May 07, 2008, 08:58 PM // 20:58 | #21 | ||||||
Grotto Attendant
Join Date: Apr 2007
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If you play through the game "properly" without getting a "run" to a town with max armor, you'll want to upgrade your armor at every opportunity, or at least every other opportunity. Note that Ascalon has two different grades of armor for sale. You may want to think about skipping over the cheap set and saving for the more expensive set if you're not having problems surviving right now. Just playing the game you should find weapons at least as good as what the weapon crafters in Ascalon offer. Only near the very end (Desert and Southern Shiverpeaks) do the crafters offer weapons better than stuff you can routinely find off of monsters. And, even then, the collectors offer weapons with the same stats essentially for free. Quote:
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May 07, 2008, 09:36 PM // 21:36 | #22 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Well, unfortunately you picked the hardest campaign. ill tell you the easy way to do it. The answer is simple:
Get a run to Lions Arch from Ascalon. Yes, you will be skipping quite a bit of a story line, but once you run to lions arch you will have two entire continents, i assume you have factions or nightfall. The quests there, especially in factions, are easy and can be done in a chain, you can get up to level 20 in no time, go back to Ascalon and EASILY finish the missions. The only problem for you might be armor, which you should save up for. Get the Grim Cesta and sell it for cash then when you are at yak's bend, get the armor, assuming you have more then 5k, i think the charge is 2k for a run? Anyways, Guild Wars Prophecies is the hardest campaign and was a challenge until things like running and Factions came out, its easy now since the XP gained from KC quests are ludicrous and the time to get to level 20 is only a couple of hours. Weapons can be bought, which are cheap if you use greens or collectors items. Have FUN! EDIT: for the dyes, most of the dyes don't sell for much more and generally everything that is under 100g selll to the trader because its not worth the hassle, Black and White dyes you SHOULD NOT sell to the trader, well, maybe the white, sometimes its not worth the extra 100-300g gained. Last edited by Dante the Warlord; May 07, 2008 at 09:41 PM // 21:41.. |
May 07, 2008, 09:51 PM // 21:51 | #23 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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May 07, 2008, 09:52 PM // 21:52 | #24 |
Frost Gate Guardian
Join Date: Jan 2008
Guild: Ancient Gods of Tyria
Profession: R/
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If I were to recomend things for you to do they are: take your time and play at your own pace, dont get ran anywhere (i find it to be funner especially your first time going by yourself), watch all the cut scenes.
My first time playing like three years ago it was quit agravating iw as a real noob (didnt know what to do or anything) but eventually it alls comes to you. I found that it was my greatest joy actually going through the whole game with just henchmen (i never wanted to ask for help sinc ei felt like a noob) but really just have fun and play |
May 07, 2008, 11:08 PM // 23:08 | #25 |
Grotto Attendant
Join Date: Apr 2007
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I have to agree that getting a "run" is not a good idea for a new player.
First, it deprives you of the opportunity to learn how to play the game well be meeting escalating challenges with equivalently escalating character capabilities. Instead it dumps you into mid-level challenges with high-level character capabilities; things are going to go great until the challenges catch up to your overpowered gear and skill selection, and then it's all going to fall apart because you still don't know what you're doing. And, what's worse, you can't go back and learn how to play in the early missions because you can't see what you're doing wrong because your overpowered character won't die when you do something stupid. Second, it deprives you of the ability to enjoy the first half of Prophecies. Playing a mission with so much armor that the monsters can't even damage you is fun for about 5 minutes, then it becomes boring. Without challenge, there's no fun. Now, if you're on your fifth character or something, most of the early missions are going to be a chore no matter what simply because you know them so well. But a new player has an opportunity to really enjoy them. And should! |
May 08, 2008, 12:13 AM // 00:13 | #26 | |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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You can go back to the missions afterwards and you can also have access to a major trade city (he can sell his grim cesta here) and dyes. EDIT: Although I do agree with some of the things against what i said, I still do believe even for a new player, its ok to skip a bit, you are only going to see one new place...thats it, not too bad and I would have preferred it three years ago. As for Chthon's point, there will be lessened damage, but no one ever said he had to get to level 20 (im not suggesting he get max armor just yet). And if you can't die in a mission, then go ahead and just /resign...not hard. And you actually can go back and play other missions. Its not like once you reach LA the previous missions become locked. Plus being level 20 makes it easier to take your time and get bonuses, since i remember rushing since either my hench were dumb or the enemies were too much. Last edited by Dante the Warlord; May 08, 2008 at 12:23 AM // 00:23.. |
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May 08, 2008, 06:09 AM // 06:09 | #27 |
Ascalonian Squire
Join Date: May 2008
Location: India
Guild: Five of the Divine
Profession: E/Me
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Thanks for the great advice. I must that I am much better at the game compared to yesterday. Doing quests and gaining xp in this game is so much better compared to games like WoW. Its not a grindfest and works better on my nerves. I think I'm ready to start a mission but only concern is getting a party together - the northern wall outpost is quite empty. Maybe, better luck today. Thanks again, all
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May 08, 2008, 06:33 AM // 06:33 | #28 | |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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My general rule of thumb is to never get a run to a place you have not already visited. That is if you made it to Cantha with a warrior then don't worry about getting your necromancer (or other character) run there. If you made it there once you have most likely learned what they intended you to do, at the very least the stuff you miss the second time through is minor (for instance as a warrior you may learn that Soothing Images *really* sucks and never even notice that you have backfire on you - as a necro the exact opposite will be true) and you already have the tools needed to figure out how to react to the new threat. |
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May 08, 2008, 06:41 AM // 06:41 | #29 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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May 08, 2008, 10:39 AM // 10:39 | #30 | |
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Being the first mission in the game, it's quite easy, as is the followup. Any class can do it as long as you're slightly careful on the way out (in most spots the mobs are spread out enough that you don't need to worry about anyone interfering in your fights - but keep an eye out before you move into aggro rane). At the end, don't try to turn around and backtrack - keep heading down the path and don't stop for the distraction. Last edited by ogre_jd; May 08, 2008 at 10:49 AM // 10:49.. |
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May 08, 2008, 02:47 PM // 14:47 | #31 |
Lion's Arch Merchant
Join Date: Nov 2007
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Once you get to Northern Shiverpeaks people will start talkinga bout running to Droks. i would take the run because you can buy max armor in Droks and have it very early on which helps alot for all the mission from there.
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