Mar 09, 2008, 06:59 AM // 06:59 | #1 |
Ascalonian Squire
Join Date: Apr 2006
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What's better? 2 Hero Monks or 2 Hench Monks?
Alright...
So I normally use Ogden and Tahlkora (healing and protection respectively) in my party whenever I am in PvE. It tends to work fine, as I can have them focus solely on healing. I wonder though, is it better to take 2 henchmen monks, and then use the 3 hero slots for +damage heroes? What do you guys normally do? F |
Mar 09, 2008, 07:03 AM // 07:03 | #2 |
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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1 hero monk 1 hench monk.
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Mar 09, 2008, 07:06 AM // 07:06 | #3 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I normally take Henchie monks. That allows me to bring whatever heroes that would work best together for the task at hand.
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Mar 09, 2008, 07:11 AM // 07:11 | #4 |
Ascalonian Squire
Join Date: Nov 2007
Location: LA, CA
Guild: Guerreros de Cavalon
Profession: R/W
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depends how badly you set up your hero builds . I usually take hench monk because I haven't set up my hero monks yet. Unless I need serious healing, then I work on my hero's skills.
So, to answer your question, use the 3 slots for damage (or whatever), you'll be fine with hench monks. |
Mar 09, 2008, 07:12 AM // 07:12 | #5 |
Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I like having at least one of my heroes be healing. Don't fully trust the henchmen.
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Mar 09, 2008, 07:17 AM // 07:17 | #6 |
Academy Page
Join Date: Jun 2007
Guild: Electric warfair
Profession: E/Me
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for most place hench monk works perfectly fine, if you wipe, most likely its your own fault over agroing and such, i usualy take hero of my choice that does damage to kill faster :/
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Mar 09, 2008, 07:23 AM // 07:23 | #7 |
I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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hench monks, they do an ok job and the other professions have worse skill sets so its best to replace them.
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Mar 09, 2008, 07:27 AM // 07:27 | #8 |
are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I usually take one of each as well...dunky and mhenlo usually....
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Mar 09, 2008, 07:48 AM // 07:48 | #9 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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Bring Tahlkora, with this bar: OwYT04XCzRjQX3ICk6xmGZM9BA
Except, swap in Sig Rejuv instead of Words of Comfort, and you'll win all day. Then just bring either 1 or 2 hench monks, depending on the zone. Normally you only need the one + Herta. |
Mar 09, 2008, 07:52 AM // 07:52 | #10 |
Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/Me
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i almost always bring hench monks. 2 hero monks is to much. In HM i would usually run Sab's necro build, with modifications for different areas. In NM I generally bring 2 SF eles and a MM. 90% I just roll through.
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Mar 09, 2008, 12:21 PM // 12:21 | #11 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The hench monks are good, but their condition & hex removal is limited. If you're going up against a lot of conditions or hexes, also bring a hero monk. Otherwise don't waste your hero slots on monks, bring damage dealer heros.
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