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Old Jan 22, 2008, 01:03 PM // 13:03   #1
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Default Summon Ruby Djinn

Does his output in damage increase as his level increases?
I got this skill at rank9 Asura, so its kinda hard to see if his damage increases with level.
Would a Asura rank1 djinn have the same power output as a level20, just he lasts longer.
Asuming that he gains levels i would think that his damage output would increase, as well as his max health.
Anyone had him at a lower level and know if his damage increased in level?
Thnx in adv.
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Old Jan 22, 2008, 01:34 PM // 13:34   #2
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Yes, it grows bigger and has a bigger damage output

http://wiki.guildwars.com/wiki/Asura_Summon

According to official wiki, at lvl 20 it has 15 fire magic


@below: i luv making mornings in the afternoon.

Last edited by Nodensis; Jan 22, 2008 at 01:46 PM // 13:46..
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Old Jan 22, 2008, 01:42 PM // 13:42   #3
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Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o

Last edited by Wrath of m0o; Jan 22, 2008 at 01:47 PM // 13:47..
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Old Jan 22, 2008, 02:40 PM // 14:40   #4
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ever hought of having a good spike with 12 people having pain inventer+summon ruby+vanguard assassin support that would pwn everything
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Old Jan 22, 2008, 03:53 PM // 15:53   #5
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Yet one more reason we need to put PvE skills on Heros

All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !!
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Old Jan 22, 2008, 04:19 PM // 16:19   #6
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Quote:
Originally Posted by Crom The Pale
Yet one more reason we need to put PvE skills on Heros

All jokes aside, if you really wish to see the power of the summon skills, use a Mesmer with Signet of Illusions. LvL 21 Ruby + LvL 21 Vanguard Sin !!
Just use Echo and behold the power of twin assassins! They will basically shut anything down, including bosses in seconds.
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Old Jan 22, 2008, 06:51 PM // 18:51   #7
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Quote:
Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o
I'm pretty sure that a party can only have one Djinn active at a time.
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Old Jan 22, 2008, 06:55 PM // 18:55   #8
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Quote:
Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
Not sure; A party can have multiple Assassin supports active, so it should be possible with the Asura summons too.

I've never tried it though.
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Old Jan 22, 2008, 07:01 PM // 19:01   #9
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Quote:
Originally Posted by Earth
Not sure; A party can have multiple Assassin supports active, so it should be possible with the Asura summons too.

I've never tried it though.
Yeah, why have multiple Asura, when multiple Vanguard owns.
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Old Jan 22, 2008, 07:52 PM // 19:52   #10
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Quote:
Originally Posted by Wrath of m0o
Hey, thanks for the link, i was looking at the "summon ruby dijinn" skill.
you just made my morning
Now, if i could just find 11 more people with this skill to go own Urgoz.
Imagine 12 players with 12 djinns
O_o

do it with 12 djinns,12-20 vangard sins x/me or me/x with arcane echo and echo the sin,2 MM's=20 minions and the assorted party buffs and wards and party wide blocks with 1 volfen and 1 ursan (just 1 of each) staying close to the MM's and spam the 33% faster attack and + damg from ursan roar add barbs and MoP and you will crap your pants how fast you kill with a vangard sin spike+barbs+33% IAS and +damg from ursan roar. it is to funny to do it like this the computer AI can not handle 50+ people/minions/djinns/sins.
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Old Jan 22, 2008, 07:58 PM // 19:58   #11
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Quote:
Originally Posted by Jetdoc
I'm pretty sure that a party can only have one Djinn active at a time.
1 per player*12 players=12 djinns.

the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char.

the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
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Old Jan 22, 2008, 08:50 PM // 20:50   #12
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Quote:
Originally Posted by IslandHermet
the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
The other nice thing about opening up with a summons attack is that the bosses/mobs usually unload on the first thing to attack them making the summons very useful cannon fodder . Since the sins step into the fight, they bear the brunt of the initial attack.

My opening against healers is dual sins followed by "Finish Him!" = dead healer.
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Old Jan 22, 2008, 11:20 PM // 23:20   #13
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Vanguard Assassin madness is really funny. Imagine multiple mesmers summoning their 2 lvl 21 Assassins and killing a boss with it for instant recharge^^. Air of superiority might be another good combo here... you could quickly get 4+ assassins per player.
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Old Jan 23, 2008, 01:10 AM // 01:10   #14
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Quote:
Originally Posted by IslandHermet
1 per player*12 players=12 djinns.

the skill states you can only have 1 asuran summon at a time that means only you the player can have 1 summoned at a time, this means that if you have a imp and djinn and summon the imp then cast djinn right after you will kill your imp and replace it with the djinn. so the 12 djinns can work 1 per char.

the vangard sin skill has nothing about a limit which means you can have as many as your can echo all in all you can have 3 sins on your 1 char bar. (echo/arcane echo/vangard sin)
Yep, I was mistaken. Per wiki...

"Only one asura summon can be summoned per person. The limit does not apply towards the team."
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Old Jan 23, 2008, 01:19 AM // 01:19   #15
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Quote:
Originally Posted by Jetdoc
Yep, I was mistaken. Per wiki...

"Only one asura summon can be summoned per person. The limit does not apply towards the team."
yeah me and my paragon guildie like to pack multiple djinns and he uses "they're on fire"

it's a beautiful thing
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Old Jan 23, 2008, 05:03 AM // 05:03   #16
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So, i guess the best class for these new skills would be a 16 illusion Mesmer.
Finally..something to play my mesmer in pvp for.
Ohhh, i can smell a new solo mesmer build coming..
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Old Jan 23, 2008, 08:28 AM // 08:28   #17
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Quote:
Originally Posted by Wrath of m0o
Finally..something to play my mesmer in pvp for.
The Asura summons are PvE only.
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Old Jan 23, 2008, 02:58 PM // 14:58   #18
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I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.
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Old Jan 23, 2008, 05:55 PM // 17:55   #19
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Quote:
Originally Posted by RPGmaniac
The Asura summons are PvE only.
Umm..I meant to say PvE..there is plenty to do with my mesmer in PvP.
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Old Jan 23, 2008, 06:36 PM // 18:36   #20
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Quote:
Originally Posted by Jagged
I tested it. You can summon 3 Sins by chaining Echo and Arcane Echo. I did this as a Necro btw.
You can have 6 up, use that chain on a boss and skills recharge and cast again

Last edited by EmptySkull; Jan 23, 2008 at 07:07 PM // 19:07..
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