Mar 09, 2008, 03:24 AM // 03:24 | #1 |
Wilds Pathfinder
Join Date: Jan 2008
|
Attribute Beyond Rank 12
Is it true that once an attribute reaches rank 12, it starts to gain less benefit per level than before rank 12? Thanks in advance.
|
Mar 09, 2008, 03:25 AM // 03:25 | #2 |
No Luck No Time No Money
Join Date: Nov 2005
Location: Amherst College, MA
Guild: Scars Meadows [SMS]
Profession: Me/
|
depends. best answer i can give
__________________
I looked at her, and looked again: And did not wish her mine! |
Mar 09, 2008, 03:27 AM // 03:27 | #3 | |
Wilds Pathfinder
Join Date: Jan 2008
|
Quote:
|
|
Mar 09, 2008, 03:34 AM // 03:34 | #4 |
Ascalonian Squire
Join Date: Nov 2007
|
Well, if you take Energy Storage for an Ele, you will receive +3 energy per level after 12 just as the previous levels. Strength you will get 1% armor pierce, Divine Favor +3.2 health healed per spell...so for those its the same. If would like to know how it effects the skills, I am not particularly sure.
Test it out with runes and see :P |
Mar 09, 2008, 03:36 AM // 03:36 | #5 | |
Wilds Pathfinder
Join Date: Jan 2008
|
Quote:
|
|
Mar 09, 2008, 03:37 AM // 03:37 | #6 | |
Wilds Pathfinder
Join Date: Jan 2008
|
Quote:
|
|
Mar 09, 2008, 03:47 AM // 03:47 | #7 |
Jungle Guide
Join Date: Oct 2007
|
The biggest thing to check for are turning points for certain skills. A skill may do +24 damage when the attribute is 12, and +28 damage at rank 13. It may cost you, however, 20 attribute points to get from 12 to 13, yet those same 20 points could bring an attribute from 0 to 5. So it's not a matter of diminishing returns per se, it's a matter of whether the attribute points required to raise a stat from 12 to 13 are worth it or better used elsewhere.
Here's a good example: [skill]enraging charge[/skill] returns 3 adrenaline at 12 strength, but it requires 15 strength for it to return 4 adrenaline. That difference determines if you can use that heavy-hitting 4-adrenaline skill right afterwards, or only a weaker 3 adrenaline cost one... |
Mar 09, 2008, 04:41 AM // 04:41 | #8 | |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
|
Quote:
|
|
Mar 09, 2008, 04:52 AM // 04:52 | #9 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Weapon attributes (and Beastmastery) are the ones that gain less past a rank of 12. As per [wiki]Damage calculation[/wiki], each additional rank in your weapon attribute adds 5 to your damage rating up to rank 12; past that each additional rank only gives +2.
__________________
People are stupid. |
Mar 09, 2008, 05:41 AM // 05:41 | #10 | |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
Quote:
|
|
Mar 09, 2008, 06:05 AM // 06:05 | #11 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Quote:
__________________
People are stupid. |
|
Mar 09, 2008, 08:09 AM // 08:09 | #12 |
Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
Profession: W/
|
With my ele, afaik the break points get larger (ie, gaps between are larger, so less benefit between the gaps) after 12. I would have to check it though...
|
Mar 09, 2008, 01:44 PM // 13:44 | #13 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
|
The Healing Skill Mending is a good example of a skill topping out.
0 skill = +1 3 skill = +2 8 skill = +3 13 skill = +4 You cannot get to +5 by adding the max skill points so if your only aim in using healing was to have mending there isn't any point going all the way. So a Monk primary using runes could take the skill to 13 and have 30 points to use elsewhere While a Monk Secondary could stop at 8 gaining a perfectly usable +3 without having to mess up their primary skills. |
Mar 09, 2008, 02:01 PM // 14:01 | #14 | |
Desert Nomad
Join Date: Apr 2006
|
Quote:
The diminishing returns start from level/2 + 2. So a level 18 character will get the +2 starting at attribute 11. A level 16 character from attribute 10. And so forth. However this is explained in the link of Savio and if you would have read it, this information is redundant. I don't know how it works on odd levels. |
|
Mar 09, 2008, 07:49 PM // 19:49 | #15 | |
Wilds Pathfinder
Join Date: Jan 2008
|
Quote:
|
|
Mar 09, 2008, 07:50 PM // 19:50 | #16 | |
Wilds Pathfinder
Join Date: Jan 2008
|
Quote:
|
|
Mar 09, 2008, 08:59 PM // 20:59 | #17 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
There are diminishing returns, yes; but what else are you going to put your attribute points in? Strength gives less to your damage than increasing your weapon attribute does, Tactics is pretty worthless, and there really aren't secondary attributes you need to pump up. Even though it's less of a gain, it's still a gain.
__________________
People are stupid. |
Mar 09, 2008, 09:43 PM // 21:43 | #18 |
Desert Nomad
Join Date: Aug 2005
|
Now what about all the people who say superiors aren't worth it? That goes against what you said about getting your weapon mastery as high as possible (as in using a superior rune to get your mastery to 16).
|
Mar 09, 2008, 10:25 PM // 22:25 | #19 |
Wilds Pathfinder
Join Date: Jan 2008
|
Oh yeah, by the way, it says that on wiki you can get an attribute to 20. How is that possible? I can only add up to 16 (12 +1 attribute helm +3 superior rune).
|
Mar 09, 2008, 10:28 PM // 22:28 | #20 |
Desert Nomad
Join Date: Aug 2005
|
The only way to get your attributes past 16 is in PvE. There are shine blessings plus the bonuses from items like Golden Eggs, Candy Corn, Lunar Fortunes I think. I bet there are a couple more items I forgot about, too.
|
All times are GMT. The time now is 09:17 PM // 21:17.
|