Mar 10, 2008, 03:33 PM // 15:33 | #21 | |
Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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-2dmg while stance -2 while enchanted -2dmg while X +10AR vs X -5dmg(20%) & +10AR vs X on them. Those 3 kind of shields are my favorite |
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Mar 10, 2008, 04:07 PM // 16:07 | #22 | |
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Mar 10, 2008, 04:17 PM // 16:17 | #23 |
Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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-5 20% is a no from me, especially me being a mainstream warrior.
i want more armor from my explorable area/arena. moar sheelds meen moar guud. |
Mar 10, 2008, 04:54 PM // 16:54 | #24 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Mar 10, 2008, 04:59 PM // 16:59 | #25 |
GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Oh and retirees like me tend to use 20/20 and -5(20%) too
since I don't bring the shield or sword out to kill anymore, having it "perfect" or look nicer is more important |
Mar 10, 2008, 05:13 PM // 17:13 | #26 |
Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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What happens though with the -2dmg While in Stance mod is that, it really isnt conditional that much if you think about it.
While Drunken Master may not be the BEST stance in the game, it WILL last for 90 seconds and give you a 15% increased attack and movement speed while not drunk. That alone can be good/bad depending on your view, but what it WILL do is give you 90 seconds of activation for your shield's -2dmg while in stance mod. |
Mar 10, 2008, 05:20 PM // 17:20 | #27 | |
Grotto Attendant
Join Date: Apr 2007
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PvP - Get a whole collection of 10 AL vs X shields. PvE - Unless you want to spend a char slot on a squire to carry your massive shield collection, get -2 stance/ench, whichever your build supports. |
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Mar 11, 2008, 12:34 PM // 12:34 | #28 |
Academy Page
Join Date: Apr 2006
Guild: House Valhaad
Profession: W/D
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guess I should have metioned earlier that i was talking about a warrior.
well thanks alot guys all this info should help out. |
Mar 11, 2008, 12:56 PM // 12:56 | #29 |
Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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My warrior usually has a blind reduction or cripple reduction mod on the shield, he has plenty of armor but can't kill anything if he cant see
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Mar 11, 2008, 01:28 PM // 13:28 | #30 |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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A -2, -5, or -3 physical damage shield doesn't do shit against anything else. A set of +10AL shields will protect you from just about everything.
That being said, -2 > -5, but +10AL > *.
__________________
Stay Breezy
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Mar 11, 2008, 01:40 PM // 13:40 | #31 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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Yeah, Faer is right. There's NO reason to use a -5 (20%) or even a -2 when you can use a +10 AL. It's silly to do so, because the +10 will help you 100% of the time, whereas the -2 and -5 are ONLY vs physical damage, so aren't very helpful at all.
That being said, the 20% shorter Blind/Cripple are both excellent choices as well. |
Mar 11, 2008, 01:52 PM // 13:52 | #32 | |
Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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The -2 to -5 mods are against physical which is blunt, slashing and piercing. +10AL for physical is only against one particualr type of damage; slashing, piercing, or blunt. If you are carrying a +piercing shield and get hit by a hammer warrior, you get +0AR for that attack. Having said that, +10AR is nearly always better if you have the correct shield at the right time... but for lazy players like me I still prefere to have one -3/+60HP^hexed shield and maybe a -2/+45^enchanted/stanced. |
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Mar 11, 2008, 01:56 PM // 13:56 | #33 | |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
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Mar 11, 2008, 06:11 PM // 18:11 | #34 |
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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-5/20% works out to be a 1 physical damage reduction every hit. -2/stance works out to be a 2 physical damage reduction every hit. If you have drunken master or something, then the -2 is obviously...twice as good. However, neither compare with something like +10 vs slashing or piercing, as it can prevent 10-20 damage a hit about 50% of the time while fighting physicals (which works out to a lot more than the other crappy mods).
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Mar 11, 2008, 06:31 PM // 18:31 | #35 | |
Grotto Attendant
Join Date: Apr 2007
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[edit: 10AL vs slashing might keep up with -2 stance/ench against some mixed mobs, particularly in earlier parts of the game without paragons and assassins adding so much piercing damage to the mix.] -5 20% is only a good mod if you're facing mixed mobs and you've just got no way to keep up a stance or enchantment at all (not even an enchantment coming from a teammate). Otherwise it's junk. Last edited by Chthon; Mar 11, 2008 at 06:37 PM // 18:37.. |
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Mar 11, 2008, 06:38 PM // 18:38 | #36 |
Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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-5 20% is absolute garbage
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