cause a nerf. But arguing that now anyone can play those areas is going to fall on fairly deaf ears.
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Old Nov 21, 2007, 02:51 PM // 14:51   #17
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The skill is powerfull but you still need to be at least a competent player in a good team to actually win in DoA.

Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters.
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Old Nov 22, 2007, 12:38 AM // 00:38   #18
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Quote:
Originally Posted by Crom The Pale
The skill is powerfull but you still need to be at least a competent player in a good team to actually win in DoA.

Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters.
I agree with you.
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Old Nov 22, 2007, 03:01 AM // 03:01   #19
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Ursan Blessing = Elite skill with ONLY 2 Damage Skills now tell me what the hell you need to nerf there more than it already is....This is an Obsession EVERY popular build is nerfed. First of all its PvE and its fun playing so why take the fun out of it, It makes DoA easy yes but also makes it fun yet a nerf is approaching and gonna take away that fun.
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Old Nov 22, 2007, 06:04 AM // 06:04   #20
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Quote:
Originally Posted by DarkGanni
Ursan Blessing = Elite skill with ONLY 2 Damage Skills now tell me what the hell you need to nerf there more than it already is....This is an Obsession EVERY popular build is nerfed. First of all its PvE and its fun playing so why take the fun out of it, It makes DoA easy yes but also makes it fun yet a nerf is approaching and gonna take away that fun.
I'm generally not one to notice such things - arguments tend to stand on their own or not - however go back and look at all the "nerf UB" posts and most come from two, maybe three guilds. Those guilds are known for working VERY hard to create a fast farming team build (along with the requisite experience to run it) for the "elite" areas and amassing a LARGE bank account from that. The complaints are also known to follow the lines of "Now anyone can do it and this will destroy the game due to it being made easier".

It has already been argued to death (and I suggest joining one of the other UB threads to continue it) if they are, due to their unquestioned depth of knowledge of the game prescient, or due to their want of a protected market place selfish. It can easily be taken both ways. Personally there is something to be said for both viewpoints (we need difficulty, higher end items, and accessibility to the "normal" people), though in one of the other threads I was pushed into one of those standpoints due to some terrible logic from the other side even though I don't really view one as being more legitimate than the other.
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