Jun 02, 2008, 01:23 PM // 13:23 | #1 |
Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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Ursan groups questions?
I didn't know where to put this but figured since it was a question, I would put it here.
What are the chances of groups that do DoA/UW/FoW with Ursan getting through it without an AFKer/leecher/rage quiter etc since I imagine if a group had one of them, the group would probably fail? Does the guy who make the group usually pays/brings the scroll for UW/FoW? Are consumables a must or are they optional usually? I feel like trying out an Ursan group sometime just for fun but don't want to waste my time if the chances of actually getting through the entire elite mission is near zero. note: this is not a pro/hate ursan thread so don't even say "ursan rulez" or "Ursan Sucks" since it's been done to death already |
Jun 02, 2008, 02:03 PM // 14:03 | #2 |
Frost Gate Guardian
Join Date: Aug 2007
Location: Castleford, England
Guild: None
Profession: E/
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Basically, Ursan groups can manage as a 5-man team as long as you have a healer and a leader really.
Obviously things go a lot slower and you have to be a lot more careful about your aggro, otherwise your healer will get overwhelmed, but other than that there isn't really much to worry about. Consumables are very helpful when it comes to Ursan, their main benefit is for healers/terra tanks as their faster recharge will directly benefit you in their healing power The chance of a full Ursan group with 2 healers and consumables getting through an elite mission is 90-100% certainty, so long as the players know what they are doing and don't have nubs in. |
Jun 02, 2008, 02:22 PM // 14:22 | #3 |
Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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You allude to a point and a pet peeve that I have found when doing UW/FoW in an Ursan group. Some people always bring consumables and some people never bring consumables. The ones that don't always have a lame excuse. Personally, if you are doing these elite missions, in HM especially, you should only join a group if you have a conset with you and you are willing to use them. Then, there is a jockeying for position as to when to use your conset. I, for one, hate being the first because too many times, people drop out within the first 30 minutes, basically wasting my conset. When you join a PUG, you have no idea what you are getting. The aborted mission percentage in FoW is small, maybe 10%. In my experience, though, the aborted mission percentage in UW is over 50%. I don't know whether that is the Norm or just bad luck.
Btw, nub is the size of ones brain. Noob is short for Newbie. |
Jun 02, 2008, 02:24 PM // 14:24 | #4 | |||||
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Jun 02, 2008, 02:35 PM // 14:35 | #5 |
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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On Cons: A must. Makes everything a lot easier, and gives some room for mistakes. Most of the time, no-one wants to pay for them though. You are lucky if ANY of the other 7 bring their own set.
There are always possibilities of people leeching, but on a 1hr run like FoW, I've never seen. Leavers is another issue, but you would still be able to clear the area, if the leaver wasn't a key character. However, when you want to join an Ursan team just for 'fun', please don't. Those players you are partying with want to clear that particular area. They are counting on you to do your job, and although it's a very, very easy job, you can easily screw up for the rest of the party if you don't pay attention to the more experienced persons. |
Jun 02, 2008, 02:46 PM // 14:46 | #6 |
Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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I do have to ask this, why does everyone want HB monks? I have never seen anyone wanting HB monks except in the elite missions outposts
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Jun 02, 2008, 02:53 PM // 14:53 | #7 |
Krytan Explorer
Join Date: May 2008
Location: england
Profession: Mo/
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dont no why its just HB but i play it, all u have to do is have HB up all the time spam heal party and seed that's it i spose its for the quick skill regen u get with HB
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Jun 02, 2008, 02:58 PM // 14:58 | #8 | |
Krytan Explorer
Join Date: Oct 2005
Location: Marquette MI
Guild: Elite Lan Gamer
Profession: E/Me
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How do you learn Ursan if you don't join a group and play as Ursan? I'm an excellent balanced player and when someone joins my group, I try and explain the new persons role to them so we can get through the mission. When you join an Ursan group, be prepared to have very unpleasant abuse heaped on you, if you are unfortunate to have not done Ursan and, therefore, might not know exactly what to do. This was my experience. However, Ursan is not one of your more skilled builds to use, so, learning to be a good Ursan only takes one or two runs. So, please do Ursan, especially, for the fun of it. |
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Jun 02, 2008, 02:58 PM // 14:58 | #9 |
Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
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It's good because using the HB + GoLE + Heal Party combo, you heal all the party for a LOT at a pretty cheap cost. And you can't beat 50% faster casting and 50% more healing.
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Jun 02, 2008, 03:02 PM // 15:02 | #10 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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It's the same thing as the people who insist that you "must" have an orders necro to do the Tombs. |
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Jun 02, 2008, 03:05 PM // 15:05 | #11 |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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1. I don't know the exact odds, but I do see a lot of leechers in UW/FOW, not so much in DOA. A group can survive 1 or 2 leechers/quitters. It's the noobs that run in and aggro everything that destroy a group.
2. Entry fees are chump change now. Usually not a big deal to most groups. 3. Ahhh consumables. This is my personal pet peeve. I hate 'em and if it was up to me, I'd never use them. I hate how they have become required for pugging everything in GW now. Consets are expensive and 1 or 2 folks are required to eat the cost for the whole group. I wouldn't mind it as much if groups would agree to split the cost of the cons, but it seems that rarely happens. I also agree with Clayman. I never want to be the first person to use a conset. I tried to do UW 3 times this past weekend and all 3 times the group failed. - First attempt: Monk's mommy tells him to get off computer. Monk leaves. 3 others soon follow. - Second attempt. Looking good. We complete all the labyrinth and vale quests. Clear the ice wastes and move onto the 4 horseman. Terra Tank on 1 side and the rest of us on the other. Terra does great, but 2 Ursans on our side overaggro and immediately die. The rest of us are overwhelmed and reaper dies. - Third attempt. Nice start. We clear the chamber and Terra tank leaves to do his thing. We activate the reaper and clear vale area. Someone on our team teleports the team from Vale back to labyrinth thus dragging back the Terra Tank who was clearing the ice wastes. Terra throws a hissy fit, takes the unwanted guest quest and leaves. All 3 times, the first person to use cons was out the cost of his cons for nothing. I think the cost of the 1st conset should be shared by the whole team or the team should agree to roll for 1st set. |
Jun 02, 2008, 03:09 PM // 15:09 | #12 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Since I don't usually so Ursan, and haven't done Ursan with a PUG - what is a Conset -what consumables make up a "set"?
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Jun 02, 2008, 03:13 PM // 15:13 | #13 |
Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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A conset is 3 consumables.
Essence of Celerity (crafted in Rata Sum) Grail of Might (crafted in Gunnar's Hold) Armor of Salvation (crafted in Central Transfer Chamber) I may have the craft sites mixed up. It costs 750gold, 100 iron, 100 glittering dust, 50 feathers, 50 bones and 3 skill points to craft a set. Cost is about 5-6k if you have to buy all materials from the material trader. Players generally sell a set for 7k to others. Edit: hang on. Can someone verify my material totals? I don't have access to wiki atm. I may have multiplied them by 10. I remember writing down the totals for 10 sets at one point. Last edited by TheRaven; Jun 02, 2008 at 03:16 PM // 15:16.. |
Jun 02, 2008, 03:16 PM // 15:16 | #14 | |
Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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Quote:
and yes, this is a game, if this game becomes not fun, I usually turn it off and watch something on comp to relax ^_^ it's just a game, that is what I try to tell myself (mainly during the times when I end up dieing/wasting money on solo UW runs wherre I get nothing good then die) |
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