Nov 18, 2008, 08:40 PM // 20:40 | #1 |
Ascalonian Squire
Join Date: Nov 2008
Location: Florida
Guild: The Grim Reaperss[TGR]
Profession: R/Me
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W/Mo Or E/Mo? Factions skills only.
Well I've been recently having a tough time deciding between a W/Mo or E/Mo. Good thing about elementalist is that it gets energy storage but downside is its armor defence. Good thing about warrior is its armor but low energy which is needed to use monk skills.
What do you guys think is better when having only factions skills at your disposal & is their ways warriors raise their energy higher then 20? if so please I'd greatly appreciate it if someone told me . I plan on using both accounts for PvE, PvP, & Farming so your suggestion is greatly appreciated ! And only have Factions so limited on skills so wanted to know based on faction skills which is better to get. ~Prowler_Exile |
Nov 18, 2008, 08:56 PM // 20:56 | #2 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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In PvP, the only reason to use a W/Mo is for condition/hex removal. Skills like [holy veil][mend ailment][smite hex] and [remove hex] can help with dealing with Blind, Weakness, Cripple, or hexes that make you miss or take damage. Healing using Monk skills should be left only for PvE farming builds. Even using Monk healing skills on a PvE build designed to work with a team is bad. And of course, a hard rez like [rebirth] or [restore life] can be useful for PvE.
E/Mo is pretty much like a Warrior. However, a support healer could be run, but not useful without Prophecies skills like [ether renewal]. Conditions like Daze will hurt an Ele pretty bad, so removing them is a big help. Same thing for hexes like [Migraine] and [backfire]. Most Ele builds used for farming are E/A or E/Me though, so I'm not sure what skills would be useful on an E/Mo for farming. Healing really isn't the best use for a Monk secondary. |
Nov 18, 2008, 09:14 PM // 21:14 | #3 |
Desert Nomad
Join Date: Sep 2006
Location: Qu??bec
Guild: Legacy of Angels [Halo]
Profession: E/
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What do you prefer to do? Smash faces in or nuke stuff..? Nevermind the monk spells, they are not very good on ele's and warriors.
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Nov 18, 2008, 09:14 PM // 21:14 | #4 |
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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agree'd with the person above,id get prophs and nf asap if i were you,eotn has afew useful skills,but really isnt needed.
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Nov 18, 2008, 09:19 PM // 21:19 | #5 |
Ascalonian Squire
Join Date: Nov 2008
Location: Florida
Guild: The Grim Reaperss[TGR]
Profession: R/Me
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I might go with more W/Mo now since axe mastery seem's to have a bit more adrenaline skills. And I know i should get other games for skills :P was planning on getting nightfall in a few months but wondering if a W/Mo is still an effective farmer with only Faction skills?
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Nov 18, 2008, 09:37 PM // 21:37 | #6 |
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Sadly you cant farm much with only factions,you need all games to do any thing decent.
If you have to farm with one of the two w/mo will be better though,slow..but better then e/mo. |
Nov 18, 2008, 09:53 PM // 21:53 | #7 |
Lion's Arch Merchant
Join Date: Feb 2007
Location: US
Guild: Diversionary Tactics [DT]
Profession: Mo/
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There are plenty of awesome pve skills for an axe warrior in factions. The faction-allegiance skill "Save Yourself!" in particular is pretty broken, and skills like whirling axe and cyclone axe are around to help power that 8 adren every 4-6 seconds.
Warrior is also one of the few classes you can pretty much play with core skills, even in pvp. You need proph most the best elites needed in pvp, but you can still run a sword or axe war with a utility elite and do alright in arenas or AB. You still probably want at least Prophecies and Nightfall though for pvp, if not also EotN (and I'd suggest one of the two at least for pve, because Factions pve is... not so good). Last edited by -Pluto-; Nov 18, 2008 at 09:55 PM // 21:55.. |
Nov 18, 2008, 10:01 PM // 22:01 | #8 |
Ascalonian Squire
Join Date: Nov 2008
Location: Florida
Guild: The Grim Reaperss[TGR]
Profession: R/Me
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alright thanks for all the Help guys I have now decided to go with a W/Mo if you think otherwise then please let me know why and I will listen to your Explanation .
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Nov 18, 2008, 10:28 PM // 22:28 | #9 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Heres a better solution... if u wanna heal... go... monk
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Nov 19, 2008, 12:22 AM // 00:22 | #10 |
Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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COme on.... it shouldnt be a hard choice the classes are hardly similar.
Hit stuff with weapons or use spells. Its your game. Make your choice. |
Nov 19, 2008, 01:24 AM // 01:24 | #11 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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[Triple Chop] and [Whirling Axe] can both serve well for elites, although in PvP you will want [Eviscerate] most of the time which is from Prophecies. If you opt for Sword, which isn't bad with Factions, you have use of [Dragon Slash] which does wonderful for fueling the PvE skill [Save Yourselves!].
If you intend to run PvP often, consider using a secondary like Elementalist for [conjure flame], [conjure frost], or [conjure lightning]. If you had Prophecies, you'd also be interested in using [shock], but [gale] can work almost as well. Other options would be Assassin for shadow step skills like [death's charge] or [dark prison]. Ritualist also can work well for some weapon spells like [wailing weapon], but most would want the Nightfall skills like [death pact signet] and [warmonger's weapon]. There are a TON of options, all depending on what you want to do, how you want to do it, and what games/skills you have access to. |
Nov 19, 2008, 02:19 AM // 02:19 | #12 |
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Without access to all skills, you probably won't be able to do any decent PvP. And I can't think of any good W/Mo or E/Mo PvE builds that uses Factions/Core skills only for general and/or farming.
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Nov 19, 2008, 04:19 AM // 04:19 | #13 |
Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Wammos are basically tanks. EMOs (lmao!) have a capacity to heal a lot often than a monk. Eles can dish out more damage than a warrior ever will, so I guess your best bet is an ele, but given your choice of skill I highly suggest you take time to get all the rest of the games in order to make a formidable character.
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Nov 19, 2008, 06:31 AM // 06:31 | #14 |
Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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Pvp with only Factions is going to be frustrating. You simply don't have a good enough skill set.
That said, your major consideration should be what you like to play. Warrior and elementalist are very very different play styles. With an Ele (low armor) you stand back, do your thing and have a better overall view of the battlefield. A warrior (high armor) is in the thick of things and generaly sees the 'field' on a more limited basis (ducks anticipating a flame). Spend some time looking at skills for both classes. Create one of each and play both for a while to get a feel for each might be a good place to start. Good luck Ant |
Nov 19, 2008, 10:40 AM // 10:40 | #15 |
Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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I was bored, so I wrote up a bunch of stuff.
Note: For easier gameplay, and success in PvP, you will need to purchase all the campaigns (Prophecies, Factions, Nightfall and Eye of the North). I did not pay attention to the fact if the skills are core, Factions, or from an other campaign in the following post. It however still (attempts to) make(s) a point on how these professions play. Elementalists: Elementalists are in general quite versatile. They're equipped for high personal or party defense, hindering the opponent and doing large chunks of AoE (Area of Effect) damage to opponents. Their job is usually to stand back and make things go "boom" in lower-end PvE and PvP, however when you progress to the higher tiers (GvG, HA or HM PvE) their job shifts to partial support, or opponent hindering. Farming For farming, the elementalists wins flat-out versus the warrior. It's far more versatile, is able to take on larger groups of enemies, and to generally farm in more areas, more effectively due to Area of Effect damage from the Earth and Fire magic lines. It is also resistant to spellcasters thanks to Obsidian Flesh, which allows it to farm many areas. General earth tank: [Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Optional][Optional][Stone Striker][Earth Attunement] 330 elementalist (requires 300 health or less) [Stoneflesh Aura][Protective Spirit][Optional][Optional][Optional][Earth Attunement][Essence Bond][Balthazar's Spirit] Optionals are damage skills such as [Sliver Armor], [Teinai's Crystals]/[Crystal Wave], [Aftershock] and [Shockwave]. Low tier play: Elementalists are also very suited for easy play in Normal Mode or Alliance Battles with a build such as these, which use high damage AoE skills to take out mobs quickly, and efficiently. General SF elementalist [Searing Flames][Liquid Flame][Glowing Gaze][Glyph of Lesser Energy][Teinai's Heat][Optional][Optional][Fire Attunement] General SH elementalist [Savannah Heat][Arcane Echo][Teinai's Heat][Glyph of Lesser Energy][Rodgort's Invocation][Optional][Optional][Fire Attunement] Optional skills could include [Fireball], [Aura of Restoration], [Auspicious Incantation] + [Meteor Shower]/[Deep Freeze] or something of the like. Higher tier PvP/PvE More specialized PvP (such as GvG or HA) would require an elementalist bar to look somewhat like these (although the SH ele could be used for HA with [Weapon of Warding] + [Death Pact Signet] or other support skills). Shatterstone gank ele (GvG) [Shatterstone][Freezing Gust][Glowing Ice][Glyph of Immolation][Steam][Healing Breeze][Water Attunement][Resurrection Signet] As you can see, for an elementalist, as the game becomes harder - your role shifts more from damage to hindering the opponent and supporting your party (with either defense or damage). This is true in both high-end PvP (HA, GvG) and Hard Mode PvE. For HM PvE, your bar would likely look something like this for the highest efficiency: [Mind Blast][Rodgort's Invocation][Optional][Optional][Splinter Weapon][Ancestor's Rage][Fire Attunement][Death Pact Signet] Optionals could be [Glyph of Lesser Energy], [Liquid Flame], [Ebon Battle Standard of Honor], [Great Dwarf Weapon] or something of the like. Summary: As previously stated, the role of an elementalist depends greatly on what the party is doing, and where it is. In the lower realms of the game, it can be a highly powerful tool to take out mobs quickly, and efficiently. However as the areas become harder, the role of an elementalist shifts from pure damage to some damage and utility, or almost pure utility and party support. This is something to (eventually) take in to account, as a profession with 'changing goals' can be more difficult to master than a more 'static' one. Warrior: The warrior is a less versatile, but equally (if not more) powerful class. Instead of focusing on party support, it's job is to hurt things as much as possible, as often as possible. As such, you will see that pretty much every single "good" warrior build is centered around dealing damage, as opposed to taking it. Farming: The warrior is one of the professions honestly least suited for farming. It has little versatility in it's farm builds, although the few it has are somewhat effective, but highly focused. They will often not work as well in areas outside of the one they are created for. Triple chop melee farmer [Triple Chop][Whirlwind Attack][Cyclone Axe][Optional][Dolyak Signet][Vigorous Spirit][Live Vicariously][Balthazar's Spirit] UW Smite Crawler farm [Sympathetic Visage][Ancestor's Visage][Warrior's Endurance][Power Attack][Counterattack][Dolyak Signet][Lion's Comfort][Sprint] These builds both depend on enchantments to stay alive, and are vulnerable to conditions, hexes and the removal of those enchantments - which is why they cannot function in all (or even most) areas. Low tier play The joy of walking/running up to something and smacking it in the face with a sword, hammer, axe or scythe is a simple one. It's fun and effective for most warrior builds used in a party - especially in lower tier play such as Normal Mode or Alliance Battles. Most warrior builds for this are centered around pure damage to single or multiple targets in short bursts. General endurance warrior [Power Attack][Protector's Strike][Optional][Optional][Flail][Enraging Charge][Warrior's Endurance][Optional] First two optionals are attacks, based on your weapon of choice. Options are: [Dismember] + [Furious Axe], [Eremite's Attack] + [Mystic Sweep], [Body Blow] + [Wild Blow], [Hammer Bash] + [Crushing Blow]. The last optional can be a PvE skill such as [Asuran Scan], ["Save Yourselves!"], ["I am the strongest!"] or [Aura of Holy Might] for well, PvE. Or, for PvP, a utility skill such as [Shock], [Mending Touch], [Rending Touch], [Rip Enchantment], [Power Spike] or something of the like. (In RA, take out one attack skill for the utility, and put [Resurrection Signet] on the final spot) General KD warrior [Optional][Crushing Blow][Hammer Bash][Optional][Optional][Flail][Enraging Charge][Death Pact Signet] 1st optional is an elite of choice, [Magehunter's Smash], [Devastating Hammer] or [Earth Shaker] are usually good bets. For PvE, I'd recommend [Earth Shaker]. For the other slots, optionals are [Belly Smash] for blind, [Distracting Strike] for an interrupt, [Bull's Strike] for a conditional knockdown or [Crude Swing] for some AoE damage. These builds are focussed on either taking on and slowing down mobs, or taking down targets in rapid succession. As opposed to the Elementalist however, their role changes very little in higher-end play. Higher tier play In higher tier play, Melee characters are generally the damage dealers of choice. Their role is to kill stuff, period. This doesn't mean simple tab+space and 1-2-3 though. Especially in higher end areas, frontline characters must have other skills as well. In PvE, they have to be able to hold the aggro of a group, to prevent (most of) them from getting to the rest of your party. In higher-end PvP, they must be able to be unpredictable to the enemy monks, harass who needs to be harassed. The builds for this are still very similar, though slightly more specialized than the low-tier builds. Endurance Axe/Hammer [Optional][Optional][Protector's Strike][Bull's Strike][Frenzy][Rush][Warrior's Endurance][Resurrection Signet] Optionals: either [Dismember]+[Power Attack] or [Hammer Bash]+[Crushing Blow], depending on the weapon General axe warrior [Eviscerate][Executioner's Strike][Disrupting Chop][Optional][Bull's Strike][Frenzy][Rush][Resurrection Signet] Optional would be [Shock], [Rip Enchantment] or [Power Spike], most likely. General hammer warrior [Optional][Crushing Blow][Hammer Bash][Bull's Strike][Distracting Strike][Flail][Enraging Charge][Death Pact Signet] Optional is [Magehunter's Smash], [Devastating Hammer] or [Earth Shaker] Summary The warrior is an easy class to learn, but a hard class to actually master - especially in higher end PvP. It's main objective however, always stays the same. Dish out pain, as fast and often as possible. It doesn't have the "many sides" to it such as an elementalist, though it has a lot of finesse which is hard to completely get the hang of. In conclusion I spent way too much time on this, especially since it'll be read once and ignored, if that. Otherwise, though. tl;dr version: There will always be place for a warrior in high-end places, such as Hard Mode and high (and low) end PvP. There is simply always a need for them - whilst this is not the case for an elementalist. However, elementalists by far outshine the warrior in farming and versatility of roles they can take on. It's up to you to decide what seems more appealing. |
Nov 20, 2008, 02:56 AM // 02:56 | #16 |
Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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Too bad he said "Factions Only" and alot of your bars/skills are far from.
But Perhaps try W/A, shadow steps, and [skill]signet of malice[/skill] are very nice... If you run a basic sword war ([skill]sever artery[/skill]/[skill]gash[/skill]/[skill]final[/skill]) [skill]Signet of Malice[/skill] is very VERY nice...even more nice when coupled with [skill]"You're All Alone!"[/skill] but unfortunately, that is Nightfall. I have had much fun with a teleporting hammer warrior (although this was before the shadow-step after cast) it is your call. Last edited by Chronos the Defiler; Nov 20, 2008 at 02:59 AM // 02:59.. |
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