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Jan 04, 2009, 07:24 AM // 07:24 | #361 | |
Hall Hero
Join Date: Feb 2006
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And it's less in "comparing performances" and more in "comparing experiences" - and that's something you can do in both. |
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Jan 04, 2009, 08:22 AM // 08:22 | #362 | |
Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Jan 04, 2009, 08:33 AM // 08:33 | #363 |
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Replayability isn't the same as grind-lengthened gameplay.
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And the heavens shall tremble. |
Jan 04, 2009, 08:59 AM // 08:59 | #364 | |
Hall Hero
Join Date: Feb 2006
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Jan 04, 2009, 10:44 AM // 10:44 | #365 | |
Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Having never played oblivion I can't coment on that. With doom on the other hand, I'd happily believe that people have put thousands of hours into because it has exactly the same appeal as GW. There is balance PvP and static PvE that lets you play against other people in - something that I get the feeling you don't get based on your "compare experinces" comment earlier. |
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Jan 04, 2009, 12:52 PM // 12:52 | #366 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I find there are 3 things that create replayability in most games.
1) Fun, if its fun once then it can be fun twice... 2) Change, if we can do things differently each time through we go through multiple times 3) Power, some people just want to be able to crush foes that once gave them trouble by returning with a much stronger character. Of those 3 we have two that lead to multiple play throughs and one (#3) that generally only has a player going through twice. The level system is tied to the third item, the first two have little or nothing to do with the characters level. The biggest problem with GW's replayability is the very static nature of the storyline. This limits what we can change to our builds and possibly finding a shortcut or "cheat" through the missions. If they had continued to release new chapters every 6 months then GW would likely live forever, though I wish they had released fewer skills with Factions/Nightfall/GW:EN and focused more on quality/new skills rather than renaming old skills just to fill out the numbers. Given GW's model of no monthly fee Expansions would have been far better than stand alone chapters. |
Jan 04, 2009, 01:12 PM // 13:12 | #367 |
Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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lvl cap 1 pls so people learn to understand why low lvl cap really sucks
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Jan 04, 2009, 04:49 PM // 16:49 | #368 | ||
Hall Hero
Join Date: Feb 2006
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That last comment in your passage made zero sense. What I said earlier is that it's not about people competing against each other but more about just talking about how they've played and in what. You're saying that people can't share their experiences in Doom with one another. Last edited by Bryant Again; Jan 04, 2009 at 05:06 PM // 17:06.. |
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Jan 05, 2009, 04:14 AM // 04:14 | #369 | |||||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Back from my vacation. Back to the forums.
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You see what you do is continually seperate the game into bits and pieces. I look at the big picture of Guild Wars. Adding things to the game that dumb it down like Ursan, whether I use it or not, still dumbs it down. Adding grind to the game, whether I do it or not, still adds grind to the game. Quote:
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There is also some perception that grind is only grind if it is mandatory to experience the content, which just isn't true. Yes that is the worst kind of grind, but that isn't the only grind out there. Anet has essentially went from having a PvP based endgame to having a grind based endgame. Saying "it is only optional grind" is irrelevent (still) because we are talking about the endgame. All endgames are optional, but we are talking about what makes up the strength and replay value of that optional endgame. Quote:
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Not to mention, I think the inference that skill>time means no grind holds perfectly. Just think about it for one second. Grind=Time>skill. |
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Jan 05, 2009, 04:20 AM // 04:20 | #370 |
Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Jan 05, 2009, 04:32 AM // 04:32 | #371 |
Frost Gate Guardian
Join Date: Jan 2008
Location: Lion's Arch
Profession: R/Mo
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I'd like the level cap to be 20 if it's Prophecies-like leveling. 50 if it's Factions-like.
Infinite levels sounds TERRIBLE, people would never be the same unless you stopped getting better gear at 20 or 50 or something, so higher levels wouldn't have an advantage. |
Jan 05, 2009, 04:44 AM // 04:44 | #372 |
Ascalonian Squire
Join Date: Sep 2008
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Are you senile or something. GW may be unique, but it is still an RPG and character development/growth has ALWAYS been a part of RPGs in the Video game world. Also, those "other" PvP games aren't RPGs either, they're FPS, RTS, action games, which GW isn't one of those games either. Oh yeah, most PvP FPS games ARE going the way of levels now, either as a way to unlock new features or as a way to match ppl of differing skill levels up. So that argument doesn't make any sense to me.
Last edited by EagleDelta1; Jan 05, 2009 at 08:42 AM // 08:42.. |
Jan 05, 2009, 09:10 AM // 09:10 | #373 | |||
Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Jan 05, 2009, 10:34 AM // 10:34 | #374 |
Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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You'd have a point if everyone didn't hit level 20 in a day and then spend thousands of hours at max level.
__________________
And the heavens shall tremble. |
Jan 05, 2009, 03:38 PM // 15:38 | #375 | |
Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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You can hae a low lvl cap as long as u have things for people to strive for, may it be achievements or titles. Allot of pve players feel they are not done with character until they hit God, and once they hit that, their play times start dropping off, because their title bar won't move anymore. |
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Jan 05, 2009, 06:22 PM // 18:22 | #376 |
Frost Gate Guardian
Join Date: Jun 2006
Location: scotland
Guild: shadow hunters of light
Profession: W/Mo
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Just get things back to what it was like in prophecies and most of us will be happy regardless of lvl.
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Jan 05, 2009, 08:10 PM // 20:10 | #377 | ||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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A. Guild Wars has a level cap that is fast to reach... B. Why do you need levels to see character development? Quote:
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Jan 05, 2009, 08:59 PM // 20:59 | #378 |
Forge Runner
Join Date: Jan 2007
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If it is unlimited, there has to be a TRUE cap where you stop getting more HP and attribute points, like you know how you can keep leveling in GW after 20, but the ONLY thing you get is 1 Skill point everytime? Well anet could just remove the 20 restriction and then youd get +1 to your level "number" and 1 skill point.
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Jan 05, 2009, 09:04 PM // 21:04 | #379 | |
Ascalonian Squire
Join Date: Sep 2008
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Also, those forum member talking about being able to "compare performances" is way off. PvE = Player versus Environment not Player versus player. As such I'm looking for ways to better enjoy MY time in PvE and could care less about any power balance between other players, all I care about is making sure the PvE environment is as fair and fun as it can be, but not to put all the restrictions on it that are involved with PvP. PvE RPG play is ALL about getting your character stronger, getting new equipment and skills, and learning new strategies that you or your party can use to defeat an enemy or proceed further, NOT about comparing your performance to another - that's generally referred to as PvP. |
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Jan 05, 2009, 10:27 PM // 22:27 | #380 | |||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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