Jan 17, 2008, 07:06 AM // 07:06 | #21 |
Wilds Pathfinder
Join Date: Jan 2008
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Really. Oh, I didn't know. I like MMO better.
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Jan 17, 2008, 08:23 AM // 08:23 | #22 | |
Pre-Searing Cadet
Join Date: Dec 2007
Location: California
Profession: W/Me
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Jan 17, 2008, 03:49 PM // 15:49 | #23 |
Lion's Arch Merchant
Join Date: Mar 2007
Profession: D/W
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It seems to me from what i've heard about WoW is that once you kill a boss, they have to revive, and sometimes that takes hours because of other people waiting to kill it, I dont know about anyone else, but im not waiting a couple of hours just to kill one boss.
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Jan 17, 2008, 04:47 PM // 16:47 | #24 | |
Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Jan 17, 2008, 10:32 PM // 22:32 | #25 |
Frost Gate Guardian
Join Date: Jun 2006
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[wow]Killing a specific mob for a quest objective does require waiting around sometimes.[/wow]
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Jan 17, 2008, 10:38 PM // 22:38 | #26 |
Wilds Pathfinder
Join Date: Jan 2008
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U know, I think part of that waiting makes the game world seem more real. There shouldn't be just a boss for anyone to kill if they wanted. MMO is supposed to simulate a real fantasy world, that's y it's fun (I'm not saying that waiting is fun, but u can do a lot of other things instead of waiting). Overall, I think that one open world for everyone is better than ur own world. Just my opinion, but that's what MMO is.
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Jan 18, 2008, 12:40 AM // 00:40 | #27 |
Frost Gate Guardian
Join Date: May 2006
Guild: Koss Stole My [WIFE]
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Along with the open world I'm also thinking that they will have an auction house, which is one of the most needed features in Guild Wars. I don't mind the raised level cap as long as the skill bar remains somewhat the same. In WOW you can have 70 skills equipped at one time and I hope GW keeps it small as it is now.
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