Sep 13, 2008, 09:42 PM // 21:42 | #41 | |
Academy Page
Join Date: Apr 2008
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Sep 13, 2008, 09:56 PM // 21:56 | #42 |
Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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The only difference between any of them is Ogden is a DWARF so disease will not spread to your party if it's only on him.
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Sep 13, 2008, 09:57 PM // 21:57 | #43 |
Ascalonian Squire
Join Date: Sep 2008
Guild: Hey Mallyx [icU]
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He's a henchman... But anyway. Whenever I use heroes I use the same principle for when I create characters: I make my monks small, my warriors big. Who would make a better dervish: MOX or Kahmu? If you don't know the answer... ugh.
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Sep 13, 2008, 10:20 PM // 22:20 | #44 |
Banned
Join Date: Jul 2008
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the only difference i found was dumkuro likes to run into mobs more. (i always have my monks on avoid [they dont get to attack thats my job ^_^])
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Sep 13, 2008, 10:57 PM // 22:57 | #45 |
Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Even 3 years after game release, PuG mentality < mob mentality... Grenth save me...
The only way that one Hero would outperform another Hero is if their attributes are higher due to Profession/Runes. If my Tahl uses a Prot Headpiece, she's going to have better Prots If my Dunk uses a Heal Headpiece, he's going to have better Heals That's IT. As long as the Heroes are runed/sigged the same, with the same skillbar and the same attribute spread, the only way they don't perform the same is because the player bringing the Hero has them set on Attack / Guard / Avoid, or if they are using a weapon set that doesn't complement their attributes and skillbar. PERIOD. End of discussion. As far as my personal preference, I like a varied party. After playing with very few non-human choices for henchman (Talon Silverwing and the Wallows in Factions being exceptions), I like having a Dwarf, Asura, Centaur, Norn, and Charr in my party if possible. It breaks up the tedium that is the Human restriction in the game. |
Sep 14, 2008, 02:46 PM // 14:46 | #46 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Actually, no one, except the GW programmers, knows if there are real AI differences between the heroes and until/unless they state that there is or is not, we can't be sure.
But my vote is for - no, there's no difference between Dunkoro and Tahlkora - but, on the other hand, why couldn't there be? Last edited by Quaker; Sep 14, 2008 at 02:53 PM // 14:53.. |
Sep 14, 2008, 02:55 PM // 14:55 | #47 |
Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Dunkoro V Tahlkora
My vote goes to Ogden he beats them both |
Sep 14, 2008, 02:55 PM // 14:55 | #48 | |
Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Sep 14, 2008, 02:58 PM // 14:58 | #49 |
Emo Goth Italics
Join Date: Sep 2006
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^
Paedophile* Tahlkora, I like girls. |
Sep 27, 2008, 04:35 PM // 16:35 | #50 |
Frost Gate Guardian
Join Date: Sep 2008
Location: Sephirot - Keter
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The only thing I have seen is Dunk has a tendency to not heal himself and die when he was my primary healer when i first got him in NF. But that could just be a constant random fluk. And he all out spams Mark of Protection in a Prot or Prot/Smite build. But that is probbaly due to scripting to use elites. Personaly I prefer Talkora. That is what it boils down to, preference. I ususaly don't offer to take my heros unless no one else has them, too many people only want to see certain skills on a skill bar...being their style of play not your own. If they don't like your hero you dont have to bring it, simple.
We're here to play and have fun not argue with annoying peple about hero's. |
Sep 27, 2008, 11:38 PM // 23:38 | #51 |
Frost Gate Guardian
Join Date: Dec 2007
Guild: Just For Fun
Profession: N/Rt
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dunks ftl
tahl ftw |
Sep 28, 2008, 07:52 AM // 07:52 | #52 |
Elite Guru
Join Date: Jan 2008
Location: UK
Guild: Angels of KaoS [KaoS]
Profession: R/
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Whilst I tend to agree with most that the Hero AI is the same - it seems that the programmers have some leeway for adding 'character' to each Hero by tweaking some parameters e.g aggressiveness/passiveness, range to attack, when to heal and so on.
I have Tahlkora and Dunkoro set up with the same skill set, runes and weapons - to heal, as I use a MM mainly when alone (my friend has a Sabway team which we use otherwise). What I have noticed is that Dunkoro seems to need more prodding to do his 'job' sometimes - otherwise he spends his time fighting (which is the basis of his 'story' in Nightfall) and so can see some party members die while he stands looking on. Tahlkora, on the other hand seems to be quite content to heal all she can regardless of what's happening around her. For this reason, she gets a space in my party most of the time because I 'trust' her more (weird -trusting an AI) and Dunkoro only gets a space when he's required. |
Sep 28, 2008, 03:43 PM // 15:43 | #53 |
~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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Apart from the fact that heroes AI seems to blow a fuse every now and then and do something silly you didn't order them to do, I can't say I've ever noticed any difference in how two heroes with the same bar behaves.
Logic seems to dictate that if Anet actually had gone through the trouble of giving them different personalities reflected in their performance, they would have mentioned that fact in their advertising: "AI controlled heroes you can customize. They will all behave differently according to their unique personal nature when not given direct commands". |
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