Apr 11, 2008, 10:12 PM // 22:12 | #1 |
Pre-Searing Cadet
Join Date: Apr 2008
Guild: Eternal Slayers of Droknars [slay]
Profession: D/Mo
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Rt vs. Assassin
Which is better? Whats good 2nd profs for them? RT vs. Sin
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Apr 11, 2008, 10:14 PM // 22:14 | #2 |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Its two really different classes.... Rits are mainly backline and support. While Sins are gankers who are good at killing an opponent fast.
So its up to you really. Want to play frontline ganker or backline caster? |
Apr 11, 2008, 10:17 PM // 22:17 | #3 |
Pre-Searing Cadet
Join Date: Apr 2008
Guild: Eternal Slayers of Droknars [slay]
Profession: D/Mo
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I dunno. I hate factions but sins and rits are from there...
Rits, just produce spirits? |
Apr 11, 2008, 10:18 PM // 22:18 | #4 |
Lion's Arch Merchant
Join Date: Apr 2007
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You can't really compare these...One is not better than the other(however other opinions will disagree).
For second professions: Secondary professions for an Assassin Secondary professions for a Ritualist |
Apr 11, 2008, 10:23 PM // 22:23 | #5 | |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Apr 11, 2008, 10:48 PM // 22:48 | #6 |
Desert Nomad
Join Date: May 2005
Location: Toronto, Canada
Profession: R/
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rits and sins are both very versitile professions with their skills available to them.... rits have powerful heals and damage output... sins very good for daggers and even better with way of the master + way of the assassin + critical eye at using non dagger weapons their their target profession.
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Apr 11, 2008, 11:03 PM // 23:03 | #7 |
Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Assassin...first character I ever made. (Bought Factions first, then the other 2 + GWEN after) Still one of my favorites. You can't compare the assassins pure DPS to any other profession.
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Apr 11, 2008, 11:15 PM // 23:15 | #8 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Whats better? Cheese or Pineapple?
There is no correct answer. |
Apr 11, 2008, 11:26 PM // 23:26 | #9 | |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Apr 11, 2008, 11:44 PM // 23:44 | #10 |
Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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With the power of [skill]Spirit's Strength[/skill] Rits can BECOME assassins
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Apr 11, 2008, 11:47 PM // 23:47 | #11 | |
Academy Page
Join Date: Apr 2007
Location: B(r, sun) where r > 0
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I'm no expert at these classes, and I'm not gonna give pro advice. I had some fun on my sin. When hard mode first came out I decided that was the class I wanted to try hard mode missions with, since I was playing solo. I figured I'd try to out-damage those level 28+ mobs. I really liked my rit. Got some real powerful heals, and it's a totally different class from what I've seen in my RPG experience before. I felt pretty invincible going rit + 2 monks. Also, rits have weapon spells, which unlike enchantments cannot be removed so easily. They also seem to have some real powerful damage spiking capabilities. Full disclosure: I haven't played these characters in 3+ months, many skill changes have been made since. |
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Apr 12, 2008, 12:25 AM // 00:25 | #12 |
Desert Nomad
Join Date: Apr 2006
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Rits are more versatile, you can be a support healer, damage dealer, hybrid, spirit spammer, minion master, minion bomber, meleer(with spirit's strength), etc
Sins are more straightforward, critical strikes combines well with lots of weapons not just daggers. overall both classes can use various weapons however the Rit can play lots of different roles and even mix them together. as far as farming goes, Sins can farm almost everything with Shadow Form. Rits can farm almost everything with Vengeful was Kahnei(sp). both are great farmers... |
Apr 12, 2008, 12:49 AM // 00:49 | #13 | |
Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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I've played both rather extensively and they're both very fun and very powerful characters. Ritualists are by far the most versatile and unique profession in the game, they can deal lots of heavy direct damage via channeling, lots of indirect damage and disruption via communing and lots of party support and healing via restoration. You can quite easily fill most any niche in a team with a rit, be it healing, party buffing with weapon spells and spirits, direct damage with many channeling spells and once you get spirits strength you can even take the role of a physical damage dealer. To sum up rits, if you want a strong jack of all trades caster go with rits. Assassins on the other hand are much more straightforward in their nature, they use daggers and shadowsteps to quickly get close and take down vital targets. As an assassin you will always be pushing for maximum speed and effeciency in killing your targets. Despite being such a focused profession assassins primary attribute allows them a suprising degree of versatility in their choice of weapon, with the addition of skills like way of the master assassins can be extremely deadly with any weapon. To sum up sins, if you want a quick and deadly weapon master go with sins. |
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Apr 12, 2008, 01:07 AM // 01:07 | #14 | |
Wilds Pathfinder
Join Date: Apr 2007
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Apr 12, 2008, 01:38 AM // 01:38 | #15 | |
Ascalonian Squire
Join Date: Apr 2008
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A sin does a few things well, but is basically geared to do just those things, so you have a lot of ways and options of going about that one or two things. The rit is designed to support people who do all sorts of things, so if you want to do those roles yourself, you can expect you'll have at least something helpful for just about any role you want to fill as a rit... |
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Apr 12, 2008, 01:56 AM // 01:56 | #16 |
Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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There is no physical character capable of producing more damage in a HARD PvE area than an assassin. Since the base damage of the daggers is so low, the "+" (armor-ignoring) damage is generally much greater than for any other weapon. Also, assassins crit more often than other classes, which can cause trigger effects. More than that, assassins hit faster, leading to more damage from on-hit effects (Orders, Barbs, etc.)
Ritualist damage is nice when things don't really matter. As far as I know no ritualist skill does armor-ignoring damage (please correct me if I'm wrong on this), it's all lightning. Ritualist heals are also nice but easily outperformed by a N/Rt due to the energy return of SR. So, we're left with spirits. Spirits (Union, Shelter, etc) the Ritualist does better than any other professsion. That's what makes the Rit such a slow class to play. The best option for him is to spam his slow-recharging and slow-casting spells. Sins are much more fun. |
Apr 12, 2008, 02:09 AM // 02:09 | #17 |
are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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personally I like rits...I still have not gotten the hang of the assassin chaining skills, but thats just me.....I have 2 rits (one male and one female)...and enjoy playing them more than any of my other characters....
I must also comment that I am not a good melee person (my warrior is only a few months old---my FIRST warrior, and I dont even have a dervish other than a mule)..... It really depends on your playing style and what you like to do....
__________________
where is the 'all you can eat' cookie bar?
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Apr 12, 2008, 02:14 AM // 02:14 | #18 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Any attack spirit |
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Apr 12, 2008, 02:20 AM // 02:20 | #19 | ||
Ascalonian Squire
Join Date: Apr 2008
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And if we're counting spirits, [skill]Agony[/skill][skill]Bloodsong[/skill][skill]Destruction[/skill][skill]Gaze of Fury[/skill][skill]Anguish[/skill][skill]Disenchantment[/skill][skill]Dissonance[/skill][skill]Pain[/skill][skill]Shadowsong[/skill][skill]Vampirism[/skill] Just to top it off, let me throw this out there: A rit with spirit's strength and daggers can put out a lot more armor ignoring damage than a sin... [skill]Spirit's Strength[/skill][skill]Sight beyond Sight[/skill][skill]Weapon of Aggression[/skill][skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Death Blossom[/skill] anyone? Whatcha gonna do about it? Quote:
All spawning power; all skills necros don't have access to. Use these properly and you can heal till the cows come home, even in situations where nothing's dying yet, and necros will be crying for energy... Not to mention that you have runes and your rit heals will be healing for more than theirs to begin with. In fact, if you look at these skills, you'll realize that with certain combinations you can actually use them and gain energy as a result of casting a 5 energy spell. Last edited by Rasaek; Apr 12, 2008 at 02:53 AM // 02:53.. |
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Apr 12, 2008, 07:37 AM // 07:37 | #20 |
Wilds Pathfinder
Join Date: Oct 2005
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I hated playing my 'sin, was never so glad to finally finish a campaign with a char. Of course, I'll be the first to admit I wasn't very good at it - just couldn't get the hang of it. People who *are* good at it ... well, I've seen some 'sins do some pretty amazing things.
On the other hand, I loved playing my 1st rit (when I finally got around to trying it) so much that I made a 2nd one. Spirits rock. One thing that might help you decide is what type of play style you prefer. If you want fast action, then go with 'sin. If you prefer a little slower pace (and if you've played ele, you'll know what I'm getting at here), then go with rit. "As far as I know no ritualist skill does armor-ignoring damage (please correct me if I'm wrong on this), it's all lightning." Rit weapons come in every variety of elemental damage - cold, lightning, earth and fire (my 1st rit used an earth wand thru all 3 campaigns) as well as Dark damage. (All rit collectors weapons and all greens, though, only come in dark or lightning.) From the wiki: >Dark damage does not ignore armor, but there are no upgrades that provide extra defenses specifically against it. >Dark damage is not considered elemental damage, and therefore is not affected by skills such as Winter or Ward Against Elements. >Although it is not affected by any specific armor type, it is affected by non-typed armor, so, for example, a Warrior will still take less damage from it than a Monk would. |
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