May 10, 2008, 04:30 PM // 16:30 | #1 |
Wilds Pathfinder
Join Date: Jan 2008
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Monk Hero, More Health or More Energy?
I have a monk hero that I plan to use for PvP battles such as Zaishen Elite and Hero Battles. Without any insignias, he has 560 health and 42 energy. Now I can't decide between radiant insignia or survivor insignia to put on him. Everyone says that health is important, but having 8 more energy from radiant insignias will allow for a healing spell that heals a lot more than 40 health gained from the survivor insignias. So which insignia should I use? Thanks in advance.
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May 10, 2008, 04:35 PM // 16:35 | #2 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Use Survivor, and include energy management on the monk bar. Increasing max energy is not energy management.
Last edited by MisterB; May 10, 2008 at 04:53 PM // 16:53.. |
May 10, 2008, 05:11 PM // 17:11 | #3 |
Wilds Pathfinder
Join Date: Jan 2008
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Is 40 more base health really worth more than a heal of more than 150 health? I do have energy management, that's not the issue I'm talking about. I just wanna know which one is worth more.
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May 10, 2008, 05:42 PM // 17:42 | #4 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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For PvP, you would do better with Survivor or Blessed (if the build being used uses enchantments like Healer's Boon, Blessed Aura, etc.). More energy is not bad, but it is not the best option. Zaishen has opponents that use armor ignoring damage, so Survivor would be better. If 8 energy makes a difference in the build, there are other problems you need to address.
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May 10, 2008, 05:49 PM // 17:49 | #5 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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I also lean toward extra health as opposed to extra energy.
It always seems like a waste to me to use Radiants on the head hands & feet anyway. They only add a total of 3 energy (1 each), which should be easy enough to ignore with energy management/regen. Some of my heroes use Survivors on the head, hands, & feet (for +15 health) and Radiants on the chest and legs (for +5 energy) as a compromise. |
May 10, 2008, 07:21 PM // 19:21 | #6 | |||
Wilds Pathfinder
Join Date: Jan 2008
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I'm not trying to be difficult. I just wanna find the best solution based on facts and not peer-pressure. Last edited by Sir Tidus; May 10, 2008 at 07:24 PM // 19:24.. |
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May 10, 2008, 07:42 PM // 19:42 | #7 |
Academy Page
Join Date: Nov 2007
Guild: Demented Lair Dwellers
Profession: Me/Mo
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Adding a lot of health on your monk heroes is always a good thing. The enemy AI always target the person with least armour and health, saving health on your monk will have him/her constantly monkstomped.
I once made the error of adding a superior rune to Dunkoro, thinking that he could manage with the reduced health. He couldn't, and often he'd find himself with more DP than I'd've wanted. |
May 10, 2008, 07:54 PM // 19:54 | #8 |
Grotto Attendant
Join Date: Sep 2006
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Survivor, obviously.
As others mentioned, nrg management > high energy |
May 10, 2008, 08:44 PM // 20:44 | #9 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I will say what the rest are saying survivors and use good weapons,off hands and staff to supplement your energy needs.Forget it heros can only use one use a good staff.
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May 10, 2008, 08:45 PM // 20:45 | #10 | |
Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Last edited by Shaz; May 10, 2008 at 08:49 PM // 20:49.. |
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May 10, 2008, 08:46 PM // 20:46 | #11 | ||
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Now, using Radiant insignias, you end up with 480+30=510 health. That would mean the 530 spike would kill you. Granted, you won't always get hit by 5 at once. However, you won't always be at full health either. Having the extra health means you have more time to provide a heal when spiked. Won't matter if there is 8 energy extra allowing for the use of Infuse, Other, etc. if you aren't alive to have it cast on you. |
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May 10, 2008, 08:52 PM // 20:52 | #12 |
Krytan Explorer
Join Date: Aug 2006
Location: Somewhere
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Survivor > Radiant
The extra energy doesn't matter if you're spiked and dead. |
May 10, 2008, 09:51 PM // 21:51 | #13 | |
Wilds Pathfinder
Join Date: Jan 2008
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Last edited by Sir Tidus; May 10, 2008 at 09:55 PM // 21:55.. |
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May 11, 2008, 01:59 AM // 01:59 | #14 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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The only way you can compare is to make a comparison to when it really matters.
Using Survivor Insignia means you're more likely to be alive when the spike hits, but wanding. Using Radiant means you'll have enough energy to cast ~1 more spell, assuming your energy management let your energy get down that far, but you're also more likely to be dead when that spike hits. When it comes down to it, you want that player to be alive, but contributing less, than one who contributes nothing because they're dead. |
May 12, 2008, 09:40 AM // 09:40 | #15 |
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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If you want an unbiased answer Sir Tydus, instead of shooting down everyone who's trying to give you information why don't you just try out both sets and find out for yourself. If everyone elses opinions are not good enough for you trying them out yourself seems to be the next logical step. It's affordable to buy a set of each...try them both out and that way you can report her and tell US what - in what i'm sure will be your balanced and unbiased expriment - you have managed to come up with...
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May 12, 2008, 09:51 AM // 09:51 | #16 |
Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Monster AI ALWAYS targets the character with the lowest health.
so, all survivor and vigor runes to put your hero in +605hp is the best option. Heros don;t heal well when they are the target of attack themselves, they heal better when they are not being attacked!!! With heros you should put in some energy management and or some type of self survival skills. If you play hero battles you will soon find out that Smoke Powder Defence or Return on your hero monk is better than extra energy. Even Channelling heros use very well.... this helps Unless you run something like Shield of Regen, then stick Glyph of Lesser Energy with it. Or try using Zealous Benediction on yoru monk. They generally use it very well. Sometimes you might want to take out two suviivor insigs and put on 2 radiants on the chest... try and make sure your hero is above 570Hp. Remember... try and use only minor runes on heros... treat them like they are doing pvp. In HA i run on my ele 650Hp with 61 energy on my low set and 630hp with 90 energy on my high set. Last edited by Trinity Fire Angel; May 12, 2008 at 09:55 AM // 09:55.. |
May 12, 2008, 10:01 AM // 10:01 | #17 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Knew it was around here somewhere, this thread contains a fairly lengthy arguement involving Radient, Survivor and Armour-based insignias (etc.). It may help, however there is a bit of name-calling dotted about.
Personally I go with an even split, as I can easily get energy from foci. However I'm now leaning more towards health (yay, I'm getting better at sucking less :3), as it means I get targeted less by monsters (this is on my monks, and applies to heroes). |
May 12, 2008, 10:05 AM // 10:05 | #18 |
Krytan Explorer
Join Date: Apr 2008
Profession: R/
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Despite the risk of receiving another rude retort from the OP, I'll add my 2 cents.
In the opening post, you said having 8 more energy will allow your monk to cast spells which will heal for more than 40 health gained from Survivor Insignia. First of all, that 8 more energy should not be too big of an issue if you're able to put at least some kind of energy management onto your monk. If your current monk set up has no energy management skills, +8 energy would keep your monk casting little bit longer. However, once you acquire adequate energy management on your monk's skill bar, the rate at which your monk runs out of mana eventually should not differ by too much. The thing behind +40 health is that it will give your monk a better chance of survival. The fact that +40 health could determine whether your monk is spamming healing spells on himself or lying on the ground with a dagger sticking out of his nose makes it that much more valuable. Benefits of having more health or armor outweights that of energy by far, as the latter can be compensated for by adequate skill managements. Hope that wasn't too biased for you. If you were hoping for step-by-step analysis of pro's and con's of each, that'd be running out the patience of most posters. Do please try and be nicer to people who take time to reply to your questions that you wanted answered. |
May 12, 2008, 10:12 AM // 10:12 | #19 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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More health. AI gets silly when it's under fire, more health reduces the chance that the enemy AI will target the monk.
You don't want your healers running round like a headless chicken when they should... you know... be healing. |
May 12, 2008, 02:18 PM // 14:18 | #20 | |
Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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