Mar 11, 2008, 03:50 PM // 15:50 | #21 | |
Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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I don't see how one can be a certain profession, if your not using your class skills. It isn't a mesmer, or a ranger in bear form...it's a lazy, impaient r8-10 pve titled UB kid....farming the fast cash. NOT a 'casual' group lookiing at the sights in an ELITE area. But, thats just my opinion on it, now isn't it? |
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Mar 11, 2008, 03:56 PM // 15:56 | #22 |
Emo Goth Italics
Join Date: Sep 2006
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I just find it very strange how it's usually Ursan users calling others "wiki noobs" when they're running ursan...
@the op: PuG's are baed. Paragon running Ursan over TNTF/SY compared to Ursan is just bad. |
Mar 11, 2008, 03:58 PM // 15:58 | #23 | |
Academy Page
Join Date: Oct 2007
Guild: Covenant Of Immortals[COI]
Profession: R/
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Otherwise if im not a monk,war, ele or necro ill have fun wasteing 3 hours trying to find a team to complane theres a ranger in here. Last edited by The Toe Tag; Mar 11, 2008 at 04:02 PM // 16:02.. |
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Mar 11, 2008, 04:05 PM // 16:05 | #24 | |
Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
"Hey BooBoo! Let's sneak down to the ranger's cabin for a pikkinik basket wooohoo!" |
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Mar 11, 2008, 08:38 PM // 20:38 | #25 |
Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Mar 12, 2008, 01:34 PM // 13:34 | #26 | ||
Krytan Explorer
Join Date: Dec 2006
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Most people who don't like Ursan are elitists IMHO since it's a skill you can simply choose to ignore if you don't like it and the people who use it don't really influence you. I also find it ironic that people hate Ursan but have no problem whatsoever what all the rest of the cookie cutter builds they use which make the game really easy. Quote:
All praise Ursan Blessing |
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Mar 12, 2008, 01:56 PM // 13:56 | #27 |
Desert Nomad
Join Date: Apr 2006
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TNTF+SY is god mode enough isnt it?
FA+Spear of Fury+AR=constant spamming of god mode the rest is pretty optional, a bit more damage, more utility, etc... if people want to play the "easyway" they should just go paraway, that mix of paragorns and warriors with constant shout spamming and pretty good damage while constantly in god mode... yeah well, it's only for warriors and paragorns, not even monks... but than again if you have a different profession your "easyway" will be ursanway... |
Mar 12, 2008, 02:23 PM // 14:23 | #28 | |
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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1) There are a whole host of arguments against Ursan besides letting people access elite content. I most certainly dont care if everyone has some rare skin or anything like that. My problem comes from issues with the dumbing down of the game, the removal of any skill required, the removal of any requirement to think about the build you will take etc. 2) "If you dont like it dont use it" Would you be alright with a skill that instantly killed your target? You wouldnt have to use it, and it wouldnt effect you right? What people do in an online game does effect others, just because someone doesnt use a certain skill doesnt mean it no longer effects them. Be it at player or gameplay level it does have an effect. As for previous cookie cutter builds none ever had this much power, they were easy to run but weaker than a good build. So it was a good balance of skill and power. Those capable of playing better could run different builds that could perform better. Those wanting an easier gameplay experience could take a build that was easy to run but didnt pack the same punch. Ursan killed that. Now there is a build that you literally spam the skills on recharge yet yields more power than pretty much every other build out there. As for it letting other proffesions play in elite areas, thats a load of crap. And I say this as someone who owns a mesmer, sin and rit. It does not let any of these get into teams easier. It simply created a new proffesion. If I wanted to play as a frontline char I would go and play on my warrior or dervish, when I play my mesmer suprisingly I wish to play as a mesmer. Its quite obvious that running as Ursan has nothing at all to do with what proffesion you are actually playing. |
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Mar 12, 2008, 02:34 PM // 14:34 | #29 | |
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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It is a balanced skill. The only imbalance is that you retain your previous classes armor rating. Other than that, UB is a balanced skill (absurdly overpowered) but balanced. Sins sucked in PvE before UB. Mesmers were restricted to interrupts (mainly because of people being closeminded). However, UB allowed the players that wanted to get through the game the same opportunity to do so as the warrior , monk, or nuker. I am glad they instituted it, because it was the first skill to challenge the trinity or tank, caster, and healer. We eliminated casters and a ton of them are pissed. Also, I don't like the current UB teams out there. I think bringing six Ursans and two HB monks is boring, slow, and grinding. Spice it up and throw a paragon, necro, or ele in there. You would be amazed with the combinations you can come up with. |
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Mar 12, 2008, 02:39 PM // 14:39 | #30 |
Resigned.
Join Date: Sep 2006
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I don't want you to listen to all these haters on Ursan. While I don't like the skill a whole lot, I will vehemently defend its use. People should be free to PvE however they like. Ursan will not make a bad player suck any less, it just enables them to play faster with the rest of the GW population (who also mostly suck ). I think Ursan definitely has its pros and cons. One of the biggest cons being it's the new "wikiway" to do things. Nonetheless, requiring Ursan-way to do something like DoA was no different than the situation a year ago where people required SF nukers to do DoA. Ursanway is just a different type of cookiecutter that the vast majority of Guild Wars players use. No matter how "old school" some of these people feel that don't use Ursan, I'm willing to bet almost all of you at some point have succumbed to pre-Ursan cookiecutterness.
Ursan has its time and place. Sometimes I will play as an Ursan because it might be my 6th or 7th time vanquishing an area, or the 15th time I've revisited a dungeon, and I just want to blow shit up mindlessly to get it over with as soon as possible. I also use it sometimes when I solo in PvE so I can just run around with a constant speed boost . The ursan blessing is just that, and sometimes a curse. I encourage you to try it out, but I also encourage you to hold onto some of the old ways of playing that better capture the essence of tactics in PvE. |
Mar 12, 2008, 02:43 PM // 14:43 | #31 | |
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Balance applies when compared to other skills and to the "challenge" of the game itself. When something is overpowered its simply another way of saying its unbalanced when compared to other skills. Its more powerful than them. Its overpowered. |
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Mar 12, 2008, 02:46 PM // 14:46 | #32 | |||
Krytan Explorer
Join Date: Dec 2006
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Mar 12, 2008, 02:47 PM // 14:47 | #33 | |
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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You would be ok with unlimited minions, warriors hitting for 200 dmg, instant kill skills etc. Because people should be able to play how they like right? This isnt a single player game. What happens in the game effects more than just one person. Players shouldnt have to balance the game for themselves. |
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Mar 12, 2008, 02:52 PM // 14:52 | #34 | |
Resigned.
Join Date: Sep 2006
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I'm going to say "no" to your [second] question and leave it at that, because I think your post doesn't warrant a lengthy reply. Of all the things I said in my most, I had hoped people would pick up on the essence of it - there is both good and bad to the skill. If it exists, why not let people use it? |
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Mar 12, 2008, 02:58 PM // 14:58 | #35 | ||||
Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Im not an elitist, but I most certainly dont think multiplayer games are open for people to play how they like. Its not about thinking im better or wanting to be stop others doing stuff. Its about me wanting the game to be improved. To me Ursan made the game worse, so here I am discussing removing it because its what I think would be good for the game, just as I assume you think its good for the game. Quote:
Be it the game being balanced around such skills. Be it the trashing of the requirement of multiple builds and planning ahead. Be it there only being 1 top build and as such that majority of people running it. (While there will always be builds that are popular before there has always been several at once rather than a single build) And as for it being elitist to ask for it to be removed, removing it would get rid of the elitism around Ursan. Such as teams requiring a set rank and playering without EOTN struggling to get into teams compared to someone with Ursan. Quote:
Before there was unlimited minions. And as for the others its really aimed at comments like your last "If it exists, why not let people use it?" It was at that thinking I said them. If they existed would you be fine with it? Do you think all nerfs relating to PvE should be changed back because PvE should be played however someone likes even if it does ruin the balance and any skill required to play? |
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Mar 12, 2008, 03:05 PM // 15:05 | #36 | |
Krytan Explorer
Join Date: Dec 2007
Profession: W/
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Nothing more to be said. +1 |
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Mar 12, 2008, 03:10 PM // 15:10 | #37 |
Site Contributor
Join Date: Jun 2005
Profession: R/
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I think we have quite enough of these threads. Search FTW!
~closed~ |
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