Feb 27, 2008, 02:02 PM // 14:02 | #1 |
Lion's Arch Merchant
Join Date: Feb 2008
Location: Denbigh, Wales
Guild: Zero Zero
Profession: R/
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Energy Increasing
Hi,
My level 20 ranger/ele has only got 27 energy and I'm wondering what I can do to increase it? I have spells for energy recuperation such as fire attunement. I also know about runes, but seeing as you have to get a balance between health and energy the increase would be limited and a lot of characters have 70+ energy. thanks |
Feb 27, 2008, 02:16 PM // 14:16 | #2 |
Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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Well.. to raise your energy you should get some other insignias that gives energy. Beside.. 27 energy should be enough for a ranger anyway... Characters with 70+ energy are mostly elementalists which has energy storage as an primary attribute, just like rangers have expertise. Characters can get 70+ energy just by getting the right weapon.. I could easily get 80+ energy on my monk, but that would give me -2 energy degen which is bad.
Hope that helped a bit |
Feb 27, 2008, 02:18 PM // 14:18 | #3 |
Lion's Arch Merchant
Join Date: Sep 2006
Location: NYC
Guild: Governors Of Destruction [GOD]
Profession: E/
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I would suggest you go for Radiant Insignias and Attunement runes on your armor, and then allocate points to your expertise attribute. This is a ranger's bread and butter: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. (from wiki)
Also - Fire Attunement only gives you a decent amount of energy back if you cast a fire magic spell, so it probably isn't helping you too much. Last edited by Whisper Evenstar; Feb 27, 2008 at 02:20 PM // 14:20.. |
Feb 27, 2008, 02:20 PM // 14:20 | #4 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Seriously, if you're needing more energy for spells and using Fire Attunement, why are you playing a ranger in the first place? |
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Feb 27, 2008, 02:26 PM // 14:26 | #5 | |
Frost Gate Guardian
Join Date: Sep 2006
Location: Norway
Profession: A/
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Feb 27, 2008, 02:27 PM // 14:27 | #6 | |
Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
If you brought Fire Attunement, that means you're probably thinking about casting fireballs or - worse - meteor showers around, and let me tell you you should leave that job to your fellow Elementalists who can spare the energy and deal more damage with their runes. Instead, use your secondary to back up your profession's power: if you feel pyromaniac, getting ahold of a fiery bow and equipping Conjure Flame or Mark of Rodgort is a better choice than pretending to be a mage. Last edited by Akaraxle; Feb 27, 2008 at 02:30 PM // 14:30.. |
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Feb 27, 2008, 02:29 PM // 14:29 | #7 |
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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27 is very low for a good Ranger. You should be around 32-35. Look into weapon swapping.
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Feb 27, 2008, 02:31 PM // 14:31 | #8 | |
Lion's Arch Merchant
Join Date: Mar 2006
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Quote:
All classes have a surten ammount of Max energy based on what skills they use and what they need to maintain. You wont get that mutch more on your Ranger. And i suggest dropping the Fire skills if you use any other then Fire attunement. Like they say above, let the Elementalist do that part. (They can manage the energy) Last edited by Nadasee; Feb 27, 2008 at 02:34 PM // 14:34.. |
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Feb 27, 2008, 02:35 PM // 14:35 | #9 | |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Energy management (14 exp. ftw) and not spamming like a retard > needing a high energy cap |
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Feb 27, 2008, 02:35 PM // 14:35 | #10 |
Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Energy is nothing more than a buffer: what counts the most is how you manage it. If you're spamming your skills away without regard, whether you have 30 or 35 energy will only delay the inevitable out of energy *click* by a handful of seconds.
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Feb 27, 2008, 02:36 PM // 14:36 | #11 |
Ancient Windbreaker
Join Date: May 2005
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27 energy us okay for a ranger. Use Expertise as your energy management. Get those high energy fire skills (and fire attunement) off your skillbar.
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Feb 27, 2008, 02:37 PM // 14:37 | #12 | |
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Feb 27, 2008, 02:37 PM // 14:37 | #13 | |
Lion's Arch Merchant
Join Date: Feb 2008
Location: Denbigh, Wales
Guild: Zero Zero
Profession: R/
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Quote:
Thanks for the advice, I'm gunna try and get a new set of armour and affix those two types of runes. |
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Feb 27, 2008, 03:25 PM // 15:25 | #14 |
Wilds Pathfinder
Join Date: Jun 2005
Location: 功夫之王
Profession: N/
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I think that perhaps you are suffering some misconceptions.
Please excuse the upcoming text. Everyone has 20 Energy. Ranger, Assassin, and Dervish Armor adds 5 energy for 25. Casters armor adds 10 energy for 30. This is before runes or items/weapons. Elementalists primary attribute of Energy Storage adds to their energy pool. In most cases they are the one who ping energy of over 70. However, other players can use wands and offhands that offer +15 energy at the cost of -1 energy regeneration. As to energy regeneration that is class dependant also. Everyone has 2 pips(arrows if you will) of energy regeneration. Ranger armor adds 1 more for 3 total, and caster armor adds 2 more for 4 total. There are skills/spells to gain energy such as [skill]Blood is Power[/skill][skill]Blood Ritual[/skill][skill]Energy Drain[/skill][skill]Ether Lord[/skill][skill]Glyph of Lesser Energy[/skill] and some of the Attunement spells are just some of them. However, Expertise; a rangers primary attribute, is perhaps the best energy management in the game. It lowers the cost of skills in the first place. While having a huge energy pool may seem nice, it doesn't outperform Expertise in most cases. It sounds like you are trying to cast spells with your ranger which is not their forte. Energy Expertise Those links may help more than any text wall explanation I can offer. GL and HF |
Feb 27, 2008, 03:28 PM // 15:28 | #15 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Feb 27, 2008, 03:33 PM // 15:33 | #16 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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As a ranger the only fire skills you should ever even think of using is Conjure Flame and maybe Mark of Rodgort.
Everything else should be in your ranger primary. Make sure you have at least 10-13 expertise, and if that is not enough get a zealous bow. Expertise is incredibly good. An ele would gladly trade any energy storage for a form of expertise that worked on spells in a heartbeat. |
Feb 27, 2008, 03:34 PM // 15:34 | #17 | |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Feb 27, 2008, 03:52 PM // 15:52 | #18 | |
Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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Quote:
I run with 25e normally and almost never run out of power.... I have a -5e +15%dmg mod on one of my bows and even at only 20e I dont run out very fast, and with conservative play I wont run out of gas with that bow either. I have a Zealous Bow with +5e and a sword and sheild that also will give me +5e, but really only need the extra energy when dealing with e-denial and somebody is stealing my power, or when battles for whatever reason take a really long time and go well past the 3 minute mark. Expertise gives you a 40%-60% reduction in the cost of most of your skills, so you only need half as much energy as everybody else to be effective.... with a high enough expertise skills that say they cost 10e cost only 4e instead, and 5e only costs 2e. (and 2e on a zealous bow is pretty much 0e) Last edited by pygar; Feb 27, 2008 at 04:26 PM // 16:26.. |
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Feb 27, 2008, 04:03 PM // 16:03 | #19 | ||
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Last edited by isamu kurosawa; Feb 27, 2008 at 04:06 PM // 16:06.. |
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Feb 27, 2008, 04:20 PM // 16:20 | #20 | |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Swapping from a 15^50 bow to a +5e bow is all you should need. |
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