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Old Feb 22, 2008, 10:41 AM // 10:41   #1
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Default What constitutes an active guild???

This is a serious question from a guild officer who is slightly concerned about the turnover of members we sometimes get. It is NOT a plug for our guild so please don???t read it as such. Let me explain a little about what we do and what has been my experience with members.

We are a PVE guild, Europe based and have approximately 40ish members. Of those there are perhaps 10-15 who play regularly, by that I mean they are playing at least every other day and most play daily. There are days when you can log in and see only 2-5 members playing then others when there are quite a few. We are also in an Alliance which is very active from what I have seen.

Being fairly relaxed we have not kicked members for inactivity regularly but do a sweep every 3 or 4 months. We understand that people have lives outside of gaming and sometimes may like to take a break for a while.

We have regular guild events. Mondays are mission completion designed to help all members get characters through various campaigns. Wednesdays are similar to Monday but Hard Mode (something we have just started). Friday is elite areas, FOW, UW, ToPK, Slavers. And every few Sundays we will do DOA, Urgoz, The Deep. (We get full teams for all events 95% of the time.)

The rest of the time there is always someone asking if people need help or just running round with other members having some fun doing dungeons, elite capping, showing them farms etc.

We are not an elite guild but do have fun. We have members who have been with us for over 2 years and have a very close knit core of players. We do not only recruit only experienced players but new ones as well and are proud of the fact that our members will take time to help new players, teach them builds, skills and all the various tricks and tips they have learned themselves.

My question is, would we be considered an Active guild???

Over the last 12 months I would say we have recruited 20 new members, of those maybe 5 or 6 stay with us and a some have become part of the active core who play daily. The rest have either left shortly after joining or stuck around for a month or 2 and then left for no apparent reason. This has me wondering if it is something we are doing wrong or just the normal thing for guilds.

It would be good to get feedback from other players and their thoughts. It would help us decide if we should be changing things or if we are doing just fine and worrying over nothing.
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Old Feb 22, 2008, 11:52 AM // 11:52   #2
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Active would mean 90% of you're guild log in regularly, with the others being weekend warriors.

My guild is extremely inactive. We had people on the roster who hadn't logged in for a year o.O (they were original members of the guild, hence they were kept in case they came back)

The guild leader finally had a spring clean on the weekend. Generally we only have no more then 5 or 6 on at any given time. I have to play into the early hours just to see my guild members due to the time zone difference.

You're guild is more active then most random recruiters. The bigger PvE guilds are more active, but that comes with their applications etc
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Old Feb 22, 2008, 03:31 PM // 15:31   #3
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Then you need to come back to the dark side MB....Buwahahahahaaa!!'
But, no nekid dancing mesmars in the hall please...><

To OP:
There are alot of 'active' guilds out there..just shop around, some may offer more than they have tho...be a smart shopper.
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Old Feb 23, 2008, 08:02 PM // 20:02   #4
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The guild I have, I took over in Dec. 07. The leader made me leader and left, making me the only member. Today, we have 14 members. 5 have joined and then quit within 2 days of joining, no reasons given. 10 are online almost everyday, 3 are weekenders, with 1 in the Marines playing when he can.
Everyone helps everyone with quests, missions, items, and questions. I consider my guild as active, because we do things as a guild regularly and people are on most of the time. Turnover is part of it, especially if any kind of regular recruiting goes on. Can't please everyone I guess.
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Old Feb 24, 2008, 06:31 PM // 18:31   #5
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TAM generally has about 10 people on out of 60sh at peak hours, so that's probably like 20 people a day. SNOW had 10-20 on at peak hours, and maybe 30-40 different people a day out of 100. Both guilds I consider reasonably active, and what SNOW did as kick if your gone for a month without excuse.
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Old Feb 24, 2008, 07:00 PM // 19:00   #6
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For me, an active guild is like Souls Of Fire And [Ice]

Roster : 100

99% of the guild been on in the last week
1 players is out for more than 4 weeks for personnal matters.

Every time someone quit the guild, someone recruit a new member in the next day!

This is an active guild !
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Old Feb 24, 2008, 09:25 PM // 21:25   #7
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The guild I'm within is about 350 members or so, and we have a 1 week inactivity policy across the four guilds. 90% of the people don't hit more than two days, and we normally have about 10-30 people on (per guild) a night at a time... That adds up to somewhere between 40 and 120 people on a night, which in my opinion is the upper range of activity.

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Old Feb 25, 2008, 01:39 AM // 01:39   #8
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IMO an active guild is one full of members who haven't left for more then a week at a time.(of course if they have a good reason to be gone for a month and tell you ahead of time it's different".

Starting a guild is hard, I tried once and failed miserably. I think you have to have done one of the following...

A: Created a name for yourself in the game ahead of time. For example, if Racthoh started a guild from scratch(I know he already has one), he would probably have tons of people wanting to join.

B: Have a large amount of close friends who play guild wars with you and are willing to create a guild with you.

C: Pay people money for being in your guild.
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Old Feb 26, 2008, 02:05 AM // 02:05   #9
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To the OP:

I don't think your guild is that inactive, but it could sure use a boost. It's hard to maintain a guild that understands that people have lives outside of GW and yet have people log on every single day. You either come down very hard, or have to deal with people not logging on for a few days at a go. I'd personally give them a chance - in my own guild we have a one month limit. Most people are online within a week (about 80% last we checked), but you've got those who're busy with other games and do pop in now and then. We keep them there 'cos they're good people, been in the guild for forever and they do have phases where they become really active again. The only way to get around this is to keep recruiting. So even if 20% of the guild pops on just once a month, you have a larger number within 80% to keep the rest happily occupied.
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Old Feb 26, 2008, 09:45 AM // 09:45   #10
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We've always at the policy not to kick members at all for inactivity, this has led to long-time offline members to pop in for a chat and start playing a bit more from time to time. Basicly we had the idea "as long as we don't need the room, we don't have to make the room". Recently we changed this to a 1 year inactivity limit, since we had 20ish members with 1 year inactivity and were reaching the limit for spaces.
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Old Mar 02, 2008, 06:02 PM // 18:02   #11
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My guild used to have 30 members or so, until our leader decided to make some room due to major inactivity. We had to institute a 2 week policy before the problem could worsen.

Now were just 8 in our guild, wich used to be so great and nice, with only 3 members! Good thing we have a nice alliance though, otherwise I would probably have left for another guild a long time ago.


I completely understand your problem, and to answer your question: YES, it is common among guilds that dont have its members dedicated to it or 'weaved' together if I might say.

If there is no link, or affinity or whatever that binds the players of the guild together (like a friendship, or brotherhood), then people wont bother quitting without reason or not logging in in 5 months...
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Old Mar 02, 2008, 11:07 PM // 23:07   #12
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GvG at least 3 nights per week.
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Old Mar 03, 2008, 12:41 AM // 00:41   #13
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Quote:
Originally Posted by romO
GvG at least 3 nights per week.
That sounds kind of light to me, but maybe it is the reality of the day.
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Old Mar 03, 2008, 01:23 AM // 01:23   #14
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An active guild is having a good number of people (the good number part being to your discretion) participating in what the guild does. There can be people that just wear the cape, can you really call that active? Thats a pretty good universal rule of activity to go by. I mean if the guild aims to be "close knit", and you reached that goal while having 10 members, it can still be considered active.
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Old Mar 04, 2008, 09:05 PM // 21:05   #15
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my guild has 90 members, 65~ of them are logging in daily, 80 weekly and so i'm considering my guild as active. We have weekly events like your guild does. Well, you guild is not bad at activity, but it can surely be more active, maybe recruit some players, kick some inactive ones... gl
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Old Mar 04, 2008, 11:34 PM // 23:34   #16
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To keep you guild seeming active, UNLESS FOR A NOTED LOA, kick people who are gone for more then 1-2 months.
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Old Mar 05, 2008, 03:45 PM // 15:45   #17
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duno... when we were gvging people were on every day. Though gvg guilds tend to be small. Usually 12 people at most.
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Old Mar 05, 2008, 07:47 PM // 19:47   #18
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Quote:
Originally Posted by romO
GvG at least 3 nights per week.
That's semiactive.

Being truly active would require you to be hardcore like RIP and GvG 7 nights a week, and sometimes 2-3 afternoons too
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Old Mar 09, 2008, 07:03 AM // 07:03   #19
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I would active is having regular events with actual people from your guild.

The size of the guild doesn't matter-it's more about quality than quantity.

My guild is around 30 people, with about 10 or so on daily, and about another 5 on weekly, but we do nightly dungeons, led alliance excursions into the harder areas and are generally always doing something.

I would say inactive is if you don't do anything-regardless of how many peope you have on during the day.
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