Apr 22, 2008, 03:14 PM // 15:14 | #1 |
Lion's Arch Merchant
Join Date: Mar 2007
Location: Augusta, GA
Profession: R/
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Escape to Guild Hall
Okay, say I and my henchmen are in a fight with a big mob of [insert enemy here]. If I am at a point of imminent death, and I whisk myself away to my guild hall, :
1) what happens at the scene of the fight? 2) what happens to my henchmen? 3) is this even do-able? I think it may be... Thanks, Shane |
Apr 22, 2008, 03:24 PM // 15:24 | #2 |
Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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The entire instance is closed down, meaning the answers to 1 and 2 are they just vanish.
Mapping to the GH is regarded as the safest way to bug out if you are a survivor. Closing the game suddenly often causes a small delay which can lead to your char dying before the session is closed. |
Apr 22, 2008, 03:26 PM // 15:26 | #3 |
Lion's Arch Merchant
Join Date: Mar 2007
Location: Augusta, GA
Profession: R/
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Thanks for the reply.
So it has a use, but it won't let me do a quick pit stop then back into the action... So if I map to the hall, then leave the hall, do I return to where I was before mapping? Shane |
Apr 22, 2008, 04:11 PM // 16:11 | #4 |
Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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You return to the town you started off at.
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Apr 23, 2008, 08:04 PM // 20:04 | #5 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
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Your Heroes and Henchies get very mad at you, /report you for leaving early, kill the bad guys, get great gold and green drops, then go off to the pub.
Either that or the instance shuts down... |
Apr 23, 2008, 10:19 PM // 22:19 | #6 | |
Academy Page
Join Date: Dec 2007
Location: Buffalo NY
Guild: Wandering Eye (Perv)
Profession: Me/
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