Jun 29, 2008, 08:46 AM // 08:46 | #1 |
Wilds Pathfinder
Join Date: Jan 2007
Location: Arad, Romania
Guild: The Arctic Marauders [TAM] - now recruiting!
Profession: R/
|
Req influence on AL / damage?
It's obvious that in order to get the full advantage of an item (shield, weapon, focus) you have to meet that item's requirement.
But I want more detail than that. Say for a r10 bow, with only 9 Marksmanship, what would the damage be? If you meet the req the damage is 15-28. Same for foci and shields. Foci are something fairly easy to test (simply equip and look at the energy) but I'm still curious. |
Jun 29, 2008, 08:53 AM // 08:53 | #2 |
Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
|
I'm not sure if I'm right but I thought it was something like the following:
If you don't meet the requirement of the weapon, you get the dmg of a starter weapon. With shields I believe your stats get halfed. So instead of 16AL you get 9AL. For Focus the same: Instead of 12energy, you get 6energy. Note: Modifiers and upgrades don't get affected by requirement. So HCT20% or 15^50 remains the same as normal. |
Jun 29, 2008, 10:04 AM // 10:04 | #3 | |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
|
Quote:
To get stated weapon damage (15 - 28 for example) you must have 12 in the required attribute (13 if req 13), even if weapon req is less than 12. req 9 bow 15 - 28 at 12 bowmastery = 15-28 dmg req 10 bow 15 - 28 at 12 bowmastery = 15-28 dmg req 11 bow 15 - 28 at 12 bowmastery = 15-28 dmg req 12 bow 15 - 28 at 12 bowmastery = 15-28 dmg req 13 bow 15 - 28 at 12 bowmastery = starter bow dmg req 13 bow 15 - 28 at 13 bowmastery = slightly over 15-28 dmg req 9 bow 15 - 28 at 9 bowmastery = somewhat less than 15-28 dmg req 12 bow 15 -28 at 11 bowmastery = starter bow dmg Last edited by N E D M; Jun 29, 2008 at 10:06 AM // 10:06.. |
|
Jun 29, 2008, 12:02 PM // 12:02 | #4 |
Banned
Join Date: Sep 2007
Location: Undercity
Guild: 泰瑞亚联盟
Profession: E/
|
i believe i've seen this where:
if you don't meet the requirement, the stats(damage,energy or armor) gets halfed for a gold/purple/blue/white items, but it's starter stats for green/collector items either way you get full benefit from the mods on it |
Jun 29, 2008, 01:14 PM // 13:14 | #5 | |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
|
Quote:
|
|
Jun 29, 2008, 01:25 PM // 13:25 | #6 | |
Desert Nomad
Join Date: Jan 2007
Profession: R/
|
Quote:
Technically if you could find a req 1 max weapon, it would do max damage with 1 weapon mastery. But the catch is you would only be able to do it to someone with an armor of 5. To deal full damage to someone with 60 armor, you need to have 12 mastery and meet the req for your weapon. For those wanting the short explanation: The more weapon ranks you have, the more armor is negated on the enemy in the calculations. Unlike sundering, its a flat number decrease and not a percent, don't get them confused. Last edited by The Meth; Jun 29, 2008 at 01:28 PM // 13:28.. |
|
Jun 29, 2008, 02:40 PM // 14:40 | #7 |
Frost Gate Guardian
Join Date: Jan 2006
Guild: COL
|
It hurts not to meet the right req.
|
Jun 29, 2008, 10:56 PM // 22:56 | #8 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Basically when it comes to weapons if your build is damage based then you should have 14 or higher in that attribute, generally 12 +1(helm) +1(minor rune)
If your build is not based on weapon damage(pets/traps/conditions/ect...) then you should at least meet the requirement of the weapon. |
Jun 30, 2008, 12:37 AM // 00:37 | #9 | |
Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
|
Quote:
|
|
Jun 30, 2008, 02:20 AM // 02:20 | #10 |
Furnace Stoker
Join Date: Apr 2005
|
For determining damage output for weapons at different attribute values (as long as you meet the req) I recommend this calculator:
http://www.guildwarsguru.com/calcula...uru_weapon.php example: req 9 bow 15 - 28 at 9 bowmastery = 11.57-21.59 dmg (significantly less than 15-28) req 9 bow 15 - 28 at 12 bowmastery = 15-28 dmg req 12 bow 15 - 28 at 12 bowmastery = 15-28 dmg req 12 bow 15 - 28 at 13 bowmastery = 15.53-28.99 dmg If you don't meet the req. you will deal pathetic dmg of a starter weapon, but that's still affected by your attribute - you will deal slightly more at higher attribute, but difference is almost unnoticable. If you don't meet the req of a Shield you will only get 8 base armor. If you don't meet the req of a Focus you will only get +3 energy (for all collector/crafted/quest rewards/greens/pvp foci) or +6 energy (for all randomly generated dropped foci white/blue/purple/gold) |
Jun 30, 2008, 04:32 AM // 04:32 | #11 | |
Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
|
Quote:
|
|
Jun 30, 2008, 12:00 PM // 12:00 | #12 | |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
|
Quote:
|
|
Jul 01, 2008, 07:17 AM // 07:17 | #13 |
Academy Page
Join Date: Jun 2005
|
are wintergreen spears an exception? even with no requirement, the damage is starter item. there were posts that requirement had almost nothing to do with damage at all, regardless of what it was. does anyone actually know how it works?
|
Jul 01, 2008, 11:51 AM // 11:51 | #14 | |
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
|
Quote:
If you invest no attribute points in weapon mastery, you will do next to zero damage. Req is irrelevant. |
|
Jul 01, 2008, 12:49 PM // 12:49 | #15 |
Academy Page
Join Date: Jun 2005
|
it's rather trivial to determine the difference between 0 investment and full investment. the question, of course, is determining maximum efficiency with respect to weapon requirement. the thread does not contain anything worthwhile in that respect. if it's obvious to you, please let us know what the damage function is.
|
Jul 01, 2008, 01:03 PM // 13:03 | #16 | |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Quote:
If the weapon requirement is not met then you will deal starter weapon damage. These are 2 seperate things that generaly do not overlap save with Req13 weapons. |
|
All times are GMT. The time now is 05:56 PM // 17:56.
|