Aug 27, 2008, 07:43 AM // 07:43 | #1 |
Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Protective Bond Missing Upkeep Info
I was playing around with a build. I thought. Hey, What is I go Sig mes with protective bond on everyone. Well, of course when you lose all energy the next time the person is hit you lose the enchant. But its weird, that it doesn't tell you the enchant is "Forced" to be removed. When it can't keep the upkeep of something the game tells you (You can't maintain the energy cost). So why can't it tell you it can't maintain the energy cost when it is removed? It's basically the same thing. Except it takes energy in a bundle. Whats up with that?
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Aug 27, 2008, 12:29 PM // 12:29 | #2 |
Frost Gate Guardian
Join Date: Sep 2007
Profession: W/
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The programmers probably never input a error message when this happend, and its quite useless at that, you can easily see when you're nrg is 0. The description says ends if the user has 0 nrg. And upkeep cost is that it takes 1 nrg reg pipe to maintain, you had enough pipes to maintain it but the enchant dissappeared because you didn't have enough nrg. A dervish faithful intervention doesn't say when it ends aswell as illusion of weakness.
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Aug 27, 2008, 01:11 PM // 13:11 | #3 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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That's the way the game works. If you have a problem with it, make a suggestion in the suggestion forum. Closed.
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