Mar 21, 2008, 01:28 AM // 01:28 | #21 |
Frost Gate Guardian
Join Date: Jan 2007
Location: Fort Bragg, NC
Guild: Our God Is A Consuming [FIRE]
Profession: Rt/A
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I usually bring a hero prot and a healer hero, especially where Mhenlo is, as his usage of Word of Healing rocks.
Lately, I have bringing my own rendition of Sabway's healer, except I am running it as Necro/Monk as a Word of Healing/Protection hybrid. It is by far the best heal/prot hybrid that I have ever used yet, with absolutely awesome energy management. |
Mar 21, 2008, 01:28 AM // 01:28 | #22 |
Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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hero monks aren't bad. there are definatly better heroes that you can bring (mesmer, ranger/interrupter, MM). but they are still good with many of the prefered builds and do a great job of healing.
i say its situational. that is if you cant find a human monk. |
Mar 21, 2008, 01:37 AM // 01:37 | #23 | |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Mar 21, 2008, 01:37 AM // 01:37 | #24 |
Krytan Explorer
Join Date: Jul 2006
Location: Ponie Hill, Lion's Arch International
Guild: Blinkie Kaulitz Armie
Profession: E/
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It depends where you are, IMO. EotN and NF the monk henches work well together. Prophecies and Factions you're totally drowning in incompetence due to lack of decent, cheap hex removal and cond. removal. Not to mention the 10e spell spam without e-management. *sobs*. Ever had Danika waste all her energy because a minion got daze on it? *strangles the useless bint*
Playing a warrior in prophecies was *not* fun. "I'm blind! I'm blind! .... I'm still blind. Hey.... Alesia. Monkbot, gonna do anything about the blind....?" Alesia's response? "...... *Healing Breeze!* " Yeah, thanks love, that totally improved the condition -_-;; So yeah - in short. It's conditional. And I'll generally take one hybrid monk or a N/Rt with me to keep the red bars up / keep conds/hexes off my party. |
Mar 21, 2008, 02:02 AM // 02:02 | #25 |
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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it depends entirely on the area
in some areas monk henchies do fine and you can bring along other heroes with ridiculously overpowered bars and just blow through the place however other areas require special builds (I.E condition heavy areas it's nice to have a [card]Restore Condition[/card] monk around) so really it depends on the area you're playing in |
Mar 21, 2008, 02:23 AM // 02:23 | #26 | |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Mar 21, 2008, 02:39 AM // 02:39 | #27 | |
Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [?????????]
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i'd say you win the thread |
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Mar 21, 2008, 03:07 AM // 03:07 | #28 |
Krytan Explorer
Join Date: Jul 2006
Location: British Columbia
Profession: W/
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when im playing pve i use 3 monks. one is a hero.
My hero builds kills faster than yours, and i never die. unless im a noob. which is often. |
Mar 21, 2008, 04:39 AM // 04:39 | #29 | |
Grotto Attendant
Join Date: Apr 2007
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So, in situations where you've got 3 hero slots and 4 hench slots, you're almost always better off using heroes to fill the offensive roles that hench super-duper-suck at, even though that means putting up with oops-yeah-I-forgot-to-heal-you-again Mhenlo and only-ever-using-PS-to-heal-with-the-DF-bonus Lina for your monks. |
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Mar 21, 2008, 04:57 AM // 04:57 | #30 | |
Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Mar 21, 2008, 05:20 AM // 05:20 | #31 | |
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Mar 21, 2008, 06:27 AM // 06:27 | #32 |
Academy Page
Join Date: Feb 2008
Location: Qu??bec
Profession: W/
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I used 3 hero monks to beat the Titans missions ^^
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Mar 21, 2008, 07:41 AM // 07:41 | #33 |
Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Usually, the available henchmen alone are enough to pass an area/mission.
However, I would recommend using hero monks in the following cases: -low level areas. You can get a higher level monk, which helps quite a bit. Also, the areas usually only allow a single monk. -lvl 20 areas where only one henchman monk is available. This usually only happens in a few areas in Factions. -areas where a specific type of monk is needed. For example, some areas really need a full party healer, and since those are not available among the henchmen, you have to get a hero. An example would be the final mission of EotN, where your entire party is constantly burning - the party will definitely need party wide healing, probably two Light of deliverance monks. In other cases, using henchmen monks leaves you three spaces for very effective elementalist nukers, mesmer/ranger interrupters, minion masters, SS/SV curse casters and similar - and those you don't get from henchmen... |
Mar 21, 2008, 08:35 AM // 08:35 | #34 | |
Krytan Explorer
Join Date: Dec 2006
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Mar 21, 2008, 09:50 AM // 09:50 | #35 | |
Krytan Explorer
Join Date: Jul 2006
Location: Ponie Hill, Lion's Arch International
Guild: Blinkie Kaulitz Armie
Profession: E/
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Mar 21, 2008, 10:10 AM // 10:10 | #36 | |
Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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At one point I was so fed up with the Alesia I attempted to recruit a monk tengu boss I came up against...he was a smiting monk but I still maintain it would have been an improvement for the team. so with the exception of Alesia I find most monk henchies to be quite capable and just as competent as a hero monk |
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Mar 21, 2008, 11:26 AM // 11:26 | #37 |
WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: ???oo ???ugs ???lan [?????????]
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I sometimes use hench monks sometimes 1 hero. depends on area.
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Mar 21, 2008, 11:54 AM // 11:54 | #38 | |
Wilds Pathfinder
Join Date: Aug 2007
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It all depends on hero setup, and what areas you are doing. Sometimes (not all the time) the hero monks have energy trouble or something of that nature. So if I can change a few around to keep up with my fast paced rampage through the area it is much better. which is why most people use n/rt or n/mo as pve healers, a necro/monk prot hybrid can protect better than the same build on a monk (only if you can kill the monsters). just look at it like this you have a n/mo with a prot,zb build and a mo/e or mo/me with the same build, the necro can pop up prot spirit on 6 people in the same time a mo can (each have 60 energy)but this is when everything differs (you kill 1 thing and the necros energy jumps back up and allows him to cast more ps (im useing ps as a example because it cost 10 energy) in the same amount of time vs the same mob of mosters a necro healer can keep up more enchants/heals than a monk, even tho the monk has a added heal with runes the necro still overpowers in heal to energy regen ration, once the monk hits 0 energy its a waiting game or if you have a biper it goes a little faster (this waiting for the monks can cause you to spend more time in a area then needed). With the necro healers or prots setup you do not have to wait for energy and you do not have to worrie about energy denial all you have to do Is kill. |
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Mar 21, 2008, 02:11 PM // 14:11 | #39 | |
Krytan Explorer
Join Date: Dec 2006
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Mar 21, 2008, 11:53 PM // 23:53 | #40 | |
Krytan Explorer
Join Date: May 2007
Profession: P/
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Classic! LMAO!! In Prophecies, your often stuck w/1 badly setup monk (Alesia). When you can finally take 2, the prot monk does pretty well and helps fill in where Alesia is weak. But, they both like to run into the front and (often) get killed. So, just to have some control, I usually take 1 monk hero. |
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