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Jan 25, 2009, 05:13 AM // 05:13 | #441 |
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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If you followed all primary quests and missions (and didn't just run to sanctum cay), you hit 20 after augury rock- the so-called "ascension." You'd be hard pressed to do otherwise unless you are simply running through missions without killing anything.
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Jan 25, 2009, 05:21 AM // 05:21 | #442 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Your forgetting that ascending used to only give you a max of 2000 exp, not the now buffed 50 000 exp.
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Jan 25, 2009, 03:30 PM // 15:30 | #443 | |
Guest01
Join Date: Jul 2006
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Do all of you that are completely against raising levels just stop playing your characters after they complete a chapter and reach lvl 20? I have a favorite character that I play, and if the lvl # was a true indication of the xp she's accrued. I couldn't even begin to guess her lvl (over 100 I'm certain). There are those here who are advocating unlimited power and level, there's nothing wrong with wanting that, but I've always stated in my posts that all I want is a true indication of the xp my char has accumulated. Maybe it's because I'm from the old pen & paper D&D days. There's been some real good discussion on this subject and some 'immature' rants. In the end, A-net will make the game they want to make. Some of us will be happy, some will be content, some will not be happy, and some will angrily leave the franchise in search for a game that is more to their liking. The OP asked what we thought the lvl cap should be and why. To label people for their opinion, I believe, shows a lack of maturity on your part. Last edited by mrvrod; Jan 25, 2009 at 03:34 PM // 15:34.. |
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Jan 25, 2009, 05:03 PM // 17:03 | #444 |
Ascalonian Squire
Join Date: Mar 2008
Guild: Team Theorycraft [tC]
Profession: W/
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Cant believe this is still being discussed, they should just open up a limitless level cap, and give it a Fury-ish system where level doesnt matter in pvp, all it does is give you access to more abilities. Or they could do a Warhammer ish system where as soon as you enter a PvP zone it automatically scales your level to the average level of the players in the zone (ie. a lvl 10 enters a zone where 50 lvl 30-40's are already participating, it automatically scales you to 33-35), or they could just do to the PvP zones what they have stated that they are going to do with GvG, as soon as you enter that zone, be it at lvl 1, 2, 50, 100, 1000, your automatically adjusted to a set level, say 50, and battle commences. There are so many ways to properly allow World pvp that can accompany a limitless level-cap. Just remember World PvP doesnt mean you can PvP anywhere in the world, it just means there are areas in the world that arent instanced where you can partake in pvp. I think they should also introduce the pvp flagging system for non level capped areas, cause you know we're gonna wanna flag up when someone runs up and steals your minerals you were camping the spawn for.
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Jan 25, 2009, 05:04 PM // 17:04 | #445 |
Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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What I still think is hilarious, is that people constantly worry about GW2 turning into a WoW clone. There were already tons of games out before WoW was ever conceived that had higher levels etc.
It really is silly to keep comparing GW(2) to WoW and talk about things that are not specific to WoW. In this case the higher level cap we are expecting for GW2 is not specific for WoW. As I said most games, if not all, have a higher level cap. So yes, you can say that a higher level cap is more like other fantasy games out there, but not specifically "like WoW". For that it is too general a feature. As far as the level cap for GW2 I am for an approach where there is no level cap and at some points the levels become honorary levels that only reflect xp gain and no longer give bonuses to the character. Also I feel that at some point higher levels should give less bonuses than the lower levels. All in all it is hard to say much about it, because in the end, more levels will have an effect on how skills and attributes work in game and we know too little about GW2 to really know what they are doing with that. So I will see what they've made of it when it comes out and decide then whether I like it or not...if indeed feel I want to pick up and play GW2 at all. Time will tell |
Jan 25, 2009, 07:31 PM // 19:31 | #446 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 25, 2009, 08:06 PM // 20:06 | #447 | |
Furnace Stoker
Join Date: Sep 2006
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Anet mentioned that lower leveled players in a group would be temporarilly buffed to higher levels. The comparison to WoW is being used because that is what GW2 is pounding like. Remember the key features that made GW unique? No level grind? Skill > time played? Party with others or alone with henchmen and heroes? Now add level grind. Make skill = power which is relevant on how long you play for. Remove the brilliant H/H system and ability to customise your own group however you like. GW2 just lost everthing that I liked about GW1 which made it unique, and went ahead and added features that made me quit playing other MMOs after getting fed up of grinding. It doesnt matter how they implement more levels, if you have to grind for levels, you arent playing Guild Wars, you are playing a typical WoW clone. We probably have had no more information yet on GW2 because Anet realised they made a huge mistake and are rethinking about adding more levels and keeping H/H. If you had a brilliant and unique game model that was only ruined by your own careless game changes and updates, why not try and go back to what was initially great about the game? The problem is they cant because this is an MMO, and all MMOs need grind to keep people playing. If Anet really want to change GW2 so much from GW1 into a game with typical MMO features, that doesnt make me optimistic about the game, it just makes me think WTF are Anet doing? |
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Jan 25, 2009, 08:07 PM // 20:07 | #448 |
Frost Gate Guardian
Join Date: Oct 2006
Location: Ohio
Profession: R/
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I actually kind of like the idea of no level cap, provided there is a power plateau at a relatively low level (50 would be fine, 20 or so would be ideal). It would be kinda fun to show off your "would-be" level, as sort of a plus for those of us who ARE willing to pour hours upon hours into playing the game.
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Jan 25, 2009, 08:14 PM // 20:14 | #449 |
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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I find it funny when you're saying that GW2 lost everything GW1 had when we don't have anything to judge it for. And the reason why Anet would abandon the formula that made GW a winner for another WoW wannabe format is way beyond me. I think you people started panicking for no reason when they said we'd lose the permanent instanced areas (even if not all) and you'd have the ability to solo. We have no idea how those things will be implemented, it might even be better than what it is now.
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Jan 25, 2009, 08:26 PM // 20:26 | #450 | |
Furnace Stoker
Join Date: Sep 2006
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People that enjoy the merits of the current level cap and old skill > time features... Oh why do I even bother, they've already left the game ages ago. Go ahead and make GW2 another typical level grind game, the players that used to enjoy GW1 will be long gone by then. |
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Jan 25, 2009, 08:52 PM // 20:52 | #451 | |
Furnace Stoker
Join Date: Sep 2006
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I have tried just about every MMO on the market, nothing is as fun as being able to use H/H is. Running around solo is just boring in comparison, the only game that it is enjoyable in is The Elder Scrolls series. GW = Grind free level cap for all, and H/H for immense enjoyment of PVE. If just those two features get removed, GW is dead for me personally. |
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Jan 25, 2009, 09:18 PM // 21:18 | #452 | ||||
Hall Hero
Join Date: Feb 2006
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The problem? Not everyone likes PvP and not everyone likes to play with others, and their only choice is to play something else. However more developers are starting to take note of this, largely Epic with Gears of War 2's Horde and bots-only modes. It's meant less to shift focus away from one to the other and more to broaden your focus and attention to a wider variety of players. So to correct a statement: ...for those who have no interest in PvP. The PvP is still there. The problem wasn't in the direction, it was in the performance. And now again, two of the same: Quote:
Also, their choices will only be "bad" if they're performed bad. I'd have nothing against ANet wanting to make a racing game as long as it's a good racing game. I'll appreciate any direction they take as long as the performance is solid. Broken record, gooooooo. Quote:
I've been showing that not everyone wants higher caps for the same reasons. Some people indeed just see it as nothing but a number. Quote:
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Jan 25, 2009, 09:49 PM // 21:49 | #453 | |
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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But still, I stand by my point. The fact is we have nothing to judge the game for even from what they've told us, in the end we can get a good product there. I've been playing for quite a while and have all campaigns, and I love GW how it is now.... If it does turn out to be a WoW clone then I definitly won't play it. But I'll give Anet and GW2 the benefit of the doubt and I'll be following the game very close, might even buy it if I like what I see from the first impressions after the open beta/release. |
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Jan 26, 2009, 01:03 AM // 01:03 | #454 | |||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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But on your other point...if level is nothing but a number, then why the need to raise it!?!?!?! Why not make it as insignificant as possible (since it is just a number)? This want to track your progress doesn't fly with me. It is bad logic to say that the number means nothing and then proceed to say it should be raised with no valid reasons for raising it. |
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Jan 26, 2009, 02:28 AM // 02:28 | #455 | |||||||
Hall Hero
Join Date: Feb 2006
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In terms of their focus, has ANet ever officially stated that "this is the endgame now"? The rest of the above passage gets more or less replied to below: Quote:
"GW would be fine if ANet just was able to not suck ass with their performance." "ANet wouldn't need to improve their performance if they just didn't go down this road." And it goes on... Quote:
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It will be bad judging by their past actions? Only if they fail to recognize their mistakes. They fail to recognize them? That's why we're seeing GW2. Record, go. Quote:
Some believe that if the level is so meaningless, erase it. Others believe that because it's so meaningless you can do whatever you want with it. There are implications/advantages with both. Quote:
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Jan 26, 2009, 03:22 AM // 03:22 | #456 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 26, 2009, 09:26 AM // 09:26 | #457 | |
Furnace Stoker
Join Date: Sep 2006
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1) You can play through the whole game at level 1 thanks to level scaling with no pressure to level up. 2) Leveling up happens as you simply play the game and use your skills 3) you can reach level 30 in the vanilla unmodded game in just 2 days as I can. 4) If you want to start the game at level 50 with no grind whatsoever, open up the console and use the Advskill and Advlevel commands. There is no grind in oblivion at all if you choose not to play it. One feature that I thought would be good in GW2 is to make extremely rare and powerfull PVE skills difficult to find and aquire. Rather then grinding for levels, you could instead choose to grind for something like Pain Inverter if you want to aquire the skill. Then the differences between players wont be based on level, but on who has which skills. Also to compliment such an idea, they could have epic bosses that rather then requiring a high level to defeat, actually require the use of some of these PVE skills. So instead of grinding for titles and levels, you could instead be doing quest chains and raids to aquire these rare skills or powers. Something like Gandalf having had to have adventured to and fought the Balrog in Moria before becoming Gandalf the White and gaining new powers. |
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Jan 26, 2009, 12:05 PM // 12:05 | #458 |
Banned
Join Date: Dec 2007
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The thing about the Arena series: Daggerfall, Morrowboring and Oblivion is that you really have to take minors as your majors if you don't want to levelup too fast and enjoy the whole game. It's way too easy as you stated to get to level 30 or more in just a couple of days as using your majors levels you up a lot faster than using your minors. But, still the whole series is great except for Morrowboring...I just never could get into that sorry combat system it used. Daggerfall an Oblivion have the best combat system of the series.
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Jan 27, 2009, 05:46 AM // 05:46 | #459 |
Lion's Arch Merchant
Join Date: Aug 2007
Guild: Modified Soul Society
Profession: Mo/R
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I find it really amazing that people can talk about something as vague as a "level" without having any information at all about what leveling up will give, how the game will play, or anything really relevant to the success of a game. No game has ever become a success or failure because players judged it as having too many levels. If I could ask NCSoft a single question about Aion, then I sure as heck would not ask them if they could limit levels in the game.
However, I can say that when players max out their levels too quickly (in Guild Wars, you can max out a character in a single day if you wanted), some players do get pretty upset and start to grumble about feeling cheated. Yes, some of my friends walked away when they hit Level 20 and felt like they couldn't get any more powerful. The convention in RPGs is to make leveling-up a big deal. There's a certain satisfaction in doing it, and if it wasn't important, then why bother implementing a level-up system at all. Guild Wars should have just used no XP entirely, made everybody Level 20 from the start, and changed the system so the game offered Skill Points as quest rewards. Finally, I like how this thread talks about keeping the sanctity of Guild Wars, as if Guild Wars wasn't a flawed model in the first place. People will quote about how this game is "skill over time played", but then other threads will talk about how broken the PvE game is with PvE skills, consumables, and/or total lack of skill it takes to kill monsters is in the whole game. In the PvP spectrum, people complain about the lack of skill balance, the leeching, the bots, and how things like /rank emote and cape trim don't even equate to player skill anymore. In fact, I can't think of a single thing in Guild Wars that doesn't have a people heavily complaining about it. Dye on clothing. Quest rewards. Armor designs. Mission length. Hall of Monuments. In short, I find it amazing how people talk about how Guild Wars is some kind of gaming ideal, but immediately afterwards, another thread will whine about how terrible and busted it is. Looking over Guild Wars Guru, I think the latter seems to be more prevalent. |
Jan 27, 2009, 06:08 AM // 06:08 | #460 | |||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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