Apr 05, 2008, 01:50 PM // 13:50 | #1 |
Frost Gate Guardian
Join Date: Sep 2007
Location: Aalborg, Denmark
Guild: Ragnarok Of Primordus [RoP]
Profession: D/
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Guild Hall NPC Layout
I was wondering which guild hall that is most PvE friendly?
Chest, merchant and skill traier must be near spawn. I've read that Wizard's Isle should be okay. My problem is that i can't check it out, and i can't seem to find any screenshots or something. So if some one would either post a screenshot or give me a guest invite i would be very happy. (i would like to se the other guild halls aswell). i dont need invitation to: Corrupted Isle Frozen Isle Imperial Isle Isle of Meditation bourning isle (thx fearfactory) IGN Kronos Butler Last edited by Idi0t; Apr 05, 2008 at 02:36 PM // 14:36.. |
Apr 05, 2008, 02:29 PM // 14:29 | #2 |
Ascalonian Squire
Join Date: Jul 2006
Guild: Tremble In [FeaR]
Profession: W/
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honestly, to me, Imperial was the best in reguards to location of all the people. Everyone was organized well in it, but for PvP the hall was kinda bad. Burning Isle is ok, but I wouldn't recommend it, as you virtually run across the entire start area from merchant to Storage, but an easy way to resolve that is to open your storage, leave it open, and go to the merchant. Storage remains available to drag/drop etc even at that distance.
I will send a guest invite though for you to Burning Isle anyways so you can see it. Only thing we are missing is a skill trainer (pointless in a GH). |
Apr 05, 2008, 04:24 PM // 16:24 | #3 |
Frost Gate Guardian
Join Date: Jun 2006
Guild: Warriors of Factions [WOF]
Profession: E/Me
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I would have to go with frozen on that one. all the npc's are within no more than 5 seconds of running from each other, which is nice. I don't gvg tho so if that is bad for a map then you might not want to go with it.
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Apr 05, 2008, 05:15 PM // 17:15 | #4 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Isle of Wurms spawns you almost in aggro range of merchant and storage. The Xunlai and Merchant stand next to each other in that hall. I don't recall where the skill trainer was in that hall, but he/she was probably down the stairs. All the other NPCs stand in the rectangular platform below the stairs, around the perimeter. Never found the skill trainer useful, anyway. They should just rename him Capture Signet Trainer. Our guild no longer has that hall; we have the Uncharted Isle. I'll send you an invite if I see you, if you want to see it.
Last edited by MisterB; Apr 05, 2008 at 05:21 PM // 17:21.. |
Apr 05, 2008, 05:31 PM // 17:31 | #5 |
Site Contributor
Join Date: Jan 2006
Profession: R/
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I like isle of the deads set up.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return." |
Apr 05, 2008, 07:18 PM // 19:18 | #6 |
Frost Gate Guardian
Join Date: Sep 2007
Location: Aalborg, Denmark
Guild: Ragnarok Of Primordus [RoP]
Profession: D/
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thx for the answers.
We settled on Isle of Meditation, mostly because it was the one there was in our old guild. and we're used to it. |
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