Oct 25, 2008, 11:29 PM // 23:29 | #1 |
Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Druids Isle (Ganking)
One thing i really wonder on Druids, is that when your the Away team you cant kill the Bodyguard from a "safe" place, like u can if you are the Home Team wouldnt this be quite unfair? I think it is, atleast - might be me maybe there is a "safe" spot for the away team i tried all the places on that hill all obstructed on bodyguard? All in all my question is , is it possible to kill / hit the bodyguard from the "safe" zone whit a flatbow for the Away team?
http://s48.photobucket.com/albums/f2...idhomebase.jpg Here im ganking as the away team, i cant hit the Bodygaurd http://s48.photobucket.com/albums/f2...idawaybase.jpg Home team ganking from Safeplace can hit the BG and all the archers + hiding from the one archer. Probably move to GvG forum Last edited by Massive Impulsa; Oct 27, 2008 at 07:22 PM // 19:22.. |
Oct 26, 2008, 02:39 AM // 02:39 | #2 |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Meh. That's not exactly game breaking but it probably should be looked at.
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Oct 26, 2008, 05:07 PM // 17:07 | #3 |
Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Well when the Bodyguard protects 25% dmg , it get quite much overall if you have two ranger ganking like in the finale lie vs sup, altough sup won but they needed too do like 25% extra damage :/ needs to be fixed!
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Oct 27, 2008, 03:58 PM // 15:58 | #4 |
Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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BUMP^^ - any other comments, or anyone know if its possible to kill the bodyguard for the home team?
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Oct 30, 2008, 05:13 PM // 17:13 | #5 |
Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Bump -- ANY ADMIN PLEASE REMOVE TO GVG FORUM
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Oct 30, 2008, 06:33 PM // 18:33 | #6 |
Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Its been like that since forever and yeah it does give you a big advantage if the game is heading for 28 minutes as you will get more damage on the lord as you're higher up and also the fact that you can avoid killing alot of npcs before being able to freely attack the lord.
However its not just druids isle and theres a lot of maps where certain sides have advantages on one side that the other side doesn't which is ok for ladder play but not for tournament play. Nothings gonna happen about it now but for GW2 would be nice to see symetrical maps that are fair for both sides. |
Oct 30, 2008, 09:27 PM // 21:27 | #7 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I think this was used in the [Trim] -v- [NOW] match.
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Oct 31, 2008, 02:43 PM // 14:43 | #8 |
Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Yup, thats when i noticed it - altough NOW won but TRIM could get their Bodyguard and when u have that Ranger Turret spamming for 15min ~ , 20% dmg, is gamebreaking..
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Nov 02, 2008, 06:46 PM // 18:46 | #9 |
Furnace Stoker
Join Date: Apr 2005
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There are numberous differences between sides on most gvg maps, more than most people know about. The home team (blue) is in most cases in an advantageous position. It worked for ladder play but it's totally wrong for tournaments. A lot of work to fix them all.
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