Mar 27, 2008, 09:57 PM // 21:57 | #1 |
Wilds Pathfinder
Join Date: Jan 2008
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Weapon Mastery From 12 to 13
Is it worth the 35 health on a major rune to change your weapon mastery from 12 to 13? I know it would be worth it from 11 to 12, but since your damage return decreases once you reach the level 20 thrushold of 12, is the increase in damage, chance of critical, and skill bonus worth it? Say you use a sword and have severe artery, gash, and hundred blades?
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Mar 27, 2008, 10:02 PM // 22:02 | #2 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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I can say it is prolly best to check wiki for this it tells u the amount of damage etc depependingon ur atty level, i have out links to the skills u mentioned although 100blades doesnt relaly have a damage output other than ur normal damage.
Thanks Gash http://gw.gamewikis.org/wiki/Gash Thats Sever Artery http://gw.gamewikis.org/wiki/Sever_Artery hope this helps Hodgie |
Mar 27, 2008, 10:11 PM // 22:11 | #3 | |
Wilds Pathfinder
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Mar 27, 2008, 10:14 PM // 22:14 | #4 | |
Ancient Windbreaker
Join Date: May 2005
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Mar 27, 2008, 10:16 PM // 22:16 | #5 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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Oh right i get you
well normally i have a major rune of a skill and then minor runes for other skills, but i also have a few superiors on some characters, but u always make sure i have a superior vigor rune on the char so it sorta balences out. As for is it worth? i think it is cos it may only be a b extra damage or extra time or extra healed but if u think, that goes for every skill in that attribute and so i find it adds up hope this helps more than my other post Hodgie |
Mar 27, 2008, 10:28 PM // 22:28 | #6 | |
Wilds Pathfinder
Join Date: Jan 2008
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Last edited by Sir Tidus; Mar 27, 2008 at 10:31 PM // 22:31.. |
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Mar 27, 2008, 10:33 PM // 22:33 | #7 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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Erm minor runes dnt decrease ur health at all they just put attribute up by 1, mjor runes are +2 and -35hp and superior are +3 and -75hp, so yeah monty is right.
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Mar 27, 2008, 10:36 PM // 22:36 | #8 |
Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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I'm having a foggy moment, but say you have 15 in weapon mastery and you use a superior rune + helm for the bonus point, what is the damage difference? I tried to locate this on the wiki but couldn't find anything relevant.
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Mar 27, 2008, 10:38 PM // 22:38 | #9 | ||
Ancient Windbreaker
Join Date: May 2005
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Last edited by quickmonty; Mar 27, 2008 at 10:41 PM // 22:41.. |
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Mar 27, 2008, 10:38 PM // 22:38 | #10 | |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Mar 27, 2008, 10:39 PM // 22:39 | #11 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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I don't get wht you mean, you can't really get 15 in an attribute without using a helm + at elast a major rune, sorry if i am wrong but could u explain a little bit please?
Hodgie |
Mar 27, 2008, 10:42 PM // 22:42 | #12 |
Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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I assume you mean PvE? In that case, I would go with the -35 if you are comfortable with your team and rarely die. The simple +1 otherwise.
In PvP, I would rarely, if ever, take the major over a minor. @Tarun: depends on the weapon. Aside from bumping up the skills, all weapon skill does (if memory serves), is bump up critical hit chances. How effective a critical vs. a normal hit is depends on the weapon, with sword having a low effect and axe having a high one. No one right answer. |
Mar 27, 2008, 10:50 PM // 22:50 | #13 | |
Wilds Pathfinder
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Mar 27, 2008, 10:54 PM // 22:54 | #14 | |
Wilds Pathfinder
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Mar 28, 2008, 12:02 AM // 00:02 | #15 | |
Grotto Attendant
Join Date: Apr 2007
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Mar 28, 2008, 12:08 AM // 00:08 | #16 |
Academy Page
Join Date: Feb 2008
Location: Qu??bec
Profession: W/
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Survivability is usually better than damage, unless you want to reach certain breakpoints, such as for Dragon Slash & Enraging Charge.
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Mar 28, 2008, 12:17 AM // 00:17 | #17 |
Emo Goth Italics
Join Date: Sep 2006
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It should be 12+1+1, anyway on weapon mastery. Majors are mainly for breakpoints, granted they're worth the sacrifice.
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Mar 28, 2008, 12:19 AM // 00:19 | #18 |
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Ideally you should max out your weapon mastery before adding runes (max at 12) so adding a minor will give a total of 14 (you should be using a helm linked to your weapon mastery).
If your attribute cannot be raised to max due to not being lvl 20 then you shouldnt use anything more than a minor anyway as you need the hp. |
Mar 28, 2008, 12:44 AM // 00:44 | #19 | |
Wilds Pathfinder
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Mar 28, 2008, 12:46 AM // 00:46 | #20 |
Emo Goth Italics
Join Date: Sep 2006
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Weapon 12+1+1, Tactics 10+1, Strength 8+1 should solve that.
Maxing your weapon mastery is very nice. |
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