Jan 11, 2008, 10:34 AM // 10:34 | #21 |
Wilds Pathfinder
Join Date: Feb 2006
Location: When not at Aziure's Wizard Tower you can find my in Belgium
Guild: Knigths of the Keyboard Order - KkO
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check-out the guild on the official wiki too, there you can get already a bit more intel on some and their allied guilds and stuff and how to get in touch to find out even more.
I know my guild is up there as is our alliance leader guild(s) or through the F10 help in gw you can quickly search for guilds. |
Jan 11, 2008, 12:15 PM // 12:15 | #22 | ||
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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But helping them find a good guild by pointing on your own and not how to recognise a good one in general does not really help those that are not interested in your guild (because they would like to join a Kurzick for example). Quote:
1. Ingame experience with members. Do I have good experience with them, that's ingame knowledge you only gain by playing with others a lot. 2. Reputation (when no 1 is not available) Do others I know have good experience with them. And why should I join that guild and not the ones they are in (there could be valid reasons, I also recommend alliance guilds or ones I know that are good when someone does not fit ours). 3. When there are several guilds you might want to join, general organisation. That includes website, events. Also scout alliance members, since that might be important when you can't team up fast in your own guild. 4. number of active members. It's nice to have 24 people online, but when they team with 8 and you join as no. 25 you might have a problem. Also, when those 24 are playing HM and you mainly want to do elite areas, the guild might not be the best place to be. Also, how active are the alliance members and in what areas. Keep in mind that large guilds might be less personal than small ones. |
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Jan 11, 2008, 12:42 PM // 12:42 | #23 |
Krytan Explorer
Join Date: Jul 2005
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Nice list, the_jos. One thing to add might also be if the guild is similarly structured to what you're used to, unless you really don't care.
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Jan 11, 2008, 01:08 PM // 13:08 | #24 |
Krytan Explorer
Join Date: Feb 2007
Guild: [PIG]
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i good way to research a guild is post on their website and ask them questions, theres always guild hopping too til you find 1 u like
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Jan 11, 2008, 02:05 PM // 14:05 | #25 | |
Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Quote:
We are currently in a Luxon alliance but are looking into other things, so don't rule us out being kurzick. |
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Jan 11, 2008, 05:49 PM // 17:49 | #26 | |
Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Jan 11, 2008, 05:52 PM // 17:52 | #27 |
Ancient Windbreaker
Join Date: May 2005
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This is turning into a guild recruitment thread.
Perhaps it should be moved. |
Jan 11, 2008, 05:59 PM // 17:59 | #28 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Personally, I don't think it's worthwhile to join a Guild, especially if you have to leave the one you're in, unless you can spend some time with them first. Best thing would be if they use Ventrilo or Teamspeak and you can join them on some quests/missions/whatever first.
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Jan 11, 2008, 06:24 PM // 18:24 | #29 | |
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
I know a few people who get burned out by guild hopping. Also, it is hard to make friends that way. Lastly, also ask yourself what "you" bring to whatever guild you are in or joining. I hear the "sucky guild" thing too often and wonder why people are not making their guilds better? I was in two dead guilds and helped make them better guilds before I eventually had enough friends to create guild. I suggest you pour over the forums here and visit some sites. Talk to people from guilds in game and try to revive players in your current guild. If you are the only one logging on and you are not an officer, leave your guild and type the following in Kaineng "lfg looking for active guild with 30+ active members" I guarantee that someone picks you up. |
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Jan 11, 2008, 07:59 PM // 19:59 | #30 | ||
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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The question on this one would be: how to meet those guilds? Are a lot of the more wanted guilds still playing PUG from time to time or are there other ways too meet them? Quote:
But I do agree on the 'what do you bring' part. When we recruited when HM was just introduced, we got a lot of people just wanting to 'leech' their titles and then move on to the next guild Since we were just recovering from a split we could not always do HM and people got disappointed and left. The ones that did help out have been promoted to officer in time (some are still here, others left). It's vital for a guild to have helpfull players around that are not only playing their own schedule. It's one of the reasons we almost only recruit people we know. |
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Jan 11, 2008, 08:12 PM // 20:12 | #31 | |
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Jan 13, 2008, 06:27 AM // 06:27 | #32 |
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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They do. But the really good ones are somewhat clannish and probably snobby elitists. It takes alot of time to make a guild good and most of the time people don't appretiate it. I can guarantee you that even in a "good" PvE guild that 90% of the people online will be H+Hing or soloing everything they can.
Typical Guild conversation: Guildie 1: Hey, anyone want to do some Vanquishing or HM missions? Guildie 2: Can't doing Slaver's right now. Guildie 3: I'm farming right now. I need money for [insert hot item here]. Sorry. Guildie 4: I gotta empty out my storage. Can't leave LA until everything is gone. Guildie 5: Wats HM? Guildie 6: Just H+H it dude. |
Jan 13, 2008, 02:09 PM // 14:09 | #33 | |
GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Quote:
Me (In Guild Hall): Anyone up for anything? UW, FOW anything? Guidlie 1: ... Guildie 2: ... ... Guildie 3: .. .. .. .. Guildie 4: ... ... ... ... You get the idea |
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Jan 13, 2008, 04:27 PM // 16:27 | #34 | |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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But there were several surgestions on how to check if a guild might be a decent one. Some even offered a spot at their guild, others just pointed at the recruitment forum here on guru. I'd say check some out and decide if it's worth to leave your current guild. For what my opinion is worth, I think you could check out Kel's guild. I know the requirements of SNOW for alliance guilds and part of it is a minimal number of active members. So you won't get in a dead guild there. |
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Jan 13, 2008, 05:16 PM // 17:16 | #35 |
Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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These days the number of big guilds is on the decrease but there are alot of big alliances around. My alliance has 8 guilds that have a median of 10 members each and people are always doing something. You just gotta find an active alliance cuz an active alliance is generally worth its weight in ectos.
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Jan 14, 2008, 11:56 AM // 11:56 | #36 | |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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I've seen several mergers of guilds in the last half year. Most of the time when a couple of key members decided to quit GW (or the guild). As guild leader it's key to recognise this early and make plans to replace them. Recently I lost two very good officers but I already knew that was going to happen so I already made my mind up for new promotions. When they left and some other officers were demoted for inactivity, I had to ask around a bit to find out if my thoughts were right. Also, whenever I want to quit being the GL or when I become less active, I have already at least two people in my head that could replace me if they feel up to it. A good alliance is indeed worth a lot. However, make sure they fit what you are looking for, both as guild and as individual member. We have tried some alliances in the past and only one has proven to be worth it. Our current one, we have been in alliance with them before. Call it elitism, but if half the guild complains that the other alliance guilds are bad, something is wrong. I do get some 'complaints' from time to time, but our alliance shares about the same goals as we do but some guilds just have less experienced players. Learn to know the players and team up with those you think are good enough or willing to learn. Don't expect everything to go right the first or second time. Also, don't underestimate a player with a initial bad build, unless he's not willing to change that build and can't prove the build is worth playing. Yesterday I gave a guildie a sword and shield, because he plays W/R with bow and pet most of the time. And that's not going to work in a vanquish in a 6 person area with 5 human players. Don't know why he did not start a ranger, but that's something else I still need to talk to him about having 'For Great Justice' on his bar without adrenaline skills though. It all turned out ok, no need for consumables, vanquished 2 areas with the team. Those things are only possible with people that are not to 'elite'. I know some guildies would not have accepted our warrior. I like giving people the chance to learn. |
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Jan 14, 2008, 12:48 PM // 12:48 | #37 | |
Auctions Mod
Join Date: Jan 2006
Location: UK
Guild: Mystic Spiral [MYST]
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Quote:
To the OP: Yes active PvE guilds still exist. There's quite a few of us in fact The best way of finding them is here, other fan forums, the wiki and pugging. Find out their recruitment process, their events if any, what they like doing, what their favourite cookies are (maybe thats just a [MYST] thing ), contact the leader and maybe an officer or two. Ask to group with them as part of your recruitment process - these should be as much about making sure the guild is right for you as you are for the guild imo. Decide what you want specifically and then start the long search for your right home. Good Luck! |
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Jan 15, 2008, 03:34 PM // 15:34 | #38 |
Frost Gate Guardian
Join Date: May 2005
Location: Singapore
Guild: Charter Vanguard
Profession: E/Mo
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Try searching GotW. I believe only more of the more active guilds are featured there.
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Feb 05, 2008, 01:25 AM // 01:25 | #39 |
Pre-Searing Cadet
Join Date: Jun 2007
Location: BC, Canada
Guild: The Order Of Pointed Sticks [OOPS]
Profession: R/
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There have been a lot of people here who have made some really good points, and given valuable advice. I'd also add that the community is part of what makes a PvE guild good. You can tell a lot about a guild from the way their members interact with each other. Some guilds are all business, whereas others are more relaxed. Sometimes this is hard to gauge right away, but when I'm recruiting for my guild I usually spend a minimum of a week letting the potential recruit go out on missions and quests with guild members. This is more for their benefit than for ours, because they get to be a part of different guild teams, and get a feel for my guild's quirky sense of humour, and see how my guild members socialize together. Even if a PvE guild is really small, if they have a community where everyone loves spending time together, they can rival giant guilds for how effective they are. Granted, this community can be expressed in a number of different ways, so the key is finding the one that most fits with your attitude and playstyle.
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Feb 21, 2008, 05:31 PM // 17:31 | #40 |
Frost Gate Guardian
Join Date: Dec 2005
Guild: Quest Of Ages
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If you are a good PvE guild, you have people asking to join all the time, so they will almost never recruit. And if you ask to join them, they will usually either say 'no' flat out or tell you they need to get to know you better.
Any PvE guild that just lets in everyone off the street will not be a decent guild for long unless they have a very active group of fast-kicking officers, which doesn't usually promote a good team building environment. Personally I'd never join a guild that would take me in randomly because I'd know they'd let in anyone then. |
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