Notices |
Jan 12, 2009, 11:02 AM // 11:02 | #401 |
Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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My opinion: No level cap.
I would like to see a much better, broader and deeper character development in GW2, and no level cap (or a very high cap) is a good starting point. |
Jan 12, 2009, 11:18 AM // 11:18 | #402 | |||||
Hall Hero
Join Date: Feb 2006
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...On a completely personal and subjective level. Because of that, I can't really show you any positive/negative effects. Neither of us can because we can only go based upon our personal observations. We don't know what sort of pedestal everyone puts titles on. Quote:
ANet saw these as bad ideas, too, but only later (a fault I won't deny). Quote:
Ursan was stupid not because it allowed people to reach "leet vanity status" but because it entirely disregarded everything Guild Wars: It threw out party balance, skill organization, build knowledge, and skill>time in one fell blow. It's essentially like putting the BFG9000 at the beginning of every level of Doom. It's equivalent to the developers saying "here, don't learn how to play the game". Quote:
Does this mean the same thing that happened with GW1 won't happen with GW2? No. Does this mean it will? No. The only thing that will determine GW2's success at this point is nothing. Broken record continues... Quote:
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Jan 12, 2009, 12:34 PM // 12:34 | #403 |
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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== My Idea of Level Caps in Guild Wars 2 ==
This idea promotes players in actually playing the game instead of going for the max level then "grind" for titles and farm for "elite stuffs" in the game. How to do that: There has to have different one time only quests and missions, sprung up at different areas of the game world 365/24/7 at a random intervals. It will also allow for guildies/alliances to recruit players or a global announcement that xx area have xx incident, players will have to deploy themself to those location for the experience and special rewards, If players are absent during that time they don't get those experience and rewards. Therefore players have got to be in the game forever! Experience points will be added, and special rewards place in players inventory for to use later, in exchange of elite skills, weapons, armors and what nots for their characters. the rewards items are customized and non-transferables. There will also be no level caps! Every players starts out age 17-300 (choice) with all non-elite skills already available in their "skill book/list of skills" and they grow with the game, the skills evolve with the character in "real time". For instant Player Z's meteor shower would be different from Player X's meteor shower depending on how these players use it, this might be a bit far fetch, inbalance game = bad i suppose, but, it would reflect skill >time, so how to fix that, by putting a cap on the maximum damage meteor Shower can cause. Therefore, in time, when players have throughly explore the possibility of using meteor Shower, it will be at its full potential. This way player Z who actually play the game and understand how the skill works and how their chain effect will turns out, will have a much higher damage output if they use skill bar X compare to player X who don't play the game but slap on skill bar X which they actually never use before will probably have maybe 0 damage, like 2 persons, buys the same piano and plays Piano Concerto No. 3 by Rachmaninoff, one practices everyday and one just bought the music sheet sort of thing. Side Notes: Elite skills will only be available for capping when all the non-elite skills have been "level to the max" (or at one point of the character development as see fit by the development team) Last edited by pumpkin pie; Jan 16, 2009 at 08:14 AM // 08:14.. Reason: make it clearer otherwise its moot :P |
Jan 12, 2009, 06:36 PM // 18:36 | #404 |
Pre-Searing Cadet
Join Date: Apr 2008
Profession: Rt/
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Okay First off if Anet does infact raise the level cap it will probably be in the range of 30 or 40. Anets purpose for Guildwars a lot of people forget is for the casual gamer, that has been their attention for every game they sold. For those who may have forgotten what a casual gamer is, it is a person who can play a game and be able to put it down. Anets Attention as they have stated for Guildwars 2 has not changed.
If you want to play PvE yes there will probably be more grind from the start of GW2, because Anet now knows they have a huge fan base of players that are only PvE players. PvP will still have their titles, plus in Guildwars you never had to level up to play PvP in the first place. Even from when the game first came out. So, even if GW2 has a grind to level cap that is the players choice to do so. Also for a player who;s heart is set only on PvP and still think that a level cap will add grind and make it longer for you to get an awesome custom Character in and ready for PvP status, that player needs to remeber that GuildWars is no longer a PvP game. Yes Guildwars in the beginning was created for PvP, just look at some of the Pve missions in the first instalment clearly teaching you how to run relics, and by the time you got to Tombs Anet thought people would just play PvP, which alot of them did. Even Factions was created for PvP and some Pve content thrown in. After that is when it change Anet dicovered most of their players were on the PvE side, so Nightfall was creat and two new classes and skills for the PvP people. Eye of the North was only for PvE it would have been bigger except hat they knew there current model of GuildWars was not going to work out for both PvP and PvE so they made a quick expansion and went off to make a better game they will suit both PvP and PvE. So, yes there will be a level cap, and people need to get off the fact that guildwars was a PvP game yes we know but guildwars 2 is PvX Yes they have made elite areas, yes they have made titles, yes they added a little bit of grind to the game. |
Jan 12, 2009, 11:11 PM // 23:11 | #405 | |||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 13, 2009, 12:21 AM // 00:21 | #406 |
Ascalonian Squire
Join Date: Dec 2008
Location: Corvallis, OR
Guild: The Last Flame [what]
Profession: N/Mo
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I think uncapped lvl would suck because if you wanted to pvp, you'd either suck, or it wouldn't be fun because you would kick ass.
I also think that lvl 20 is a tad low, because then theres not as much to shoot for after you get lvl 20. Sure theres titles and what not but I get a little dissapointed when I hit lvl 20. :\ Maybe like lvl 40 or something would work good? I think it would be fine. |
Jan 13, 2009, 02:08 AM // 02:08 | #407 |
Frost Gate Guardian
Join Date: Feb 2005
Location: Michigan
Guild: Lords of the Dead
Profession: Mo/
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I hope people know that no level cap would introduce an incredible amount of discrimination in PvE, comparable to the horrid mess Heroes Ascent has become, where rank is grinded mindlessly to somehow prove that you are better than others.
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Jan 13, 2009, 08:50 PM // 20:50 | #408 | ||||||
Hall Hero
Join Date: Feb 2006
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Things = Subjective. Not to mention you've been able to get "things" in such a manner since the start. Quote:
Bear in mind how I've said those "things of value" are incredibly subjective and personal, so saying Ursan is a problem because it allows you to get to those faster is, in a matter of fact, a selfish and personal-based point of view. Quote:
Notice how I voided "which will happen"? Quote:
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And it was less the fact that it was "small" rather that in later releases they voided it even more meaningless by having you level up to max in the starter isles. In such an instance it would've served the game much easier to just have no level progression. |
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Jan 14, 2009, 12:26 AM // 00:26 | #409 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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I wouldn't say dead...but just about. There is still a community, but can we really call the game alive?
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Jan 14, 2009, 06:21 AM // 06:21 | #410 | |||||||||
Hall Hero
Join Date: Feb 2006
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It's safe to say that it's far from its peak, but we're not in any further position to claim it's lifespan. Quote:
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Of course there's more "grind" and more of those personal and subjective things to go with it - but those things are still no less personal and subjective, save for the minuscule exceptions. Quote:
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Last edited by Bryant Again; Jan 14, 2009 at 06:23 AM // 06:23.. |
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Jan 14, 2009, 08:19 PM // 20:19 | #411 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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No, but pretty close.
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Jan 14, 2009, 10:58 PM // 22:58 | #412 |
Bad Romance
Join Date: May 2006
Location: Aussie Trolling Crew HQ - Grand Matron
Profession: Mo/
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Iiiiit's the Bryant Again and Dreamwind show... *cue music and applause*
Anyway, even thought my post will get lost in the sea of too and fro posting from the aforementioned posters, I believe that a level cap of 20 is perfect, and I really hope that they don't change it. I love the fact that I can have a character ready within a night or two, and not have to grind for weeks just to access high level content. |
Jan 15, 2009, 06:12 AM // 06:12 | #413 |
Frost Gate Guardian
Join Date: Dec 2006
Location: NY
Guild: The Ebon Vanguard
Profession: W/
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although i feel that there has to be a cut off point for hp, mana, etc through level progression, i would like to see no cap on the level you can earn... if a virtual level in GW1 is about 15000xp (when you gain a skill point), then I would be at 486. although any benefit beyond earning a skill point ended for me at lvl 20, i would still like to see that level number reflect the convention established for skill point progression.
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Jan 15, 2009, 09:38 AM // 09:38 | #414 |
Ascalonian Squire
Join Date: Nov 2006
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no level cap, or really high one please. I want to casually do damage like this http://www.youtube.com/watch?v=-z8Cn4r9IHY&NR=1
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Jan 15, 2009, 10:09 AM // 10:09 | #415 | |||||
Hall Hero
Join Date: Feb 2006
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Not only that, but it's less in the cap itself and more how long it takes to max out. 'K Based on what you just said in the previous posts and in the first passage here, not what you're thinking. Now putting these together so the thread doesn't get even shittier: Quote:
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Long answer - Keyword in bold. I still have my skill > time, and as long as ANet maintains that they still know what takes 1st place. You are still vastly recognized for your skill in PvE. In order to still beat the game I need to configure a good bar and work with my teammates. In order to still vanquish every area I need to know my shit. Your guild hall smells of rich mahogany? Well I just killed the Lich and got a badass sword, bee-hotch! Another keynote: Subjective. All of these titles affect you in a much more different way than I. You praised the game because the "grind", be it optional or not, didn't exist. Not because ANet never said it would, but because it simply didn't at the time. Now it exists. Is this more a problem of you or the game? Quote:
"But I know so many people who have had such a poor experience!" "Well I know just as many people who's experiences have been positive!" "No u!" "No U!" : \ Quote:
To reiterate: it wasn't the cap was unique. It was the complete lack of emphasis on leveling that occurred in the later chapters. |
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Jan 15, 2009, 01:01 PM // 13:01 | #416 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Last edited by DreamWind; Jan 15, 2009 at 03:50 PM // 15:50.. |
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Jan 15, 2009, 01:10 PM // 13:10 | #417 | |
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Glad DreamWind poined this out:
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Jan 15, 2009, 02:23 PM // 14:23 | #418 |
Academy Page
Join Date: Mar 2008
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The rumors where first that there isn't any level cap or level 100...
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Jan 16, 2009, 01:15 PM // 13:15 | #419 | ||||||
Hall Hero
Join Date: Feb 2006
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Just another one of ANet's damned-if-you-do predicaments: implement it and bring with it some amounts of elitism and/or other related mishaps, don't implement it and sacrifice an encouraging game mechanic for others. Quote:
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If a person didn't care about the past "grinds", what's going to make him care about the current? If the problem is the amount of "grind" available to do, where do you draw the line of having "too much"? And, more importantly, who draws that line? The problem with those questions? None of us can give a solid, well-founded answer to any of them. Quote:
So therefore, it's totally going to end up like Guild Wars 1. Pricing is going to be exactly the same, the amount of content is going to be exactly the same, the quality of content is going to be the same, the way in which each chapter differs/doesn't differ is going to be the same, the extension and variety of different gameplay styles found in each expansion is going to be the same, the etc.^1000. Ungh. There was a lot of greatness that came with GW1, but there was also a lot of bad (just ask yourself, dude). Where everything is going to head all depends on your perspective/experience/POV/general philosophy. But all we have right now is guesses, even with what little ANet has told us. Quote:
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There's nothing saying they can't make a new formula and be just as successful, one that could be able to mix traditional RPG aspects with the new and still be unique (how many free-to-play uncapped online-only RPGs do you run into?). The only way GW1 was unique was it's ability to create a level cap then trash it entirely through later releases. And it doesn't become meaningless in a Baldur's Gate way, it becomes meaningless in a "why do I even have to level when they max me out at the get-go" way. Now was it done like this because ANet wanted to completely remove that progression experience, or because the players wanted to play with their "maxed out" characters? |
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Jan 17, 2009, 11:25 AM // 11:25 | #420 | |||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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As for who draws the line, well that would be Anet of course. The problem here is that they drew the line then blatantly stepped over it, not that they moved the line. Quote:
And we don't have guesses...we have official word from ANet on several features of the game. I suppose it would be smart to question those things however, as we know how Anet is about keeping their word. Quote:
Last edited by DreamWind; Jan 17, 2009 at 11:28 AM // 11:28.. |
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