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Old Mar 04, 2008, 03:24 AM // 03:24   #21
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Ele perma tank. no enchantment strips. no knockdowns. no interupts. Infinite energy.
Glyph of Swiftness[skill]obsidian flesh[/skill][skill]ward of stability[/skill][skill]stoneflesh aura[/skill][skill]stone striker[/skill][skill]mantra of earth[/skill][skill]Mantra of Resolve[/skill][skill]armor of earth[/skill]

OgVDMZycOquv6WtUI91GGgIA

And my HM Glint's challenge build for Destroyer core farm is a little different. I took 1000+ volleys and tons of other attacks. Damage = zero. Tanks have lost favor in recent months. Most people call you a noob or flame ya for it. But it is a viable tactic non the less. Also several of those skills are optional depending on the area.

Last edited by EmptySkull; Mar 04, 2008 at 03:31 AM // 03:31..
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Old Mar 04, 2008, 03:34 AM // 03:34   #22
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I play both classes and enjoy them both. I say Warrior though for a couple reasons:
~you can make Warrior in any of the campaigns so you have a variety of models to choose from, whereas a Dervish can only be made in NF
~IMO, Warriors are easier to pick up for newer players than Dervs are. The skills and gear are rather straightforward. Ex: Learning energy management/enchantment control on a Derv is something you have to master in order to play the class well.
~because it's a core class, there's many more Warrior skills in the game than Dervish ones.

I'm not knocking Dervs one bit, it's an enjoyable class, just seems to me that Warriors are kinder on the player while learning the class.
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Old Mar 05, 2008, 02:31 PM // 14:31   #23
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Tanks are effective. Use them if you want. If that's what you are interested dont let the zombies discourage you.

Also, a condition ranger is good against an ele tank.
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Old Mar 05, 2008, 04:58 PM // 16:58   #24
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Quote:
Originally Posted by Darthdean1600
Jesus guys,
I expected like 3 replies within a week. But 18 in like 4 hours!!! Ty. So theres a lot of controversy apparently.
Yes, there is a lot of controversy about tanks. Of the two choices you mentioned, I'd tend to go for the Warrior rather than the Dervish because I think the dervish would be higher maintenance - that is, you have to pay more attention to what you're doing with the Dervish.

But, on the other hand, I would have to count myself among those who would say that tanking isn't necessary in most places. There are a few places that require specialized builds/tactics, but even in those places, tanking is just one of the options.

And on the 3rd hand, a Dervish can be a lot of fun to play.
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Old Mar 05, 2008, 05:52 PM // 17:52   #25
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Quote:
Originally Posted by EmptySkull
Ele perma tank. no enchantment strips. no knockdowns. no interupts. Infinite energy.
Glyph of Swiftness[skill]obsidian flesh[/skill][skill]ward of stability[/skill][skill]stoneflesh aura[/skill][skill]stone striker[/skill][skill]mantra of earth[/skill][skill]Mantra of Resolve[/skill][skill]armor of earth[/skill]

OgVDMZycOquv6WtUI91GGgIA

And my HM Glint's challenge build for Destroyer core farm is a little different. I took 1000+ volleys and tons of other attacks. Damage = zero. Tanks have lost favor in recent months. Most people call you a noob or flame ya for it. But it is a viable tactic non the less. Also several of those skills are optional depending on the area.
This would be tough to use in the Maguuma jungle. Pop-up Scarabs will eat enchantments left and right and spread conditions all around
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Old Mar 05, 2008, 05:57 PM // 17:57   #26
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Quote:
Originally Posted by Brian Fellow
This would be tough to use in the Maguuma jungle. Pop-up Scarabs will eat enchantments left and right and spread conditions all around
Although i belive tanking is a waste, i have to ask why on earth would anybody use a tank in such an easy area anyway?
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Old Mar 05, 2008, 05:57 PM // 17:57   #27
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Quote:
Originally Posted by Stormlord Alex
Paragon.
Make the whole team tanks instead.

Bingo, DINGDINGDING, We have a winner
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Old Mar 05, 2008, 06:07 PM // 18:07   #28
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Quote:
Originally Posted by isamu kurosawa
Although i belive tanking is a waste, i have to ask why on earth would anybody use a tank in such an easy area anyway?
Well I'm thinking in HM terms. I'm still trying to tackle several areas here without a MM due to the scarabs turning friendly minions hostile
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Old Mar 05, 2008, 07:02 PM // 19:02   #29
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well if a tank is what you want and you are in a non enchantment ripping area

55 monk is King
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Old Mar 05, 2008, 07:59 PM // 19:59   #30
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It all depends.
I know that guildies used to go to DoA with D/E.
And others were playing W/E there instead.

In general, if you think true tanking (standing taking aggro and soaking damage) is the way then it does not matter a lot.
However, this kind of tanking is hardly ever needed, except when playing with PUG a lot.
If you want to play frontline and are new to that, I'd take warrior.
The profession is somewhat more forgiving to mistakes than the lower armored Dervish.
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Old Mar 05, 2008, 09:10 PM // 21:10   #31
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For fullout tanking Warrior, Dervishes, Eles and Rangers are all about equal. Each has advantages and disadvantages. Out of Warrior or Dervish, i'd probably go for Warrior but you'll definitely need a bit of bonding support for energy. Dervish tanks have less room for error.

IMO Tanks are what you use when all else fails. For the last few days i've been trying to do Ooze Pit in HM on my Ritualist. I've been throwing everything i can think of at it and coming up with blanks every time. No other place has caused me so many problems. Eventually i converted my Rit into an Obsidian Flesh earth tank (yes, my Rit) with Life Barrier from a hero. I took all the healing/prot/support heroes, my guildie brought massive AoE damage on himself and his heroes. Pretty much standard tank and nuke tactics with a few small twists. It worked a treat, even if it was a little slow.

I didn't like resorting to the tank and nuke method but i was fast losing patience with the place. I certainly don't make a habit out of tanking because it's boring, requires little skill other than a bit of timing/positioning and IMO is a cheap tactic. I didn't use any kind of tanking when i h/h my way through Vloxen HM other than using minions......but when all else fails or you simply lose patience tanking is a useful method of getting something done.
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