Jan 27, 2008, 09:17 PM // 21:17 | #1 |
Desert Nomad
Join Date: Mar 2006
Profession: W/
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+24 armor?
I've noticed that there's a significant number of skills that give exactly +24 armor that doesn't scale with attribute investment.
These include: [skill]Disciplined Stance[/skill][skill]Defensive Stance[/skill][skill]Conviction[/skill][skill]"Shields Up!"[/skill] +40 armor, as I recall, should be roughly half damage, so +20 should be 1/4 less damage. On top of that, armor bonuses from skills only stack to +25. This makes +24 seem like a very random, arbitrary number. Anyway, does anyone know if 24 is somehow a "magic number" in the Guild Wars armor calculations? Why would Anet have chosen it over and over again for skills from Prophecies all the way to Eye of the North? |
Jan 27, 2008, 09:23 PM // 21:23 | #2 |
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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the guy who designed the defense skill....his lucky number=24? lol no idea
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Jan 27, 2008, 09:25 PM // 21:25 | #3 |
Jungle Guide
Join Date: Jun 2007
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The only thing I can think of is shields cause they have an ar of 16.
This should help with the numbers: http://wiki.guildwars.com/wiki/Armor_rating Last edited by Proff; Jan 27, 2008 at 09:29 PM // 21:29.. |
Jan 27, 2008, 10:22 PM // 22:22 | #4 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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24 is 42 flipped! Since 42 is the Answer to Life, The Universe, and Everything... So...yea
jk Yea i bet it just a random number |
Jan 27, 2008, 11:13 PM // 23:13 | #5 |
Wilds Pathfinder
Join Date: Jan 2006
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+24 is 1/3rd damage. So 100 damage will deal 66.
Last edited by anonymous; Jan 27, 2008 at 11:19 PM // 23:19.. |
Jan 28, 2008, 10:39 AM // 10:39 | #6 |
Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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+24 seems like it was chosen for a reason to me too but i didnt want to be the first to ask although i never really thought that it could have been a lucky number or something along those lines i suppose we will never know unless someone shoots a message to support or something.
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Jan 28, 2008, 10:41 AM // 10:41 | #7 |
Desert Nomad
Join Date: Apr 2006
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+40 AL multiplies by 1/2
+24 AL multiplies by 2/3 150 damage fireball on 60 AL = 150 damage 150 damage fireball on 100 AL = 75 damage 150 damage fireball on 84 AL = 100 damage |
Jan 28, 2008, 02:15 PM // 14:15 | #8 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Orriginally armor stacked, so there was no reason to pick 24 other than when you combined it with a shield you get an even number.
Now that the limit is 25, 24armor does seam like a strange number to have. |
Jan 28, 2008, 02:27 PM // 14:27 | #9 | |
Academy Page
Join Date: Feb 2007
Guild: [HoV]
Profession: E/
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Jan 28, 2008, 02:29 PM // 14:29 | #10 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Jan 28, 2008, 03:00 PM // 15:00 | #11 | ||
Desert Nomad
Join Date: Mar 2006
Profession: W/
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Jan 28, 2008, 03:26 PM // 15:26 | #12 | |
Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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