Feb 13, 2008, 02:00 AM // 02:00 | #1 |
Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Hex Stacking (please read, not what you think it is)
Alright. Here goes:
If (say) 2 assassins both used Assassin's Promise on a target and it died, would they both receive the benifit, or only the 2nd one to use it? Same with Shatterstone (do they get hit 4 times or 3?) and many other hexes of this nature. |
Feb 13, 2008, 02:04 AM // 02:04 | #2 |
Ascalonian Squire
Join Date: Apr 2007
Guild: Maggot Corp Prophets
Profession: Mo/
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The assassin that finished the hex 2nd would gain the benefit as it will refresh once he casts it. I assume that with Shatterstone it would hit once from the first cast then hit 2 more times from the 2nd cast, your best bet would be to get a couple friends from guild or whatnot and try it out.
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Feb 13, 2008, 02:04 AM // 02:04 | #3 |
Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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i think shatterstone stacks, but other hexes do not (imagined burden, for example. it all depends on the hex, but don't quote me on that.
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Feb 13, 2008, 02:12 AM // 02:12 | #4 |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Shatterstones damage still happens even if it is removed so i'm figuring it ends and is then reapplied
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Feb 13, 2008, 02:16 AM // 02:16 | #5 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Most recently cast hex will be the one that works.
Shatterstone does damage when it ends, so that may be what hurdlebeast is referring to. When I looked at the talk page of the old wiki, I wasn't clear whether the guy who tested multiple casts of it was seeing the "ending" damage when the hex was replaced with the new one, but I think he said it did not occur. http://gw.gamewikis.org/wiki/Talk:Shatterstone |
Feb 13, 2008, 02:18 AM // 02:18 | #6 |
Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Could someone get on GW real fast with a hero and test out Assassin's Promise? I have an HA build that would be perfect if this works. (I'd do it myself, but my GW is lagging really bad, I need to re-install).
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Feb 13, 2008, 03:49 PM // 15:49 | #7 |
Academy Page
Join Date: Dec 2007
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does the 2nd one cast always take precedence, or does the higher ranked spell stay on the target?
If i have 12 points in Curses as a necro, and cast Spiteful spirit first, and someone else has 11 points and casts SS on the same target... does mine stick cause mine will do more damage? or does the 2nd guy's stick cause he was 2nd? |
Feb 13, 2008, 04:47 PM // 16:47 | #8 | |
Krytan Explorer
Join Date: Jul 2006
Location: British Columbia
Profession: W/
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Quote:
Better question: Why does your party have 2 Necros with SS and only 12/11 attributes respectively |
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Feb 13, 2008, 06:18 PM // 18:18 | #9 | |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Feb 13, 2008, 06:28 PM // 18:28 | #10 |
Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Both Assassins will gain the benefit from it.
Its just like essence bond. 2 monks can cast it on the same person and they will both gain the energy benefits from it. AP may not stack on the foe for length wise or anything but they will both get the benefit. |
Feb 13, 2008, 08:40 PM // 20:40 | #11 | |
Academy Page
Join Date: Dec 2007
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Feb 13, 2008, 09:44 PM // 21:44 | #12 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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In regards to Assassin's Promise:
They will work, since the benefit is spread between two targets, and there is no penalty to the hexee. In regards to Spiteful Spirit: They're both on the target, but you cannot get penalised more than once. So what happens? The first (12 Curses SS) continues to do damage, while the other (11 Curses SS) does nothing until the first one runs out, whereupon the second SS takes over until it too runs out. |
Feb 13, 2008, 09:57 PM // 21:57 | #13 | |
Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Generally, when you cast an enchantment or hex that benefits the caster and DOES NOT affect the target in any way, they stack. Essence Bond works the same way: it benefits the caster, does not affect the target, and any number of people can Essence Bond the same target. Both Assassins should get the effect of Assassin's Promise. If it DOES affect the target, they will not stack, and the most recently applied one will overwrite the previous, even if the second version is weaker. Please, correct me if I am wrong. |
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Feb 14, 2008, 12:56 AM // 00:56 | #14 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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For what it's worth, I just went to the Isle of the Nameless and tried this. Killed a suit of armor with my necro and an assassin hero with both of us using Assassin's Promise and both of our skillbars instantly recharged when the suit died.
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Feb 15, 2008, 02:46 AM // 02:46 | #15 | |
Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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Mar 27, 2008, 08:36 AM // 08:36 | #16 |
Ascalonian Squire
Join Date: Jan 2006
Location: CA
Guild: GWU
Profession: R/D
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Ok getting back to shatterstone, I've tested this out with heros multicasting it on 1 target. It looks like the initial dmg is dealt but multicast on same target doesn't seem to count as a hex ending. eg. if shatterstone is cast twice at a target, you would only see 3 hits rather than 4.
Now to me that does not make any sense at all. According to how game mechanics work for other skills in the game with similar description, shatterstone should follow this kind of a pattern: -1st shatterstone cast -target dmg from 1st cast -2nd shatterstone cast -target dmg from 1st cast ending -2nd cast deals dmg -target dmg from 2nd cast ending I say this because look at how ether prodigy works. When you reapply that spell before its duration is up it STILL counts as that spell ending on target, yet on shatterstone you don't see this happening. Why not? I propose either anet fix this skill to follow the game mechanics that's applied to other skills with same description or fix the description of the skill itself. |
Mar 27, 2008, 09:01 AM // 09:01 | #17 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
The shatterstone mechanic is working as intented |
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Mar 27, 2008, 03:56 PM // 15:56 | #18 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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assassins promise:
will give both sins who casted it teh energy and skil recharge duration is renewed will only appear as 1 hex on enemy status if he removes it, both sins will lose teh bonus its simalar to... life siphon: person 1 will receive +3 hp regen person 2 will receive +3 hp regen target enemy will receive -3 degen spiteful spirit: 1st person casts ss 2nd person casts ss renews duration only 2nd person's dmg will take effect shatter stone: person a - 1st dmg triggers person b - 1st dmg triggers person b - 2nd dmg triggers (the hex is renewed, not ended) a good example of teh effects of hex renewal vs ending is illusion of pain: you cast illusion of pain target enemy receives -10degen for 10s 8s later, you recast illusion of pain hex is renewed, and target is not healed its a decent way to apply degen pressure vs a no hex removal team because its energy efficient -10dps for 10en but is tricky cuz it must be renewed on time (not a prob wit 5s recharge) Last edited by snaek; Mar 27, 2008 at 04:04 PM // 16:04.. |
Mar 27, 2008, 04:06 PM // 16:06 | #19 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Go go thread necro.
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Mar 27, 2008, 06:37 PM // 18:37 | #20 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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