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Old Jan 13, 2008, 10:20 AM // 10:20   #21
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Ursan, anyone?
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Old Jan 13, 2008, 10:25 AM // 10:25   #22
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Tanks are so baaaaed.

I wish the AI would learn that if a single high AL or heavily protted target was the only thing within aggro range, that it should run past that target and go for all the sexy squishies that are undoubtedly half an aggro bubble behind it.

plz anet plz i rly need
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Old Jan 13, 2008, 10:31 AM // 10:31   #23
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Quote:
Originally Posted by Faer
Tanks are so baaaaed.

I wish the AI would learn that if a single high AL or heavily protted target was the only thing within aggro range, that it should run past that target and go for all the sexy squishies that are undoubtedly half an aggro bubble behind it.

plz anet plz i rly need
What happens if it's a warrior spamming 'SY?'. Then the mobs will focus on the warrior again!
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Old Jan 13, 2008, 12:03 PM // 12:03   #24
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Perhaps I'm missing something, but what is wrong with tanking? If all mobs are attacking just one or two guys up front (or a minion wall), the prot monk has a much easier time, and aoe skills (splinter barrage, sf, sh, ms, ancestors rage, cry of pain, aoe snares, etc) are far more effective. On the other hand, if agro is spread through the party, everyone will be taking damage and getting interrupted, heroes and squishies will be too busy kiting to do damage and you have a recipe for a wipe. In the majority of guildwars this isn't an issue since its pretty easy, and careful agro control will only slow you down. But in a difficult place like slavers, I can't see why maintaining agro on select players is a bad thing.

I acknowledge there are many strategies for destroying monsters, but why all the tanking hate?
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Old Jan 13, 2008, 12:56 PM // 12:56   #25
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There is no need for a tank, otherwise I would not explain myself how I did manage to do Thommis, Selvetarm and the other guy (not forgewright, neede real team there ) and Duncan himself just by hero/henching. And no, I was not using ursan -.-
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Old Jan 13, 2008, 01:28 PM // 13:28   #26
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Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
Try to explain that to one of my ele friends.
She did entire Slavers with no tank what so ever.
Only heroes and henchmen, warrior and dervish where not included.
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Old Jan 13, 2008, 01:41 PM // 13:41   #27
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Yeah, tanks are not NEEDED, they're just one way of skinning the Slaver's cat. A pretty slow way in my opinion. I just romped it with H/H and no consumables
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Old Jan 13, 2008, 01:46 PM // 13:46   #28
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Quote:
Originally Posted by Asha Rai
... heroes and squishies will be too busy kiting to do damage and you have a recipe for a wipe. ...
Well played Duality way certainly wont be overloaded enough to wipe. Thats whole point of runing it.

On the other hand, when tankway looses aggro, exact thing you described happens - except, squishies have no idea how to kite as a) they either stand there and cast and die or b) run around randomly withot casting anything and transfer aggro to a) group squishies. Monks used to focus on healing one person are unable to prioritize heals and prots. And in adition to all that you have one completelly useless party member out there.
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Old Jan 13, 2008, 06:50 PM // 18:50   #29
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So what was your teamset with hero and henchies?
My only problem at Slavers are the interrupts and the sandstorm (wich henchman seem to like to stay in the middle and attack, even beeing a monk)
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Old Jan 13, 2008, 08:38 PM // 20:38   #30
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Quote:
Originally Posted by blue.rellik
What happens if it's a warrior spamming 'SY?'. Then the mobs will focus on the warrior again!
"SY!" should be removed from the game. It would be the answer to many problems.
Quote:
Originally Posted by Asha Rai
I acknowledge there are many strategies for destroying monsters, but why all the tanking hate?
1. It can be (and, in my own experience, always is) a heck of a lot slower than balanced.
2. It's a heck of a lot less action-packed than balanced, which tends to make things boring and repetitive (also known as "grindy").
3. If the tank loses aggro, everyone else is ****ed. The team builds aren't set up to deal with party-wide pressure properly.
4. Warriors were made to deal damage.
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Old Jan 13, 2008, 09:48 PM // 21:48   #31
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the summits from duncan are the best foes you will find, they have MM, Rezmers, good monks with interupts, barrage rangers everyfoe have double class...
They are very hard to kill without consumables, ursan or a tank strategy
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Old Jan 13, 2008, 11:21 PM // 23:21   #32
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Quote:
Originally Posted by zwei2stein
Well played Duality way certainly wont be overloaded enough to wipe. Thats whole point of runing it.

On the other hand, when tankway looses aggro, exact thing you described happens - except, squishies have no idea how to kite as a) they either stand there and cast and die or b) run around randomly withot casting anything and transfer aggro to a) group squishies. Monks used to focus on healing one person are unable to prioritize heals and prots. And in adition to all that you have one completelly useless party member out there.
What is duality?
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Old Jan 14, 2008, 09:05 AM // 09:05   #33
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Quote:
Originally Posted by TaCktiX
You need a tank for Slaver's. The mob size is through the roof, and no non-dedicated-tank build will make it through without needing Consumables.
I complete all of slavers including Duncan with Hero/Hench and i dont use any Tanks or Warriors. And i dont use consumables or ursan. So i have to disagree with you needing a tank in slavers.
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Old Jan 15, 2008, 03:22 AM // 03:22   #34
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So... can anyone tell me what were your teamset, please?
I am having some trouble on finding what i need to get through slavers with H/H!
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Old Jan 15, 2008, 04:39 PM // 16:39   #35
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Post your H/H Team build, I'm curious to see what team builds are faster than Ob Flesh Tank, 3 SH Ele's, Rit/Ranger Splinter Barrager FS, SS/SoS/Swap Necro, Bonder/PS Monk and Healer Monk.

If everyone party member knows his/her job, all areas of Slaver's Exile goes pretty quick.
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