> Forest of True Sight > Questions & Answers Reload this Page Am I Right In Thinking Hero Monks Are A Waste?
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Old Mar 21, 2008, 01:28 AM // 01:28   #21
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I usually bring a hero prot and a healer hero, especially where Mhenlo is, as his usage of Word of Healing rocks.

Lately, I have bringing my own rendition of Sabway's healer, except I am running it as Necro/Monk as a Word of Healing/Protection hybrid. It is by far the best heal/prot hybrid that I have ever used yet, with absolutely awesome energy management.
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Old Mar 21, 2008, 01:28 AM // 01:28   #22
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hero monks aren't bad. there are definatly better heroes that you can bring (mesmer, ranger/interrupter, MM). but they are still good with many of the prefered builds and do a great job of healing.

i say its situational. that is if you cant find a human monk.
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Old Mar 21, 2008, 01:37 AM // 01:37   #23
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Quote:
Originally Posted by Giga Strike
hero monks aren't bad. there are definatly better heroes that you can bring (mesmer, ranger/interrupter, MM). but they are still good with many of the prefered builds and do a great job of healing.

i say its situational. that is if you cant find a human monk.
^^ EXACTLY what I have decided to use, nice
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Old Mar 21, 2008, 01:37 AM // 01:37   #24
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It depends where you are, IMO. EotN and NF the monk henches work well together. Prophecies and Factions you're totally drowning in incompetence due to lack of decent, cheap hex removal and cond. removal. Not to mention the 10e spell spam without e-management. *sobs*. Ever had Danika waste all her energy because a minion got daze on it? *strangles the useless bint*

Playing a warrior in prophecies was *not* fun. "I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?"

Alesia's response? "...... *Healing Breeze!* "

Yeah, thanks love, that totally improved the condition -_-;;

So yeah - in short. It's conditional. And I'll generally take one hybrid monk or a N/Rt with me to keep the red bars up / keep conds/hexes off my party.
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Old Mar 21, 2008, 02:02 AM // 02:02   #25
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it depends entirely on the area

in some areas monk henchies do fine and you can bring along other heroes with ridiculously overpowered bars and just blow through the place

however other areas require special builds (I.E condition heavy areas it's nice to have a [card]Restore Condition[/card] monk around)

so really it depends on the area you're playing in
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Old Mar 21, 2008, 02:23 AM // 02:23   #26
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Quote:
Originally Posted by Kamara
Playing a warrior in prophecies was *not* fun. "I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?"

Alesia's response? "...... *Healing Breeze!* "

Yeah, thanks love, that totally improved the condition -_-
ROFL!!!

12chars
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Old Mar 21, 2008, 02:39 AM // 02:39   #27
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Quote:
Originally Posted by Kamara
Playing a warrior in prophecies was *not* fun.

"I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?"

Alesia's response? "...... *Healing Breeze!* "

Yeah, thanks love, that totally improved the condition -_-;;
i lol'ed so hard at this. xD

i'd say you win the thread
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Old Mar 21, 2008, 03:07 AM // 03:07   #28
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when im playing pve i use 3 monks. one is a hero.

My hero builds kills faster than yours, and i never die. unless im a noob. which is often.
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Old Mar 21, 2008, 04:39 AM // 04:39   #29
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Quote:
Originally Posted by whufc89
I'm not sure whether or not this should have been in the Heroes section but seeing as I already have 2 active threads in that section I didn't want to add another & risk getting banned.

Anyway...

I was reading through a thread a few minutes ago & the discussion i it was about hench monks & the discussion quickly changed to HERO MONKS ARE A WASTE OF A HERO SLOT

Many people said that it's a waste of a hero slot because hench monks can do fine, and you should add an offensive hero for more damage output instead of a hero monk such as dunkoro, tahlkora etc.

What do you all think?
It's not the the hench monks "do fine" -- in fact, they suck balls. It's that the hench monks suck, but suck a lot less than than the other hench. So a well-build monk hero is going to be maybe 75% better than a monk hench, but a well-built necro hero is going to be 50,000% better than a necro hench.

So, in situations where you've got 3 hero slots and 4 hench slots, you're almost always better off using heroes to fill the offensive roles that hench super-duper-suck at, even though that means putting up with oops-yeah-I-forgot-to-heal-you-again Mhenlo and only-ever-using-PS-to-heal-with-the-DF-bonus Lina for your monks.
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Old Mar 21, 2008, 04:57 AM // 04:57   #30
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Quote:
Originally Posted by kratimas
There are however very few places that you would ever need more then one monk so, this really shouldn't be a problem. There may be one or two exceptions but, I can't think of any right off hand.
Well for starters there's HM. Try taking 1 healer hench and seeing how far you get whilst attempting some vanq'ing.
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Old Mar 21, 2008, 05:20 AM // 05:20   #31
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Quote:
Originally Posted by Anon-e-mouse
Well for starters there's HM. Try taking 1 healer hench and seeing how far you get whilst attempting some vanq'ing.
I haven't needed more than one monk in HM for a long time. 2 Paragons, a Rit healer, and an MM with portable meat shields along with that single monk provide plenty of protection and healing, with a lot of damage to boot. Add in a BHA Ranger, Curses Necro, and someone (warrior or paragon) to spam SY!, and you've got a tight team that steamrolls HM and takes little to no damage at all. You can even replace the monk with Ractoh's orders Dervish.
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Old Mar 21, 2008, 06:27 AM // 06:27   #32
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I used 3 hero monks to beat the Titans missions ^^
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Old Mar 21, 2008, 07:41 AM // 07:41   #33
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Usually, the available henchmen alone are enough to pass an area/mission.

However, I would recommend using hero monks in the following cases:

-low level areas. You can get a higher level monk, which helps quite a bit. Also, the areas usually only allow a single monk.

-lvl 20 areas where only one henchman monk is available. This usually only happens in a few areas in Factions.

-areas where a specific type of monk is needed. For example, some areas really need a full party healer, and since those are not available among the henchmen, you have to get a hero. An example would be the final mission of EotN, where your entire party is constantly burning - the party will definitely need party wide healing, probably two Light of deliverance monks.

In other cases, using henchmen monks leaves you three spaces for very effective elementalist nukers, mesmer/ranger interrupters, minion masters, SS/SV curse casters and similar - and those you don't get from henchmen...
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Old Mar 21, 2008, 08:35 AM // 08:35   #34
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Quote:
Originally Posted by Kamara
Playing a warrior in prophecies was *not* fun. "I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?"

Alesia's response? "...... *Healing Breeze!* "

Yeah, thanks love, that totally improved the condition -_-;;
Alesia doesn't have any condition removal skills, I wonder who the real idiot is
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Old Mar 21, 2008, 09:50 AM // 09:50   #35
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Quote:
Originally Posted by Dark Kal
Alesia doesn't have any condition removal skills, I wonder who the real idiot is
Yeah, well aware of that, that was kind of the whole point of my post. People claiming henches are better than heroes when (in the case of prophecies) they don't even have pretty goddamn common skills like hex / condition removal.
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Old Mar 21, 2008, 10:10 AM // 10:10   #36
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Quote:
Originally Posted by Kamara
Playing a warrior in prophecies was *not* fun. "I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?"

Alesia's response? "...... *Healing Breeze!* "

Yeah, thanks love, that totally improved the condition -_-;;

So yeah - in short. It's conditional. And I'll generally take one hybrid monk or a N/Rt with me to keep the red bars up / keep conds/hexes off my party.
yeah Alesia should be fired from the monk profession, if it wasn't for human monks I'd be amazed any of us made it out of ascalon.

At one point I was so fed up with the Alesia I attempted to recruit a monk tengu boss I came up against...he was a smiting monk but I still maintain it would have been an improvement for the team.

so with the exception of Alesia I find most monk henchies to be quite capable and just as competent as a hero monk
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Old Mar 21, 2008, 11:26 AM // 11:26   #37
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I sometimes use hench monks sometimes 1 hero. depends on area.
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Old Mar 21, 2008, 11:54 AM // 11:54   #38
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Quote:
Originally Posted by whufc89
I'm not sure whether or not this should have been in the Heroes section but seeing as I already have 2 active threads in that section I didn't want to add another & risk getting banned.

Anyway...

I was reading through a thread a few minutes ago & the discussion i it was about hench monks & the discussion quickly changed to HERO MONKS ARE A WASTE OF A HERO SLOT

Many people said that it's a waste of a hero slot because hench monks can do fine, and you should add an offensive hero for more damage output instead of a hero monk such as dunkoro, tahlkora etc.

What do you all think?

It all depends on hero setup, and what areas you are doing.

Sometimes (not all the time) the hero monks have energy trouble or something of that nature. So if I can change a few around to keep up with my fast paced rampage through the area it is much better.

which is why most people use n/rt or n/mo as pve healers, a necro/monk prot hybrid can protect better than the same build on a monk (only if you can kill the monsters). just look at it like this you have a n/mo with a prot,zb build and a mo/e or mo/me with the same build, the necro can pop up prot spirit on 6 people in the same time a mo can (each have 60 energy)but this is when everything differs (you kill 1 thing and the necros energy jumps back up and allows him to cast more ps (im useing ps as a example because it cost 10 energy) in the same amount of time vs the same mob of mosters a necro healer can keep up more enchants/heals than a monk, even tho the monk has a added heal with runes the necro still overpowers in heal to energy regen ration, once the monk hits 0 energy its a waiting game or if you have a biper it goes a little faster (this waiting for the monks can cause you to spend more time in a area then needed).

With the necro healers or prots setup you do not have to wait for energy and you do not have to worrie about energy denial all you have to do Is kill.
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Old Mar 21, 2008, 02:11 PM // 14:11   #39
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Quote:
Originally Posted by Kamara
Yeah, well aware of that, that was kind of the whole point of my post. People claiming henches are better than heroes when (in the case of prophecies) they don't even have pretty goddamn common skills like hex / condition removal.
Henchmen are pretty decent monks in general, but sometimes you'll want to opt for a hero monk. Condition/Hex removal is pretty much a waste most of the time in PvE (unless it's a heavy condition/hex area) since the condition will just be directly reapplied again. And most conditions and hexes don't really warrant a removal. Also henchmen don't properly use condition/hex removal skills so I'd rather they don't waste their energy on it. Knowing henchmen don't carry condition/hex removal skills tells you that you should bring your own.
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Old Mar 21, 2008, 11:53 PM // 23:53   #40
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Quote:
Originally Posted by Kamara
Playing a warrior in prophecies was *not* fun. "I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?"

Alesia's response? "...... *Healing Breeze!* "

Classic! LMAO!!

In Prophecies, your often stuck w/1 badly setup monk (Alesia). When you can finally take 2, the prot monk does pretty well and helps fill in where Alesia is weak. But, they both like to run into the front and (often) get killed. So, just to have some control, I usually take 1 monk hero.
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