Dec 30, 2008, 08:56 PM // 20:56 | #21 |
Ascalonian Squire
Join Date: Dec 2008
Location: upstate new york
Guild: S_S
Profession: W/N
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Stats for my Char
I posted my stats here before and got some help from Healing Fool that worked out real good,until this mission.I will post my stats a bit later since they changed.I think that maybe the Char I and my 2 friends have may need to be done from the ground up like Quaker said.We also would like to try and not pay someone to run for us,just to get it done.We wanted to try and get it done as a group and with the advice of anyone who would help.This is just madness I hate not knowing what to do,and trying to figure all this out while getting my butt handed to me just adds to the madness even more.
I'll post my stats after diner. Thanks again S_S |
Dec 30, 2008, 10:45 PM // 22:45 | #23 |
Ascalonian Squire
Join Date: Dec 2008
Location: upstate new york
Guild: S_S
Profession: W/N
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Stats
These are the Stats on my Char of right now,hope this helps.
And thanks for everything S_S |
Dec 31, 2008, 02:36 PM // 14:36 | #24 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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[Healing Signet][Crushing Blow][mighty blow][irresistible blow][desperation blow][power attack][heavy blow][resurrection signet]
I believe that is what you have for your skills, but it was hard to see the bottom of the picture. You don't have all 200 attribute points yet, but that is not your fault, you aren't able to get them all yet. Your runes and armor look to be good enough. Could use some improvement, but it would be a small improvement for what you are looking to do, and not worth worrying over at this point in time. Your skill bar is a problem though. Rez Sig is very good for PvE and PvP both, allowing you to rez a fallen team member. 6 attack skills, however, is not needed. You should easily have enough to deal damage with 3 or 4 attack skills, leaving 3-4 slots open for utility. The only utility skill you have is your self heal, Healing Signet. At only 5 tactics, you get a heal og 92 health, which isn't bad, except that it takes 2 seconds to use, and you lose 40 armor while using it. This means that while trying to get healed for 92 health, you will take more damage, making the actual healed amount less than what it should be. This is where another utility skill would come in handy. Stances allow you to defend yourself, and yet you have none. Frenzy and Flurry would allow you to attack faster, but you use neither. Bonetti's Defense you have available, and it would protect you long enough to use Healing Signet, as well as help regain energy. Watch Yourself would boost the defense of the entire team (as long as they are within earshot). Although it won't remove the -40 armor lost from Healing Signet, it will decrease the amount lost by adding more to you. This would lower the damage you are receiving, as well as help the team out. Using a Hammer, you lost the option for a shield, which lowers you armor. Hammer can be used well, but don't forget you will take more damage than a Sword or Axe user who also has a shield. Read the wiki to learn about the mission. Both of the wikis have good information on what needs to be done, and advice on how to do it. They also provide information on what monsters you face, what skills they use, and what skills can work well against them. That alone should be enough to learn how to complete the mission. For help with your character, post in the Warrior forum in the Campfire. They can make good suggestions on equipment, skills, and advice on how to use them. Warrior should be about dealing damage, but you don't do anything else. Learn how to make a build that will help you more, and the game itself will become easier and more fun at the same time. |
Jan 01, 2009, 02:29 PM // 14:29 | #25 | |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Now we are getting somewhere Others posted wiki as advice and that help answering with what to do. To sum it, you need to run 3 crystals to the ghostly hero, two while a timer is running. The bonus is bringing those crystals to two additional points. Now if you fail once, it could be somewhat bad luck. If you fail twice, specially if it's on the same spot, you need to rethink your strategy. For example, if you cross the bridge towards the left crystal after the cutscene you walk through a mine, cross the bridge and walk into another one. Meaning your party will be crippled most of the time. Furthermore, the bridge functions as a choke-point. There is little room to move sidewards. You can use this for your advantage, but with the cripple this is most probably a disadvantage. Next there is a boss on the other end of the bridge. He's not a problem, but there is another patrol near him. That patrol has two elementalists and a monk in it. If you fight on the bridge your team will get hit hard by those if you aggro them. Why? Because the boss group move up on the bridge and block you from reaching the monk. At the same time the elementalists will use spells that hit your entire team at once and you can't step aside since you are on the bridge. That's one of the dangers here, stand too close together and you'll get hit hard. The rangers can also be a problem. I think they can interrupt casters and I know for sure they blind melee attackers. And when you as warrior are blinded you can't do much. In this mission and the other desert missions things ain't so much on specific skills but on what your task is. In this it's running crystals around, in Dunes it's protecting the ghostly hero (bonus ganking 3 bosses outside main area) and in Thirsty River it's speed killing, bonus making sure an npc doesn't die and you kill before he walks off. In all cases make sure you have enough punching power to kill small groups of enemies with a monk in them. The only dual-monk group is found in Thirsty River and that second monk is a boss. You might want to bring some serious caster hate for that one (knockdown, daze, anti-caster hexes). Maybe not the kind of help you are looking for, but perhaps it gives you some better understanding on the game mechanics and how to handle a certain situation. |
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Jan 01, 2009, 02:38 PM // 14:38 | #26 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Bring a longbow to help with pulling...
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Jan 01, 2009, 03:46 PM // 15:46 | #27 |
Core Guru
Join Date: Feb 2007
Location: UK
Guild: Blinkie Ponie Armie [bpa]
Profession: R/
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As the_jos says the bridge is a choke point and can give you grief. You don't need to cross it, however.
It's possible, heading right from the nearside of the bridge and following the path up the hill and round to get you to the same spot, but with more room for pulling and evasion, and with no cripple from the mine |
Jan 02, 2009, 12:05 PM // 12:05 | #28 | |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
There is a second group that patrols there and their monk will heal the monk in the first group. Killing one monk healing itself is doable, killing one that's healed by itself and another (hard to reach for melee/ranger) can be very annoying. And when you aggro the second group your group will be pounded by four elementalists instead of two. On the other side make sure to thoroughly clear the path you will take back. Picking up the crystal will activate several groups and there is the same advice as on the bridge side: don't fight several groups at once. |
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