May 12, 2008, 02:27 PM // 14:27 | #21 |
Site Legend
Join Date: Oct 2005
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Monks should have the highest health so they get targeted last. Warriors should have the lowest health so they get targeted first. As long as you don't over pull you'll breeze the game.
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Old Skool '05
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May 12, 2008, 02:55 PM // 14:55 | #22 | |
Desert Nomad
Join Date: Apr 2006
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May 12, 2008, 03:00 PM // 15:00 | #23 |
EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Hehe, love how people are on the internets.
Malice correct about AI targeting. I kept wondering why Talkora was getting blasted. Then I uped her health, and they magically stopped trying to spike her! Lol. Health then e-management, as has been suggested. |
May 12, 2008, 09:01 PM // 21:01 | #24 | ||
Wilds Pathfinder
Join Date: Jan 2008
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Last edited by Sir Tidus; May 12, 2008 at 09:11 PM // 21:11.. |
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May 12, 2008, 09:05 PM // 21:05 | #25 | |
Wilds Pathfinder
Join Date: Jan 2008
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Last edited by Sir Tidus; May 12, 2008 at 09:08 PM // 21:08.. |
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May 12, 2008, 09:13 PM // 21:13 | #26 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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May 12, 2008, 09:15 PM // 21:15 | #27 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Every poster in this thread has unanimously made the same recommendation, yet you call everyone's recommendation "one-sided." Tell me, who is unwilling to consider another option again? Why ask a question when it seems you have already made up your mind on the matter?
By the way, I have experience with both setups on my monk heroes, both all radiant, and all survivor, as well as a mix of the two. When the monk hero has all survivor, and higher health than the rest of the party, they are targeted less often. Do with that information what you will. |
May 13, 2008, 12:12 AM // 00:12 | #28 | |
Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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In nearly all cases, i got went thru factions with just heros and henchies to get to my survivor level and not once did i get spiked out with my low armour. I run my hero monks at 610hp, i had myself at 620hp and my R/P has 650Hp. Most of the time, the AI goes for the henchmen... obviously they have the least HP. what i know is that since i learned the golden rule in pvp, minor runes only + survivor insigs. i have played 200% better. it;s the difference between 530 hp and 630hp if you look at vigor and survivor insigs in some cases |
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May 13, 2008, 02:54 AM // 02:54 | #29 |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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*eburn*
WHOOPS THERE GOES YOUR 8 ENERGY |
May 13, 2008, 09:28 AM // 09:28 | #30 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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"But without that 8 energy, I'd then be at an even greater disadvantage when needing to use a spell to heal." Energy Burn will remove the energy regardless of the max you have. Lowering your total by 8 won't protect against Energy Burn. This is why people have high/low weapon sets, not armor sets. You don't change armor when facing energy denial, you change weapons. |
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May 13, 2008, 12:17 PM // 12:17 | #31 | |
Krytan Explorer
Join Date: Dec 2006
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I don't know for PvP, but in PvE the enemy AI attacks the hero with the lowest health (assuming the other players have equal or higher armor). Assuming the PvP AI does the same it would be advantages to have your monk have the highest health of your heroes. Also survivor insignias will give you the best chance for your hero to survive spikes. On the other hand radiant insignias give your monk hero more energy hence it will be able to cast spells for a longer time. Hero monks, even with energy management skills, are very poor at energy management hence it's advantages to give them the most amount of energy that you can. Also a 5 energy skill can heal for much more than 40 health and still leave you with 3 extra energy, the downside is spells take time to cast. Both are good insignias IMO, but I prefer Radiant insiginias because I don't feel the additional 40 health is worth it, I prefer the additional 8 energy. Especially since heroes are so poor at energy management in the first place. |
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May 13, 2008, 07:46 PM // 19:46 | #32 | |
Wilds Pathfinder
Join Date: Jan 2008
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May 14, 2008, 12:02 AM // 00:02 | #33 |
Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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Sir Tidus, you're stuck in the more energy, more heals, more win mindset. Get out of it. Monks should have decent energy management, otherwise, they shouldn't be monking. If you have decent energy management, you aren't dependant on your bigger energy to keep your teammates alive. Yeah, 8 energy can help you fire off that extra WoH, but you're sacrificing 40 health, and that 40 health helps tremendously with keeping you alive. Remember, dead monks don't heal. I would rather be in my high energy set and squeezing out the last of my energy than dead on the groud, not able to do anything.
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May 14, 2008, 02:03 AM // 02:03 | #34 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Well if you think about it in terms of time would you rather spend time healing yourself when you get hurt, rather then using that time to heal your allies? I think Health is more important but there is a limit...
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May 14, 2008, 02:36 AM // 02:36 | #35 |
Krytan Explorer
Join Date: Mar 2008
Profession: W/
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people seem to be forgetting in the whole "higher energy is not e-management' debate that this is for a HERO, and thus incompetent.
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May 14, 2008, 05:01 AM // 05:01 | #36 | |
Lion's Arch Merchant
Join Date: Jun 2007
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May 14, 2008, 05:22 AM // 05:22 | #37 |
Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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How often is your hero going to be at max energy anyway? Likely only at the start of the fight; in prolonged fights, he's going to hover fairly low (he's a hero, he'll spam the hell out of his bar -.-), so that extra 8 energy is not going to do you any good, I think. I would go with the extra health.
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May 14, 2008, 12:43 PM // 12:43 | #38 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Heroes do not manage energy as well as a human, but they do use skills provided to manage their energy. They will still spam spells, but they will use the skills provided to reduce energy cost or regain energy when they can. That is why Power Drain, Leech Signet, etc. are given to Monk heroes. Their AI allows them to interrupt a spell to steal energy. This helps them with energy, but it also helps the team deal with potential damage sources. Glyph of Lesser Energy is also used fairly well by heroes. They may not use it on the expensive spells only, but they will use it, and it will save them some energy. Protective Spirit will still get used as a heal at times, which does not do well for their energy management, but it doesn't mean they can't manage energy. It just isn't done as well as a human.
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