Sep 02, 2008, 09:20 PM // 21:20 | #1 |
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
|
CoF runs?
I don't really understand them, everytime I get into a run I say "How does this work" they kick me. So I'm asking you guys and hoping you will answer this question.
Do I need any special skills? Do I follow the person who's running? Also some other basic info would be nice. EDIT: And oh BTW I'm a ranger |
Sep 02, 2008, 09:22 PM // 21:22 | #2 |
Ascalonian Squire
Join Date: Dec 2007
Location: Misery
Guild: Penguins and Eskimos (Brrr)
|
You pretty much do nothing. You stay with the smiter (Mo/N). Other than that just pick up your stuff as you go... Just stay back aways during fights.
|
Sep 02, 2008, 09:24 PM // 21:24 | #3 |
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
|
I also see "Bring Heals" sometimes..does that mean go /mo always? Or would troll unguent be enough?
|
Sep 02, 2008, 09:25 PM // 21:25 | #4 |
Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
|
A 600 runs this with a smiter hero/person.
He aggroes and kills stuff while you sit back, out of aggro range. Just stay near the smiter(mostly the 2nd party member, a mo/n). When the mob is killed you can get your drops and the 600 monk will continue. He will kill all the way up to the end boss. When you reach the end boss he will ask for everyone to pay. (2k usually). Once everyone paid, he kills the boss and you can get the chest + quest reward back in town(1.5k). Most runners will ask you to bring some heals(go /mo for word of healing, kiss, whatever..) to keep the smiter alive and light of deldrimor for hidden treasures(these can make the run very worthwhile). EDIT:Thanks for correcting me Taisayacho/smoochie, it's light of deldrimor ofcourse, not deliverance. Last edited by Squishy ftw; Sep 02, 2008 at 09:41 PM // 21:41.. |
Sep 02, 2008, 09:35 PM // 21:35 | #5 |
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
|
Would Healing Hands work :P?
|
Sep 02, 2008, 10:30 PM // 22:30 | #6 |
Pre-Searing Cadet
Join Date: Apr 2008
Profession: N/Mo
|
what ever you want to take as a heal is fine, doesnt really matter others will have heals too and you only have to heal the smiter for a small part of the run.
|
Sep 02, 2008, 10:50 PM // 22:50 | #7 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Staring At my computer
Guild: Knights an Heroes
Profession: Mo/
|
PM me ingame and I will take you on one and answer any question you have.
IGN - Faith Pilearstad |
Sep 03, 2008, 12:08 AM // 00:08 | #8 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
It can also help to bring a hard rez. Things go wrong even for pro rushers and being able to rez the smiter can mean not restarting the dungeon.
It can also help when idiots want to "help" the 600 monk and end up dying.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 03, 2008, 12:21 AM // 00:21 | #9 |
Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
|
- Stay near smiter or ogden. Ogden is a smiter if the runner brings him.
- Bring heals means bring monk heals to heal the smiter/ogden with. Reversal of Damage will cause his health to drop some, so the party members standing around need to heal him. - Bring LoD means bring the skill "Light of Deldrimore" which allows hidden treasures to be discovered. - 2k @ Murakai means you pay 2k before the runner pulls any of the mobs in the final room. - Bringing a rez is a great help. The most prefered is [Unyielding Aura] because if the runner (600) dies, you just stop maintaining it and the runner will be rezzed at your position. The old description of the skill, when you hover over the icon, is incorrect now and needs to be updated. - CoF has 3 floors. So the run can take anywhere from 45 minutes to an hour. - Lol if you get 2 mauls as your chest drops. Two greens is bad enough, but it's really bad if you get 2 Murakai's Mauls. and I'll repeat this again:
that's about all the info I can think of. |
Sep 03, 2008, 03:15 AM // 03:15 | #10 |
Forge Runner
Join Date: Sep 2006
Location: AZ
|
I am assuming that you have HM open already as the CoF runs are in HM.
Stay with the smiter/ogden. Keep the runner out of your aggro bubble. Do not run to pick up drops until the runner is a good distance from your drops. Always listen to the runner. When in doubt, stay with the people standing around. These are very good rules which unfortunately many cannot seem to follow. You will not need any primary skills, so going/Mo and maxing the healing attribute will help the smiter. After a couple of runs you will soon get the hang of it and become a pro leecher ^.^ ;P |
Sep 03, 2008, 08:32 PM // 20:32 | #11 |
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
|
Just did my first run...1 sucky gold and 1 green maul :/
Worst run ever :P |
Sep 03, 2008, 08:36 PM // 20:36 | #12 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
People don't do the dungeon runs for the drops, but for the rank points. With the runs, those dungeons are overfarmed and the greens are worth 1-3k.
With CoF, the quest reward gives you 1.5k and the drops make up the difference, making no cost for the run.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
All times are GMT. The time now is 04:35 PM // 16:35.
|