Jan 22, 2008, 01:03 PM // 13:03 | #1 |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Summon Ruby Djinn
Does his output in damage increase as his level increases?
I got this skill at rank9 Asura, so its kinda hard to see if his damage increases with level. Would a Asura rank1 djinn have the same power output as a level20, just he lasts longer. Asuming that he gains levels i would think that his damage output would increase, as well as his max health. Anyone had him at a lower level and know if his damage increased in level? Thnx in adv. |
Jan 22, 2008, 01:34 PM // 13:34 | #2 |
Frost Gate Guardian
Join Date: Aug 2007
Location: United Provinces of the Netherlands
Guild: Legend of the White [Moa]
Profession: Rt/A
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Yes, it grows bigger and has a bigger damage output
http://wiki.guildwars.com/wiki/Asura_Summon According to official wiki, at lvl 20 it has 15 fire magic @below: i luv making mornings in the afternoon. Last edited by Nodensis; Jan 22, 2008 at 01:46 PM // 13:46.. |
Jan 22, 2008, 01:42 PM // 13:42 | #3 |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning Now, if i could just find 11 more people with this skill to go own Urgoz. Imagine 12 players with 12 djinns O_o Last edited by Wrath of m0o; Jan 22, 2008 at 01:47 PM // 13:47.. |
Jan 22, 2008, 02:40 PM // 14:40 | #4 |
Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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ever hought of having a good spike with 12 people having pain inventer+summon ruby+vanguard assassin support that would pwn everything
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Jan 22, 2008, 03:53 PM // 15:53 | #5 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Yet one more reason we need to put PvE skills on Heros
All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !! |
Jan 22, 2008, 04:19 PM // 16:19 | #6 | |
Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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Quote:
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Jan 22, 2008, 06:51 PM // 18:51 | #7 | |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
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Jan 22, 2008, 06:55 PM // 18:55 | #8 | |
Always Outnumbered
Join Date: Jul 2006
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Quote:
I've never tried it though. |
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Jan 22, 2008, 07:01 PM // 19:01 | #9 | |
Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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Quote:
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Jan 22, 2008, 07:52 PM // 19:52 | #10 | |
Wilds Pathfinder
Join Date: Aug 2007
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Quote:
do it with 12 djinns,12-20 vangard sins x/me or me/x with arcane echo and echo the sin,2 MM's=20 minions and the assorted party buffs and wards and party wide blocks with 1 volfen and 1 ursan (just 1 of each) staying close to the MM's and spam the 33% faster attack and + damg from ursan roar add barbs and MoP and you will crap your pants how fast you kill with a vangard sin spike+barbs+33% IAS and +damg from ursan roar. it is to funny to do it like this the computer AI can not handle 50+ people/minions/djinns/sins. |
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Jan 22, 2008, 07:58 PM // 19:58 | #11 | |
Wilds Pathfinder
Join Date: Aug 2007
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Quote:
the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char. the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin) |
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Jan 22, 2008, 08:50 PM // 20:50 | #12 | |
Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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Quote:
My opening against healers is dual sins followed by "Finish Him!" = dead healer. |
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Jan 22, 2008, 11:20 PM // 23:20 | #13 |
Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
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Vanguard Assassin madness is really funny. Imagine multiple mesmers summoning their 2 lvl 21 Assassins and killing a boss with it for instant recharge^^. Air of superiority might be another good combo here... you could quickly get 4+ assassins per player.
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Jan 23, 2008, 01:10 AM // 01:10 | #14 | |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
"Only one asura summon can be summoned per person. The limit does not apply towards the team." |
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Jan 23, 2008, 01:19 AM // 01:19 | #15 | |
Frost Gate Guardian
Join Date: Feb 2006
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Quote:
it's a beautiful thing |
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Jan 23, 2008, 05:03 AM // 05:03 | #16 |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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So, i guess the best class for these new skills would be a 16 illusion Mesmer.
Finally..something to play my mesmer in pvp for. Ohhh, i can smell a new solo mesmer build coming.. |
Jan 23, 2008, 08:28 AM // 08:28 | #17 | |
Desert Nomad
Join Date: Aug 2005
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Quote:
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Jan 23, 2008, 02:58 PM // 14:58 | #18 |
Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.
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Jan 23, 2008, 05:55 PM // 17:55 | #19 | |
Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Quote:
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Jan 23, 2008, 06:36 PM // 18:36 | #20 | |
Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Quote:
Last edited by EmptySkull; Jan 23, 2008 at 07:07 PM // 19:07.. |
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