Mar 26, 2008, 02:55 AM // 02:55 | #21 |
Academy Page
Join Date: Feb 2008
Location: Qu??bec
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Ya health is usually better, unless you can use Sentinel's insignias (14+ strength; to be safe from the Weakness condition), because +20 armor is huge.
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Mar 26, 2008, 04:20 AM // 04:20 | #22 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 26, 2008, 04:26 AM // 04:26 | #23 | |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Mar 26, 2008, 04:11 PM // 16:11 | #24 | |
Always Outnumbered
Join Date: Jul 2006
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Mar 26, 2008, 06:12 PM // 18:12 | #25 | |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Absorbtion is to the best of my knowledge, *global*, independant of insignias. where did you hear otherwise? |
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Mar 26, 2008, 08:02 PM // 20:02 | #26 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 26, 2008, 08:54 PM // 20:54 | #27 | |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
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Mar 26, 2008, 09:41 PM // 21:41 | #28 | |
Wilds Pathfinder
Join Date: Jan 2008
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Mar 26, 2008, 09:56 PM // 21:56 | #29 | ||
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
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Inscriptions work besides the requirements. Only thing that is effected by req is dmg and armor.
Edit: never mind, got confused between the discussion of Shields and Armor. Quote:
Quote:
Last edited by Njaiguni Blaze; Mar 26, 2008 at 10:02 PM // 22:02.. |
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Mar 26, 2008, 11:30 PM // 23:30 | #30 | |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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What this said in update notes is that you had to wear the exact kind of armour to get the full effect. |
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Mar 27, 2008, 06:39 AM // 06:39 | #31 |
Ascalonian Squire
Join Date: Aug 2007
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Knights insignia is local and only affects the piece of armour with the insignia applied.
Absorption runes are still global. |
Mar 27, 2008, 08:35 AM // 08:35 | #32 | ||
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Now, if you mean +5 physical vs +5 elemental then I would generally agree, though a better question is +7 vs +7 as those are the max mods (same answer). If you mean +5 armor vs +7 elemental then it is more a matter of choice. The latter exists - I normally choose the +5 armor as +2 extra against elemental rarely mitigates more damage than a +5 overall. For PvE I would normally choose the +armor over +health too, other threads have a good explanation of why. |
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Mar 27, 2008, 04:37 PM // 16:37 | #33 | ||
Academy Page
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Also, he's not comparing the "of warding" mod vs the "of defense" mod, else his choice would have been obvious. Quote:
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Mar 27, 2008, 04:51 PM // 16:51 | #34 | |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
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Direct Holy damage (from skills) is armor ignoring (Banish, Bane Signet, etc) Holy damage that comes from attacks is the same as Chaos and Dark Damage (Avatar of Balthazar, Judge's Insight, Wanding, etc). Lightbringer's Gaze is bugged or an anomaly. Edit: Shadow damage is armor ignoring. Last edited by Njaiguni Blaze; Mar 27, 2008 at 04:56 PM // 16:56.. |
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Mar 27, 2008, 04:54 PM // 16:54 | #35 |
Academy Page
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Thank you, Mr Obvious!
Last edited by Barbie; Mar 27, 2008 at 04:59 PM // 16:59.. |
Mar 27, 2008, 05:00 PM // 17:00 | #36 |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
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Then why say you're left with +5 vs physical and holy and etc?
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Mar 27, 2008, 05:02 PM // 17:02 | #37 |
Academy Page
Join Date: Feb 2008
Location: Qu??bec
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Take your +5 armor vs all (Elemental, Physical, Dark, Chaos & Holy damage).
Remove the +5 vs elemental. What are you left with? |
Mar 27, 2008, 06:14 PM // 18:14 | #38 |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
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You quoted strcpy, who in his/her turn quoted Jetdoc. Jetdoc was talking about the comparison of +5 vs physical and +5 vs elemental. He/she was not talking about base AL.
Furtherly, I don't see where you're getting at with the -5 armor thing. Damage calculation does not work that way. It works from a base of 60 armor. All direct physical damage and elemental damage described are based on that. If a skill says that it deals 50 fire dmg, it deals 50 fire dmg on 60 AL. Every 20 armor more (or less) provides -25% dmg (or +25% dmg). It may be me who is just not understanding you right, please tell me if so and explain. (slowly, works best for me) Your calculations are correct in theory, but it doesn't apply to the people you have quoted. And it's Capt. Obvious for you Edit: Thanks Barbie, I took it as if you were calculating damage. I see now that I was wrong by correcting you. Last edited by Njaiguni Blaze; Mar 28, 2008 at 01:41 AM // 01:41.. |
Mar 27, 2008, 11:50 PM // 23:50 | #39 | ||
Academy Page
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Location: Qu??bec
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Quote:
You might want to read Jetdoc's post again. He said "In short, you're comparing +5 armor versus physical versus +5 armor versus elemental". Note the "In short" part. The OP asked what was better: +5 armor vs everything, or +10 armor vs elemental. Here is where the maths come into the equation. If you take off +5 vs elemental on both side, you're left with +5 armor vs physical (+ chaos, dark and holy damage) and +5 armor vs elemental. Here, I'm not doing a calculation of the damage recieved. I'm doing a factorization, in order to better compare both mods. I'll quote Jetdoc again: Quote:
Last edited by Barbie; Mar 28, 2008 at 12:03 AM // 00:03.. |
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Mar 28, 2008, 03:18 AM // 03:18 | #40 | |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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However, if you are asking +5 armor or +5 elemental (which isn't what was originally being asked) then you are crazy to take the +elemental. The point I was subtly making is that the calculations are *wrong*. If it *did* truly come down to +5 armor vs +5 elemental then you are crazy for choosing the elemental because the +5 armor is, at worst case, equivalent of the +5 elemental. However since that isn't the case I would normally go with +10 to elemental change. |
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