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Old Jan 20, 2008, 01:00 AM // 01:00   #1
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if i buy a Norn Fire Staff, it has 20% half skill recharge ( i assume it is on fire spells) and i add a forget me not inscription max (20%) will i then get 40% of half recharge time?
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Old Jan 20, 2008, 01:07 AM // 01:07   #2
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In reality I think it's around 36% I think I saw some guy using math to figure it out somewhow.... might have been somewhere else :x
but yeah it doesnt cap at 20% and that's why people have 40/40 sets (20% HCT and HSR wand and focus
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Old Jan 20, 2008, 01:13 AM // 01:13   #3
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In specific, it's a 36% chance of one of the mods triggering, halving the recharge time, since each mod can trigger individually.

64% chance of neither mod tiggering.
36% chance of one mod triggering.
4% chance of both mods triggering. (1/4 recharge)

Is how I believe it would breakdown.
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Old Jan 20, 2008, 01:15 AM // 01:15   #4
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ok thanks for the help

another question (might be stupid) what are the advatages to having a wand/off-hand vs staff (and the other way around) i'm mostly PvEing or is it mainly for looks?

Last edited by cr00mz; Jan 20, 2008 at 01:22 AM // 01:22..
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Old Jan 20, 2008, 01:28 AM // 01:28   #5
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Quote:
Originally Posted by cr00mz
ok thanks for the help

another question (might be stupid) what are the advatages to having a wand/off-hand vs staff (and the other way around) i'm mostly PvEing or is it mainly for looks?
More energy would be your answer. a staff comes with only +10 energy while a wand/ offhand comes with +12 energy. this is of course without mods. when energy is extremely vital many people use staffs for the +15 always energy rather then the +12 energy and +5 energy conditionals. Plus staffs are cheaper then wands and offhands since you only pay for one and the difference is minimal.
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Old Jan 20, 2008, 01:46 AM // 01:46   #6
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Quote:
Originally Posted by HappyPrimes
In specific, it's a 36% chance of one of the mods triggering, halving the recharge time, since each mod can trigger individually.

64% chance of neither mod tiggering.
36% chance of one mod triggering.
4% chance of both mods triggering. (1/4 recharge)

Is how I believe it would breakdown.
Actually, for half recharge, it is this:
64% no change
36% half recharge*

*The 4% where both mods trigger is placed into the half recharge category as you cannot have better than half recharge except through a source which improves it by more than half (such as Ritual Lord).

Otherwise (such as for half cast), it is this:
64% no change
32% half cast
4% quarter cast
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