Jun 16, 2008, 05:32 AM // 05:32 | #1 |
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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A/E or E/A
which would be better for farming?
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Jun 16, 2008, 05:41 AM // 05:41 | #2 |
Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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At the current state of the game, A/E is more flexible, i.e., can farm more areas.
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Jun 16, 2008, 06:18 AM // 06:18 | #3 |
Krytan Explorer
Join Date: May 2006
Location: Croatia
Guild: Precko Boys [PREX]
Profession: W/
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If only for farming, A/E. I have both, and i farm with both. A/E is more flexible when it comes to killing skills.
E/x however is more interesting to use and more usefull in general gameplay |
Jun 16, 2008, 08:43 AM // 08:43 | #4 |
Krytan Explorer
Join Date: Nov 2006
Guild: =VX9=
Profession: N/Mo
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i have both and use both for farming, A/E is def. more practical, although ele's do have their uses.
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Jun 16, 2008, 09:04 AM // 09:04 | #5 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: On A Chair
Guild: Rise Of Corruption
Profession: Mo/
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i use both, a/e mainly for chaos planes and green farming etc.
but i use e/x cos that can do loads, glacial stones, raptors etc. both have there uses and perks. |
Jun 16, 2008, 09:30 AM // 09:30 | #6 |
Lion's Arch Merchant
Join Date: Nov 2006
Location: Earth?
Guild: None
Profession: E/
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Trying to run the perma SF with an Elementalist is risky. At 12 stat Shadow the longest length you'll get is 25 seconds (30s with 20% Ench mod), your recharge allows for 53% (a tiny bit under 30s). You have less than a second between SF ending, and the next cast completion to survive...with 47 life after the SF ends...those odds are extremely low.
With the Assassin, you have full invulnerability (aside from touch/AoE) at all times because of the 2 second overlap (at 16 stat Shadow; 32 seconds duration/38.4s with +20% Ench mod, with a tiny bit under 30s recharge), so have ample time to make your next cast sequence before SF runs out. This is just Shadow Form stats though. E/A is capable of farming a lot of areas as well. But if you're going for ecto...stick with the A/E. Last edited by Brimstonez; Jun 16, 2008 at 09:46 AM // 09:46.. |
Jun 16, 2008, 12:15 PM // 12:15 | #7 |
Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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Ele for sliver armor obs. flesh stuff, Sin for perma shadow form stuff.
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Jun 16, 2008, 12:40 PM // 12:40 | #8 |
Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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A/E will get you the most money farming chaos plains, but is mind numingly boring.
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Jun 16, 2008, 02:51 PM // 14:51 | #9 |
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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ok wait your all like A/E for farming, but sin's don't get much Energy, so the reson i wanted E/A was for the energy.....no?
I was thinking, more energy, more use of sin attacks, because using a combo of dual->lead->off hand. takes all the sins mana (but does a majour attack if done right), and thus the sin cant do it again right off the bat, so my theory is, more energy more attack oppertunitys |
Jun 16, 2008, 03:06 PM // 15:06 | #10 | |
Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Jun 16, 2008, 03:10 PM // 15:10 | #11 |
Frost Gate Guardian
Join Date: Mar 2008
Profession: W/
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It is all down to personal preference, as ele can get 16 fire magic they can do more damage but can't get an infinite SF (without cons).
Sins can keep it up indefinately and still do enough damage to kill things quite quickly, to start with i would go with a sin as it is easier. |
Jun 16, 2008, 03:14 PM // 15:14 | #12 | |
Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
If you are hoping to use Perma-[[Shadow form], then remember that Perma-SF Dagger sins are slow no matter what, because every 30 seconds, you have 10 seconds of auto-attack because of [[Dark Paradox]. Also, as mentioned, E/A cannot use Shadow Arts runes, so are very time-tight. They also do not have critical strikes, which can add a LOT of energy for a normally low-energy Sin. Zealous Daggers + 13 CS + [[Critical Eye] == +5 energy per critical. Bring along [[Critical Strike] as your dual (I know, the mantra is [[Death Blossom] == god, but hear me out), then every 2-3 attacks (depending on your chain) gets you +14e. Also, depending on what you're fighting, AoE damage can be bad (Getting hit with one [[Fear me!] is not nearly as bad as getting hit with 5). Also, given the downtime from DP, you want your chain to be as fast as possible, IMO. I've found that [[Repeating Strike] is underrated in situations like these, especially if you're using Critical strike as it has a higher recharge. You can keep spamming RS until Critical is recharged (shouldn't take more than 2 or 3 strikes, and then get all of the energy back by hitting with CS). If you are coming up on your SF recharge, of course, you can just use one Repeating and autoattack until CS is up, since you'll likely need the energy for your SF chain. YMMV, of course. My mantra is that success > speed when it comes to farming (within reason). I'll take the 10 minute run over the 7 minute run if I have more survival chance. I've been working on this build in tombs. Still a little rough (haven't gotten the attrib spread perfect yet, but it's a WIP) but it might give you some ideas. [Glyph of Swiftness][Deadly Paradox][Shadow Form][Critical Eye][Unsuspecting Strike][Repeating Strike][Critical Strike][Critical Agility] I like to apply Critical Eye right after Shadow form so it gets covered by DP and makes it usually up. Crit Agility, of course, takes care of itself. Last edited by Targren; Jun 16, 2008 at 03:23 PM // 15:23.. |
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Jun 16, 2008, 04:29 PM // 16:29 | #13 | |
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Quote:
now in the skill build above should it not go, dual, offhand lead? (i may have the order wrong for the combo) for effective damage? |
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Jun 16, 2008, 04:35 PM // 16:35 | #14 | |
Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Jun 16, 2008, 04:50 PM // 16:50 | #15 |
Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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A/E definitely, perma[shadow form] ftw.
Very dull, but can pull in over 40k in an hour. |
Jun 16, 2008, 04:53 PM // 16:53 | #16 |
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Hmm true. I might have it wrong. probably do. LOL
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Jun 16, 2008, 05:00 PM // 17:00 | #17 | |
Ascalonian Squire
Join Date: Jul 2006
Guild: Dont Leave A Message After The [Beep]
Profession: Mo/Me
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Jun 16, 2008, 05:09 PM // 17:09 | #18 | |
Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
#include facepalm.jpg Thus the danger of Theorycraft. [Unsuspecting Strike][Wild Strike][Repeating Strike][Critical Strike] Might lose DB, but as I mentioned, there are reasons I dont like it for farming. I'd love a better opener than Unsuspecting, honestly. 10e is a bit much. Only one that is faster, though is [[Jagged Strike], which ranges from barely useful to utterly worthless. at 5e 1r, though, might be worth it just to launch the chain... |
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Jun 16, 2008, 05:10 PM // 17:10 | #19 |
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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thats exsactly what i was speaking about
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Jun 16, 2008, 05:13 PM // 17:13 | #20 | |
Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Hey, it was free advice, and worth every penny of it. |
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