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Old Jul 12, 2008, 07:21 PM // 19:21   #1
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I have 2 questions about sf
1. Why ANET destroy that skill ?
End effect: lose all but 5...41...50 Health. This isnt to mutch for them ?
2.Is there chance that they will make it normal agin with out that
F*****G -50 % dmg ?
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Old Jul 12, 2008, 07:23 PM // 19:23   #2
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End effect: lose all but 5...41...50 Health. This isnt to mutch for them ?
people keep it up permantly meaning you dont lose any health so no, its not enough
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Old Jul 12, 2008, 07:24 PM // 19:24   #3
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1. because farming was very easy with it the way it was
-and the end effect only happens when the skill ends.. but when you have a 38 second duration and a 30 second recharge.. it never ends
2. they are still exploring options on other ways to treat sf
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Old Jul 12, 2008, 07:27 PM // 19:27   #4
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1: after half a minute of invincibility it's kinda normal to do that
2: so what it's still godmode

stop QQ
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Old Jul 12, 2008, 07:27 PM // 19:27   #5
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SF nerf was because of the complaining from the old veterans who invested hours of their time to obtain many ectos. Its fair Imho to both sides since SF isn't completely useless and could still be subject to change.
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Old Jul 12, 2008, 07:33 PM // 19:33   #6
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It should never have been allowed in the first place to be kept up so easily. All I can say is, it's about damn time.
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Old Jul 12, 2008, 07:35 PM // 19:35   #7
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But still...how isnt it fair that it got "destroyed" ....a person can cast sf and go around killing everyone. While they cant attack that person. If it didnt get nerfed maybe everyone could do that and there would be no point.
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Old Jul 12, 2008, 07:44 PM // 19:44   #8
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Quote:
Originally Posted by Swayj1020
But still...how isnt it fair that it got "destroyed" ....a person can cast sf and go around killing everyone. While they cant attack that person. If it didnt get nerfed maybe everyone could do that and there would be no point.
Go around killing everyone you say? I guess everyone keeps forgetting about touch skills :/ And of course the now famous [signet of disenchantment]
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Old Jul 12, 2008, 08:49 PM // 20:49   #9
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Quote:
Originally Posted by KoToMi
I have 2 questions about sf
1. Why ANET destroy that skill ?
End effect: lose all but 5...41...50 Health. This isnt to mutch for them ?
2.Is there chance that they will make it normal agin with out that
F*****G -50 % dmg ?
Because you can obtain it constantly.
QQ moar.
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Old Jul 12, 2008, 09:15 PM // 21:15   #10
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Damn, i hate the Shadow Form nerf. Underworld was enough, but going to the extent of nerfing Shadow Form is too much, that wasn't really necessary.

If they continue to nerf it even further (they are STILL keeping an eye on this skill after severely nerfing it, honestly, WTF?), I'm going to hold a second protest. Why do they have to nerf Shadow Form, but not Ursan, which is also considered to be "overpowered?"
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Old Jul 12, 2008, 09:24 PM // 21:24   #11
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Quote:
Originally Posted by Dark Paladin X
Damn, i hate the Shadow Form nerf. Underworld was enough, but going to the extent of nerfing Shadow Form is too much, that wasn't really necessary.

If they continue to nerf it even further (they are STILL keeping an eye on this skill after severely nerfing it, honestly, WTF?), I'm going to hold a second protest. Why do they have to nerf Shadow Form, but not Ursan, which is also considered to be "overpowered?"
Yeah but a lot of people bitch about how everything is overpowered. Let's nerf PS so no more 55, let's nerf spirit bond so no more 600. Let's increase upkeep costs of bonds so no more smiter. Let's remove leadership, soul reaping, estorage, mysticism and all the primaries because they're sooo overpowered. People are bitching about team builds as much as they are solo builds, and that's what's really annoying.

Face it, everyone has at least one skill that they think is overpowered, and if each of those skills were "balanced by A-net," GW would end up failing as an MMORPG. And the QQing isn't helping either...
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Old Jul 12, 2008, 09:25 PM // 21:25   #12
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Actually...they're probably going to nerf Ursan too. Saw it in the Dev Notes. Which, IMO, is way over due.
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Old Jul 12, 2008, 09:40 PM // 21:40   #13
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SF needs to be disabled for 60 seconds after casting. I'd lol pretty hard while clapping at the sheer brilliantness of it all.
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Old Jul 12, 2008, 09:58 PM // 21:58   #14
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Quote:
Originally Posted by Kawil
Actually...they're probably going to nerf Ursan too. Saw it in the Dev Notes. Which, IMO, is way over due.
Ursan think is something that is a little more in the gray area then SF. Why? SF was easily to solo and you could easily farm for a lot of ectos in just a few minutes. In contrast, in ursan, you have to actually spam to make an actual group. Yes, not that hard, but still time consuming and boring. i really would rather hove ursan groups stay, which i hope and believe they will. Besides what i said, the economics would boom in the ecto market due to hysteria that there would no more be any farming of ectos, a fallacy, but like in the SF buff, capable of scaring a lot of people into buying rapidly and upping the price of the ecto market, which would be bad since now everything would be way overpriced ...
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Old Jul 12, 2008, 10:12 PM // 22:12   #15
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I agree with ya Dante, I don't want Ursan to go away. I just want to make it able to be stripped off or something. Stance or whatever. However, when I'm doing a mission like Ice Caves or something, I don't want Ursan in my group. I mean do you really need it there? Like I said though, I don't want it gone just manageable.
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Old Jul 12, 2008, 10:22 PM // 22:22   #16
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Original question answered, if you want to talk about nerfs go somewhere else. Closed.
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