May 01, 2008, 02:28 AM // 02:28 | #81 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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You are failing at energy management and making a build that can't work effectively for an extended period of time and requires you to stand around with your thumbs up your ass to regen between fights? Good for you. I will instead use good builds that can just keep fighting and beat the area in half the time.
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May 01, 2008, 02:35 AM // 02:35 | #82 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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I also don't know any situation in which you would want +20 energy on a ranger.
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People are stupid. |
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May 01, 2008, 04:09 AM // 04:09 | #83 |
Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Solo trapping maybe, you need to be able to spam traps on recharge, so this gives a bit more energy if you're lazy with spirits.
Though the main use of this would be as an SS necro. As a two man echo SS, you shouldn't get hit by anything. Well, maybe the odd dying nightmare you try to spawn, but on the whole you're as far away as possible. What matters is that you have enough energy to go echo SS as often as possible. But otherwise, yeah, hard to one hit someone at 600+ hp as opposed to 480 hp. Surviving the hits till you can get healed is more important than having a bit more enrgy. |
May 01, 2008, 05:47 AM // 05:47 | #84 | |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Connecticut, USA
Profession: R/
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Kazjun, that's the case a lot of the time, yes. But particularly in PvE that's not as much of an issue, particularly if you're running a build with decent survivability on it. Meth, I'm not even going to bother responding beyond this. |
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May 01, 2008, 06:25 AM // 06:25 | #85 | |
Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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May 01, 2008, 06:43 AM // 06:43 | #86 | |
Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Your example isn't energy management. Your example is 2 identical people, where 1 has more energy. Guy with 40 energy could kill the guy with 48 energy before the 8 energy comes into play possibly anyway. Here's the issue. Guy with 40 energy who has energy management may use a net 1 energy per second (all said and done) when going full out, so he can fight all out for 40 seconds in a row at most. Guy with 50 Energy using radiants as Energy management uses energy twice as fast because he isn't using energy management skills uses 2 energy net per second, can fight for 25 seconds all out in a row at most. Meanwhile, guy with survivor insignias can also fight longer because he stays alive longer without healing. Degen damage is less dangerous to him, as are deep wounds. The monk can pause for a second longer to heal him, or instead use a protection. Now, with equal energy management, yes, more energy is good, but if the energy pool from stock armor + Weapons/foci (and a reasonable E-storage for Elementalists) isn't enough for your build, you're better off looking for better energy management than you are simply increasing the available energy. Exceptions being builds involving exhaustion and low initial energy totals, like Shock Axe, and even then, Energy Management > Energy total. |
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May 01, 2008, 08:36 AM // 08:36 | #87 |
Re:tired
Join Date: Nov 2005
Profession: W/
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If your energy is going to bottom out and leave you struggling without Radiant, then it is going to do the same with Radiant.
Yes, 80% of the time in PvE when you are just blowing through small mobs max energy pool can seem to be optimal because you regen between mobs and the fights are over very quickly. However, whenever you are in a fight that actually matters (like over-agro, a tough boss mob, etc) you want your energy to be at a maintainable level over a longer period of time with your build. Radiant insignias will not help here. There are only a few cases I can think of where Radiant is logical: - Assassin build with an energy expensive chain. - Cripshot style Ranger in PvP, because they are simply so durable to begin with (personally I would still run Survivors anyway). - Warrior bars with Shock, simply because being quite liberal with your Shock can get kills. You may get the point; these are PvP oriented charaters. Radiant is just not worth it in PvE. |
May 01, 2008, 02:23 PM // 14:23 | #88 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Well, what a retarded mess this thread has become. Not only is there a lot of useless "My build is better than your build" BS, the OP was asking about heroes, not humans!
It should be obvious to even those of limited intelligence that it comes down to "whatever works for you." Especially when it comes to PvE. In answer to the OP's question: 1. The armor bonuses don't stack. 2. I tend to go for extra health on heroes as opposed to extra armor or energy, primarily because extra health helps protect against degen. But that's just me - "Whatever works for you" is fine. |
May 01, 2008, 08:31 PM // 20:31 | #89 | |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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May 02, 2008, 11:01 AM // 11:01 | #90 | |||
Krytan Explorer
Join Date: Dec 2006
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I know they aren't played much but come on. But your energy and health are affected by yourself and the enemy, saying otherwise is folly. |
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May 02, 2008, 01:06 PM // 13:06 | #91 | ||
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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The fact that health regens outside of combat is a completely useless fact, it has no bearing on the fact that the discussion is about whether extra max health or extra max energy is better. The only time either will matter is if you're in combat.
Also, energy management is not just skills on your skillbar that add to your energy, it's also knowing how and when to use your skills for maximum benefit while minimising skill use, and also using free skills over an energy costing skill (like say, Signet of Rejuvenation over a Dwayna's Kiss). What you also gloss over is the fact that spikes can kill before heals go through. A higher max hp means they may not kill you before the heal comes in. Quote:
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Also, of the health management skills, they are best out-sourced to your backline, because their skills are just so much stronger. Thus, it's not going to impact your energy, but their energy, and with good energy management skills, it's not going to impact energy levels at all, so there's no point putting in extra max energy. Basically, the point is: 1. You know how to manage your energy 2. At this point, you've learned how to play with a lower energy pool 3. For what purpose does extra max energy give you now? With poor energy management, you're still going to get drained. With good energy management, you're very likely to never dip low enough that it would matter. Moreover, exposing energy is a bad tactic in the event the opponent has energy removal skills, which is why it's better to have a dedicated weapon slot, which will give you more max energy than radiants will ever provide for you, and it's only temporary, so the effect of lower energy regeneration is almost nil. Thus, for general purposes, you don't put radiant insignia on your armor. |
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May 02, 2008, 01:29 PM // 13:29 | #92 |
Always Outnumbered
Join Date: Jul 2006
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Oh btw, if you're against a mesmer who's good at e-denial, the extra 8 energy won't help you.
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May 02, 2008, 02:00 PM // 14:00 | #93 | |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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- Trapping rangers. Even with a +20 energy staff, laying down a series of 6-7 traps/spirits sometimes requires the extra energy. If you're solo/group trapping, the extra health or armor really is meaningless, as your enemy will be dead before he even gets a shot at you. - High-energy spirit spamming ritualists. Laying down several 25 energy spirits can require a massive energy pool that is easily regenerable after you lay them down, but not during. The only other instance that I can think of off the top of my head is to have a "switch off" armor in PvE when the DP gets high, especially on low energy classes. It may be impossible to get basic functionality out of your character if you don't have a minimum energy level to start because of DP problems. Last edited by Jetdoc; May 02, 2008 at 02:04 PM // 14:04.. |
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May 02, 2008, 06:41 PM // 18:41 | #94 | |
Guest
Join Date: Dec 2007
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In any case this debate is pretty pointless. Simply use what suits YOUR playing style and YOUR build the best. All the senseless flaming and bickering is getting this topic nowhere. |
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May 02, 2008, 10:23 PM // 22:23 | #95 |
Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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TNTF saves a slot... And it's instant. And there is only one good playing style and a few good builds. Survivor/Centurion is the only way to roll for those.
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May 03, 2008, 04:50 PM // 16:50 | #96 | |
Emo Goth Italics
Join Date: Sep 2006
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@Unreal Havok -- It saves you the skillslots, although I understand it on a non-Imbagon build. On an Imbagon, the more slots the better, Racthoh's usually used Imbagon build is a good example. |
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