Mar 13, 2009, 07:04 PM // 19:04 | #1 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Bug or bad skill description?
Not sure where this falls, but I have realized a skill is not performing properly.
[you move like a dwarf!] The skill description says it knocks the target down, and when the target GETS UP, it is crippled. However, this skill will still cripple monsters that cannot be knocked down, and even the monsters that get knocked down are crippled before they get up. Is this a bug, or just a skill description that is worded poorly? |
Mar 13, 2009, 07:15 PM // 19:15 | #2 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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How can you tell the monster is crippled before it gets up?
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Mar 13, 2009, 07:27 PM // 19:27 | #3 |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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The condition arrow is added to the enemy as soon as the shout is activated.
Anyway, I think it's simply bad description, much like the "Double adrenaline on hit (10%)" mod, even though double adrenaline can trigger on skills like [To The Limit!]. Just my two cents. |
Mar 13, 2009, 07:31 PM // 19:31 | #4 |
Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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You can tell by the little Brown down arrow on the right side of foes name.
But It's just poorly worded imo. |
Mar 13, 2009, 10:37 PM // 22:37 | #5 |
Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Yeah, the skill sounds like a delay in cripple. However, I couldn't care if it cripples at all. KD ftw.
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Mar 13, 2009, 10:50 PM // 22:50 | #6 |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Interesting. Are you saying that the effects of that modifier don't necessarily trigger at the same time as the skill? So a person with Enraging Charge could maybe get double adrenaline for hitting a target but only the normal adrenaline boost from the skill?
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Mar 14, 2009, 12:25 AM // 00:25 | #7 |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I might be wrong on this (I know TTL! works) but I believe the way the furious mod works is any time you gain adrenaline, there's a 10% chance of getting double, whether it's from attacking, skills that give adrenaline (never tested [[Signet of Aggression] but I would guess it works the same), taking damage, whatever.
Now that you specifically ask about Enraging Charge, I wonder if it all counts as one packet of adrenaline (skill+attack) or if it's two completely separate chances. There's a thread somewhere in the bug section about the furious mod, I'll go see if I can find it. Edit: here's the thread and it was specifically about Signet of Aggression so I guess it works. lol Sorry MagmaRed, I kinda hijacked your thread. My apologies. Last edited by zelgadissan; Mar 14, 2009 at 12:31 AM // 00:31.. |
Mar 14, 2009, 12:53 AM // 00:53 | #8 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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just a poor skill description. nothing more.
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