Apr 29, 2008, 04:36 PM // 16:36 | #1 |
Wilds Pathfinder
Join Date: Oct 2006
Location: England
Guild: Yes I do have a guild, Thanks for asking
Profession: N/
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Question about necros with shield
Hey
I keep seeing necros with a shield and sword/shield and wondering why they have got these as it seems pretty pointless to me. Thanks |
Apr 29, 2008, 04:45 PM // 16:45 | #2 |
Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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It's likely a requirement the build they are using, for the 20% longer lasting enchantments and such.
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Apr 29, 2008, 04:51 PM // 16:51 | #3 |
Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Caster sword: +5 energy +20% enchants
Shield: 16 AR, even if you don't meet the req you still get +8 AR. With a -5/20% and +30hp that's pretty good protection. |
Apr 29, 2008, 04:57 PM // 16:57 | #4 |
Emo Goth Italics
Join Date: Sep 2006
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Tai, that's...quite wrong...
Sword for +5E / -5E (Hiding energy) and +30hp, Shield for +10AL vs *type* and +30hp. |
Apr 29, 2008, 05:08 PM // 17:08 | #5 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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well, its pretty pointless to be having ur +60health set out at all times...
so it is possible that it is an enchant sword... in fact its pretty pointless to be holdin a shield at all unless ur bein attacked im thinkin teh most typical reason is vanity where exactly r u seein these necs? pve? pvp? obs mode? i see a lot of pve'rs showin off their high-end pve equips in ra which is kinda ironic, cuz most of teh time they suk at pvp |
Apr 29, 2008, 05:33 PM // 17:33 | #6 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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No sneak, its not vanity. A shield with the right +10 armor mod provides ~23% damage reduction. I would't call that vanity. I'd call that functionality.
Since weapon swapping isn't instantenous (it takes time for the game to register that you have done it) it is very difficult to time weapon swaping like that. Against pressure builds, swapping out of an armor set all the time defeats the point of having one, and agaisnt a spike build swapping won't happen fast enough. |
Apr 29, 2008, 06:02 PM // 18:02 | #7 |
Academy Page
Join Date: Nov 2005
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In addition to what others have said, soul reaping allows the necro to sacrifice some energy pool for +8 armor.
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Apr 29, 2008, 06:14 PM // 18:14 | #8 |
Wilds Pathfinder
Join Date: Oct 2007
Profession: R/
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yeah some times you might see n/w whit shield/sword,axe
mostly because of the above post's or ursan |
Apr 29, 2008, 06:17 PM // 18:17 | #9 | |
Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Apr 29, 2008, 06:24 PM // 18:24 | #10 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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but since teh op has provided little information of where hes seen em its highly likely that teh ppl r in fact showing them for vanity situations where u actually have lots of time to look at other ppl and their equips btw...weapon swapping isnt seriously hard... in pvp...u have time to see wars coming at u and u have time to see if their holding an axe or a hammer that is of course...unless u have no battlefield awareness at all... btw...ur sayin weapon swapping is bad... but u recommend al+10 shield sets (as do i) yet ur forggetin to realize that al+10 shield sets promote weapon swapping (switchin to al+10 vs slashing, al+10vs blunt..etc...etc) Last edited by snaek; Apr 29, 2008 at 06:32 PM // 18:32.. |
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Apr 29, 2008, 07:36 PM // 19:36 | #11 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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And it is highly likely he is seeing this in PvP... most likely RA or AB. And... even if somebody IS showing off a weapon for vanity... that doesn't change the fact that it is also functional. |
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Apr 29, 2008, 07:53 PM // 19:53 | #12 |
tinyurl.com/6hqar7a
Join Date: Mar 2006
Guild: We Couldn't Figure Out A Name [LMAO]
Profession: W/N
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Certain builds allow you to place +7/8/9 in tactics giving you the full benefit of the shield armour (Ursan being an obvious one).
Regardless: even if you don't spend those points you get +8 armour plus modifier effects, it's hardly pointless. |
Apr 29, 2008, 09:26 PM // 21:26 | #13 | |
Grotto Attendant
Join Date: Apr 2007
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Apr 29, 2008, 09:56 PM // 21:56 | #14 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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+5 armor weapon, +8 armor (16 if meeting req) shield with +10 vs damage type
Thats a minimum +13 (21% reduction) armor vs all attacks, or +23 (33% reduction) armor if you have the damage type right. Taking a third less damage just because you swapped weapons? It's a good trade. In PvP, all characters should have all available +armor shields and swap them based on what they think the enemy will be using when they first see them. In PvE, just take +vs fire, slashing and blunt, as those are the most common and deadly forms of damage. edit: Fixed my borked numbers Last edited by The Meth; Apr 30, 2008 at 12:04 AM // 00:04.. |
Apr 29, 2008, 09:57 PM // 21:57 | #15 | |
Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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-5/20% is among the least optimal mods for a shield there are. If you can do the math, -5/20% is basically -1 dmg/hit. Wow. You'll find as you move onto "high-level" PvP that +10AL mods will, literally, save your life. Making 1-5 sin combos do 200 dmg instead of 300 helps a lot when you're in a tight situation. And Tylas is right, decent casters have at least 4 sets, a defensive set, a casting set, a high set, and an alternative casting set. The necros you see are just in their defensive set, probably with a +30 mod (20% enchant mods are pratically useless if you wep swap before you cast an enchant) w/ either a +5/-5 energy mod and a shield w/ a +30 mod and a +10AL vs X (vs. Slashing is optimal because, well, slashing is probably the most common damage type there is with all the sins and Crippling Slash wars skipping out there). Last edited by Food; Apr 29, 2008 at 10:01 PM // 22:01.. |
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Apr 29, 2008, 10:12 PM // 22:12 | #16 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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Apr 29, 2008, 10:54 PM // 22:54 | #17 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Also, Taisayacho was already corrected and posted saying "thanks for the correction." No need to post again with the same information going "LOL" (with some incorrect statemnts thrown in).
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Apr 29, 2008, 11:21 PM // 23:21 | #18 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Apr 30, 2008, 12:01 AM // 00:01 | #19 | |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Apr 30, 2008, 12:43 AM // 00:43 | #20 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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The percent reduction is how much less damage you would have taken than if you didn't have the armor bonus. It doesn't matter what your original or base armor is, you're taking that much less damage so long as you have that boost.
For example, +48 armor (two hits of +24, if armor stacking was still allowed) reduces your damage by 55.5% (4/9ths), vs +40 armors' 50%. |
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