Mar 11, 2008, 05:34 AM // 05:34 | #1 |
Academy Page
Join Date: Mar 2007
Profession: N/
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Ursan
Been away for awhile and came back and everyone is talking about "ursanway". Now, beside the fact that I have always questioned putting "-way" at the end of everything, what is this all about. I understand the Ursan skill involved, just don't see it as that op. Came back and was doing some hm to get reacclimated with my para. Was using the easy mode build of sy/tntf and told to change it for ursan. What am I missing with this?
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Mar 11, 2008, 05:38 AM // 05:38 | #2 |
Administrator
Join Date: Jun 2006
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Whoever told you to drop SY/TNTF for ursan is an idiot. SY/TNTF paras are called 'imbagons' for a reason. You'll cut out 85% of damage to your teammates with SY alone, only idiots who don't understand how to think for themselves think Paragons are bad. You definately wouldn't want to drop those skills for Ursan Blessing.
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Mar 11, 2008, 05:41 AM // 05:41 | #3 |
Lion's Arch Merchant
Join Date: Oct 2006
Guild: Our Peaceful Aria [Live]
Profession: R/Me
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Ursanway basically uses a team of monks (often healer's boon) and other people with Ursan blessing. It's a rather idiot-proof way to get through high-level areas, since the only thing the Ursans really need to do is spam skills 1, 2, and 3 on recharge. SY/TNTF cuts incredible amounts of damage like Marty said, and is incredible in non-Ursan groups. Unfortunately, there is no real room for creativity in groups that want to only Ursanway things.
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Mar 11, 2008, 05:51 AM // 05:51 | #4 |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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agreed. 1, 2, and 3 button mashing is rather petty and idiotic. long live the non-ursan GW players
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Mar 11, 2008, 06:07 AM // 06:07 | #5 |
Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Wooo Hooo another Ursan Bad thread, its been a whole 10 minutes since the last one. Not that the OP doesn't have a good question it is just the GWG community won't be able to resist another chance at saying:
Ursan Bad URSAN BADDDDDDDDDDDDDD gogo Ursan Haters |
Mar 11, 2008, 06:24 AM // 06:24 | #6 | |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
@op No, Ursan is not that overpowering, but it replaces a bad build with something simple to mash. That's the simple appeal of it for players who can't put together a good build and those that still like to pug. |
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Mar 11, 2008, 06:59 AM // 06:59 | #7 |
Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Sometimes simplifying things seems too complex to people (particularly our Ursan-Haters). I've never even partied for Ursan-related activities, and yet I know not to speak out and take a stab at ruining other people's fun. Ursan does not affect anyone; if you have a hard time partying with players, simply party up with your guildies or teammates that you know DON'T use Ursan. And if you want to farm or do whatever that badly? GO GET URSAN and STOP COMPLAINING FFS. Ursan = Farming made easy by the Developers (take a hint o_o). Stop shooting yourselves in the foot you idiots or else you newbs will lose a good thing... Nothing good's coming from Ursan-Haters... except hate and selfishness.
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Mar 11, 2008, 07:22 AM // 07:22 | #8 |
Academy Page
Join Date: Mar 2007
Profession: N/
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Seems I stumbled onto a touchy subject. My bad.
One last quick question on this, does ursan roar stack? Don't think it would as most other shouts don't, but if it does can see the appeal of 5-6 ursans grouping. |
Mar 11, 2008, 08:45 AM // 08:45 | #9 |
Frost Gate Guardian
Join Date: Sep 2007
Location: Underworld, being farmed for ecto by r3s
Guild: In Soviet Russia Servers Hate [You]
Profession: W/E
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Ursan is used for 2 reasons:
Get through the high level areas with noobs who dont have a proper build Annoy the proper GW players by calling them nubs if they dont use it Basically its the skill for the noob rebellion. There is nothing good about it and use no use other than spamming 1,2,3 like you have already said No it doesnt stack, groups try and co-ordinate when to use but they cant because whover runs it is too nooby to do anything |
Mar 11, 2008, 08:47 AM // 08:47 | #10 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Used to be WAMO's then it was the wiki followers who say there is only one build that is the right build and now its ursan getting a hammering. Of course they are all right and all wrong at the same time but it is intensly boring when your told for the 100th time that your doing something wrong with your build or way of completing a mission. Especially annoying when they are failing miserably with their "perfect" setup and blaming anet not their rigid doctrine. |
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Mar 11, 2008, 08:48 AM // 08:48 | #11 |
Lion's Arch Merchant
Join Date: Jan 2008
Location: Pennsyltucky
Guild: The Imperial Gaurds Of Ascalon [TIGA]
Profession: E/
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To the OP, thanks for bringing up the subject the way you did.
I'm fairly new to the game and didn't get what all the hub-bub was about. I've earned two ursan skills, the bear and I think the wolf. TBH I haven't been using them because I'm still on a learning curve. If I started using the Ursan bear blessing does it really pwn higher level enemies? I'm just entering the realm of torment (whatever it's called) in Nightfall and could use an uber-skill. My whole bar is built around my spamming Searing Flames, I'm afraid to give it up for Ursan. |
Mar 11, 2008, 08:57 AM // 08:57 | #12 |
Lion's Arch Merchant
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
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TPike, 1 person bringing UB in a group is only handicapping the group. I've really noticed this when I forgot to take off UB when I went vanquishing (use it to farm DoA, titles I all do non UB) and my contribution to the team dropped to near 0 since I was the only bear, d-slash/sy! build with headbut was 10x more effective.
Ursan only becomes powerfull once you have a few together (generally speaking 5 ursan 3 monks or 6 ursan 2 monks) because you can spike a target down in a second with focussed fire, move on to next, and keep adjecent enemies perma kd and perma weakness. Also it lightens the monks work dew to armor boost. |
Mar 11, 2008, 10:04 AM // 10:04 | #13 |
Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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its a game and mashing buttons 1 2 3 is fun and thats whats games r about dont see anything wrong with having fun
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Mar 11, 2008, 10:08 AM // 10:08 | #14 |
LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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actually any group with sense would run 4 ursans a imbagon and 3 HB monks i used it works better than 5 ursans.
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Mar 11, 2008, 10:22 AM // 10:22 | #15 |
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Ursan's an easy, boring way of farming practically everything thats get people all worked up and more mad than anyone should be made by a video game ever, for some reason.
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Mar 11, 2008, 10:30 AM // 10:30 | #16 | |
Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
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Mar 11, 2008, 11:47 AM // 11:47 | #17 | |
Krytan Explorer
Join Date: Dec 2006
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Quote:
Spamming SY, TNTF, -insert prefered adrenaline increase skill here- is creative? Not to mention that the majority of paragons use this build now, that's also being creative? |
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Mar 11, 2008, 02:42 PM // 14:42 | #18 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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"Ursanway" is a farmbuild which comprises 5 or 6 ursans (original profession irrelevant) and 2-3 monks.
The main problem with ursanway is that it's so damn boring. It's a skill which teaches and rewards playing like a rusher wammo: forget about creating skillbars, just target nearest and cycle all skills on recharge without bothering with details like pulling, calling, or prioritizing targets. The only skill involved is not aggroing the next group until this group is dead, and not outsprinting the monks. The real power of ursanway isn't the damage output, the extra health, or the extra armor, but the AoE knockdown which cuts mob damage output to near zero and lets ursanway teams get through "elite" areas using the ursan tactic of mindless rushing. If you're a hardcore farmer by all means use ursan, because there is no conceivable skillbar in the game more powerful than the single skill Ursan Blessing. If you're playing for fun, avoid the horrific crap at all cost - it WILL suck the fun out of the game for you. |
Mar 11, 2008, 03:22 PM // 15:22 | #19 |
Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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ahhh, no need to worry. UB probably won't show up in GW2... there will be a new group of skills to abuse... and the bad players will once again pervade pugs, while I roll with my guild members again and learn the game the way it was meant to be learned. UB doesn't hurt me in PvE (nevermind PvP, which isn't in the same world as Ursan... literally). UB makes really bad players reliable and manageable. I didn't PuG before UB because players (on average) were really horrible. Now, if I pug, I want to be in Ursan groups because there is less chance for failure. Call me a lazy monk... but it works. And yes, it is overpowered. |
Mar 11, 2008, 03:32 PM // 15:32 | #20 |
Academy Page
Join Date: Oct 2007
Guild: Covenant Of Immortals[COI]
Profession: R/
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Most ppl think Ursan split GW in two, Ursan lovers and haters,but as i see it ursan killed the even lamer cookie cutter teams.Now rangers,Sins,Rits...(all the classes not in the must have teams for the elite areas)can now clear out DoA,Uw,FoW.
It is a little over powered yes,but it opens the elite areas not just to wars and eles. I cant be the only one that thinks thats 1 good thing about ursan. |
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