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Old Mar 27, 2008, 09:57 PM // 21:57   #1
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Default Weapon Mastery From 12 to 13

Is it worth the 35 health on a major rune to change your weapon mastery from 12 to 13? I know it would be worth it from 11 to 12, but since your damage return decreases once you reach the level 20 thrushold of 12, is the increase in damage, chance of critical, and skill bonus worth it? Say you use a sword and have severe artery, gash, and hundred blades?
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Old Mar 27, 2008, 10:02 PM // 22:02   #2
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I can say it is prolly best to check wiki for this it tells u the amount of damage etc depependingon ur atty level, i have out links to the skills u mentioned although 100blades doesnt relaly have a damage output other than ur normal damage.

Thanks Gash
http://gw.gamewikis.org/wiki/Gash

Thats Sever Artery
http://gw.gamewikis.org/wiki/Sever_Artery

hope this helps

Hodgie
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Old Mar 27, 2008, 10:11 PM // 22:11   #3
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Quote:
Originally Posted by Hodgie
I can say it is prolly best to check wiki for this it tells u the amount of damage etc depependingon ur atty level, i have out links to the skills u mentioned although 100blades doesnt relaly have a damage output other than ur normal damage.

Thanks Gash
http://gw.gamewikis.org/wiki/Gash

Thats Sever Artery
http://gw.gamewikis.org/wiki/Sever_Artery

hope this helps

Hodgie
Yeah thanks, I know these already though. I was just asking for human opinions. I think that the calculations for whether the increase in damage or increase in health is worth more is too complicated (I mean how would you compare the two, how much would each one weigh overall?). So I just want to hear what experienced players have to say. Also, for hundred blades, since it's two strikes, the increased damage and chance of critical gets applied twice, so in a way, that is sort of the skill's bonus increase.
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Old Mar 27, 2008, 10:14 PM // 22:14   #4
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Quote:
Originally Posted by Sir Tidus
Is it worth the 35 health on a major rune to change your weapon mastery from 12 to 13? I know it would be worth it from 11 to 12, but since your damage return decreases once you reach the level 20 thrushold of 12, is the increase in damage, chance of critical, and skill bonus worth it? Say you use a sword and have severe artery, gash, and hundred blades?
Wouldn't that be 12 to 14 with a major rune? An increase of 2 levels may make it worthwhile, depending on the break point for that attribute. (No, I'm not going to wiki it and do the math .... just trying to shed some light on the topic)
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Old Mar 27, 2008, 10:16 PM // 22:16   #5
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Oh right i get you

well normally i have a major rune of a skill and then minor runes for other skills, but i also have a few superiors on some characters, but u always make sure i have a superior vigor rune on the char so it sorta balences out.

As for is it worth? i think it is cos it may only be a b extra damage or extra time or extra healed but if u think, that goes for every skill in that attribute and so i find it adds up

hope this helps more than my other post

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Old Mar 27, 2008, 10:28 PM // 22:28   #6
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Quote:
Originally Posted by quickmonty
Wouldn't that be 12 to 14 with a major rune? An increase of 2 levels may make it worthwhile, depending on the break point for that attribute. (No, I'm not going to wiki it and do the math .... just trying to shed some light on the topic)
No, it's at 12 because of a minor rune. So essentially, you are losing 35 health to boost your attribute by 1. And no, no breakpoints, it's a weapon attribute (though increase in weapon attribute rank generally give the most benefit out of all your attributes). So what do you think now?

Last edited by Sir Tidus; Mar 27, 2008 at 10:31 PM // 22:31..
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Old Mar 27, 2008, 10:33 PM // 22:33   #7
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Erm minor runes dnt decrease ur health at all they just put attribute up by 1, mjor runes are +2 and -35hp and superior are +3 and -75hp, so yeah monty is right.
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Old Mar 27, 2008, 10:36 PM // 22:36   #8
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I'm having a foggy moment, but say you have 15 in weapon mastery and you use a superior rune + helm for the bonus point, what is the damage difference? I tried to locate this on the wiki but couldn't find anything relevant.
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Old Mar 27, 2008, 10:38 PM // 22:38   #9
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Quote:
Originally Posted by Sir Tidus
No, it's at 12 because of a minor rune. So essentially, you are losing 35 health to boost your attribute by 1. And no, no breakpoints, it's a weapon attribute (though increase in weapon attribute rank generally give the most benefit out of all your attributes). So what do you think now?
Okay. That wasn't clear to me in your OP.

Quote:
The attribute increases the damage, adrenaline gain and the ability to extend the duration of a variety of conditions on an enemy through weapon skills.
Very vague, I know. I guess it comes down to what seems more important to you: the extra dmg, a-gain, etc or the extra health. I would be tempted to stay with the minor rune for more health on a melee character.

Last edited by quickmonty; Mar 27, 2008 at 10:41 PM // 22:41..
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Old Mar 27, 2008, 10:38 PM // 22:38   #10
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Quote:
Originally Posted by Sir Tidus
No, it's at 12 because of a minor rune. So essentially, you are losing 35 health to boost your attribute by 1. And no, no breakpoints, it's a weapon attribute (though increase in weapon attribute rank generally give the most benefit out of all your attributes). So what do you think now?
I think i somewhat understand you. You are saying that you currently use a minor rune and are planning to add a major rune to replace it. You will get +1 mroe benfit than the +1 minor rune you are currently using, but you don't know if its worth it. My opinon is that you should go for it only if your build has good use for it. Otherwise don't +1 has VERY LITTLE xtra damage to give through skills. your health is more important..
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Old Mar 27, 2008, 10:39 PM // 22:39   #11
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I don't get wht you mean, you can't really get 15 in an attribute without using a helm + at elast a major rune, sorry if i am wrong but could u explain a little bit please?

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Old Mar 27, 2008, 10:42 PM // 22:42   #12
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I assume you mean PvE? In that case, I would go with the -35 if you are comfortable with your team and rarely die. The simple +1 otherwise.

In PvP, I would rarely, if ever, take the major over a minor.

@Tarun: depends on the weapon. Aside from bumping up the skills, all weapon skill does (if memory serves), is bump up critical hit chances. How effective a critical vs. a normal hit is depends on the weapon, with sword having a low effect and axe having a high one. No one right answer.
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Old Mar 27, 2008, 10:50 PM // 22:50   #13
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Quote:
Originally Posted by Hodgie
Erm minor runes dnt decrease ur health at all they just put attribute up by 1, mjor runes are +2 and -35hp and superior are +3 and -75hp, so yeah monty is right.
That's not what I said. I have 12 ranks in swordsmanship because of a minor rune. So if I use a major rune, then my health would decrease by 35 and my swordsmanship would increase by 1 to rank 13.
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Old Mar 27, 2008, 10:54 PM // 22:54   #14
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Quote:
Originally Posted by Dante the Warlord
I think i somewhat understand you. You are saying that you currently use a minor rune and are planning to add a major rune to replace it. You will get +1 mroe benfit than the +1 minor rune you are currently using, but you don't know if its worth it. My opinon is that you should go for it only if your build has good use for it. Otherwise don't +1 has VERY LITTLE xtra damage to give through skills. your health is more important..
Well, that's just what I'm saying. Though for a weapon attribute, +1 rank not only give +bonus on skills, but also inherent bonus on damage and chance of critical. So it's worth a lot more than a non-weapon attribute. In which case, I think it might be worth the -35 health, but I'm not sure. Also, is 12 for weapon mastery a little low (I had to pump my strength to 13 with a major rune because my str rank is 11)?
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Old Mar 28, 2008, 12:02 AM // 00:02   #15
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Quote:
Originally Posted by Sir Tidus
No, it's at 12 because of a minor rune.
Why isn't it at 14 with a minor rune?
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Old Mar 28, 2008, 12:08 AM // 00:08   #16
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Survivability is usually better than damage, unless you want to reach certain breakpoints, such as for Dragon Slash & Enraging Charge.
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Old Mar 28, 2008, 12:17 AM // 00:17   #17
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It should be 12+1+1, anyway on weapon mastery. Majors are mainly for breakpoints, granted they're worth the sacrifice.
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Old Mar 28, 2008, 12:19 AM // 00:19   #18
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Ideally you should max out your weapon mastery before adding runes (max at 12) so adding a minor will give a total of 14 (you should be using a helm linked to your weapon mastery).

If your attribute cannot be raised to max due to not being lvl 20 then you shouldnt use anything more than a minor anyway as you need the hp.
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Old Mar 28, 2008, 12:44 AM // 00:44   #19
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Originally Posted by isamu kurosawa
Ideally you should max out your weapon mastery before adding runes (max at 12)
People keep say that. But getting my weapon attribute rank up to 12 uses up 97 attribute points, which is nearly half of all my attribute points. This means that I will not be able to use more than two attributes effectively. But I want to use swordsmanship, strength, and tactics (since I only have Proph and EotN, without tactics I will not have any survival skills). I was thinking about having my ranks be 11, 10, 10, but I also want to be able to use sentinel's insignia, so a major on 11 str to 13. And of course a minor to tactics (changing from 10 to 11). And now I'm stuff on whether to get swordsmanship as 10+1+1 or 10+1+2 (that's where the major rune come in). So what do you guys think I should do?
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Old Mar 28, 2008, 12:46 AM // 00:46   #20
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Weapon 12+1+1, Tactics 10+1, Strength 8+1 should solve that.

Maxing your weapon mastery is very nice.
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