Mar 13, 2009, 01:44 AM // 01:44 | #1 |
Academy Page
Join Date: Mar 2009
Guild: [Moon]
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Meteor Shower vs Fire Storm
I have a question about the difference between Fire Storm and Meteor Shower. The description of Fire Storm is clear about how often the damage occurs. the description of Meteor Shower is not (see below), the knockdown is every 3 seconds, but the damage frequency is unclear.
If the damage is also every 3 second, then the damage from Meteor Storm is roughly the same as Fire Storm (3x27 is 81 for every 3 seconds, compared to 84 on Fire Storm). given the cost of Meteor Shower and its long cast time, I'll take the slightly lower damage and no knockback! Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 27 fire damage each second. Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 84 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |
Mar 13, 2009, 01:52 AM // 01:52 | #2 |
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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In PvE, the shutdown that occurs with pretty much disabling a whole mob for 9 seconds is tremoundous when compared to firestorm's weak damage and scatter clause, as well as the fact that meteor shower is usually used in combination with glyph of sacrifice and on bars which include Assassin's Promise, in order to cut the recharge down. Exhaustion is usually not a problem because you regain your max capacity travelling in-between groups of foes.
In PvP it's a whole different story. Neither are good :P |
Mar 13, 2009, 02:12 AM // 02:12 | #3 |
Academy Page
Join Date: Mar 2009
Guild: [Moon]
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yeah PvE. and Prophecies only so no Assassin's promise.
Meteor Storm doesn't scatter? that might be interesting. |
Mar 13, 2009, 02:57 AM // 02:57 | #4 |
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Can't scatter if they can't stand.
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Mar 13, 2009, 03:58 AM // 03:58 | #5 |
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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They also can't heal, deal damage, or hex while knocked down
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Mar 13, 2009, 04:07 AM // 04:07 | #6 |
Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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go with meteor shower
[skill]assassin's promise[/skill] + [skill]glyph of sacrifice[/skill] + [skill]meteor shower[/skill] meteor shower is better in pve. firestorm only does weak damage and causes the enemies to scatter everywhere. Where as MS has kd, which forces them to not scatter. Besides Kd is the best thing you can do, pve wise. |
Mar 13, 2009, 06:21 AM // 06:21 | #7 |
Forge Runner
Join Date: Mar 2006
Profession: N/
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no one's really answered your question yet....so to clarify the skill description...
foes adjacent to that location are: [struck for 84 fire damage + knocked down] every 3 seconds or foes adjacent to that location are: [struck for 84 fire damage] every 3 seconds + [knocked down] every 3 seconds |
Mar 13, 2009, 11:05 AM // 11:05 | #8 |
Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Mar 13, 2009, 11:08 AM // 11:08 | #9 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
you've posted 2 sentences that mean the same thing... the question is whether [meteor shower] causes damage every second and knockdown every 3 or both damage and knockdown every 3. the correct answer is damage and knockdown every 3 seconds. |
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Mar 13, 2009, 11:29 AM // 11:29 | #10 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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What snaek meant to post was:
[struck for 84 fire damage + knocked down][every 3 seconds] = [struck for 84 fire damage] every 3 seconds + [knocked down] every 3 seconds = Meteor Shower Also, while by itself does not cause scatter (because the damage interval prevent the AI from recognising a constant source of damage and the knockdowns prevent movement anyway), using additional AoE DoTs will cause scatter AI to trigger. |
Mar 13, 2009, 12:03 PM // 12:03 | #11 |
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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Short answer, yes the damage is triggered every 3 seconds along with the knockdown.
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Mar 13, 2009, 12:34 PM // 12:34 | #12 |
Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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i would take none of them,there are much better options out there
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Mar 13, 2009, 01:59 PM // 13:59 | #13 |
Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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MS only does damage when the foe gets KDed, which is every 3 seconds.
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Mar 13, 2009, 02:36 PM // 14:36 | #14 | |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
@papaschtroumpf Of the two, [[meteor shower] is the better spell. That said, it really depends on where you are playing. Ascalon and the Northern Shverpeaks, for example, don't have that many foes with hard hitting skills where shutdown becomes an important part of play. [[fire storm] will suffice as it can out damage MS. You'll find it won't work too well in later areas where mobs will simply walk out of it or use spells/armor boosters/etc to negate it all. |
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Mar 13, 2009, 02:41 PM // 14:41 | #15 |
Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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To clarify, MS does stated damage from skill 3 times, so your damage listed is 1/3 as much as it should be . This means at 12 Fire Magic, you're getting 290 damage from Fire Storm and about 270 from Meteor Shower. What you're paying for with the cast time and the energy cost is the shutdown, which includes knockdown which implies interruption.
My question: Why not bring both? Drop Meteors to prevent scatter and shutdown defenses and then hit 'em with Fire Storm for extra damage. Most Ele "nukers" are going to have multiple Area of Effect skills on their bar anyway. Last edited by FengShuiDove; Mar 13, 2009 at 02:47 PM // 14:47.. |
Mar 13, 2009, 02:55 PM // 14:55 | #16 |
Desert Nomad
Join Date: Apr 2006
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because [fire storm] is a terrible spell! if anything you should take [searing heat] and [teinai's heat] instead... [meteor shower] is already a conditional enough skill, and pretty useless without [glyph of sacrifice] and prefferably [assassin's promise] but I guess old school [echo]+[arcane echo] or at least [glyph of renewal] will also work to some extent...
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Mar 13, 2009, 04:18 PM // 16:18 | #17 | |
Academy Page
Join Date: Mar 2009
Guild: [Moon]
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Quote:
Thanks for all that answers, I only have Prophecies, so a lot of build advice using skills from other campaigns doesn't apply. I need to remember to add this in my posts, as well as the fact that my character is only 18 and has not gone far into the jungle or the southern shiverpeaks, so some skills sare not yet available to me. |
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Mar 14, 2009, 10:48 AM // 10:48 | #18 |
Jungle Guide
Join Date: Sep 2007
Location: 55?? 57' 0" N / 3?? 12' 0" W
Profession: N/Me
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I find that the enemies are usually dead by the time meteor shower is cast by heroes (even with a 20% wand), and the bosses that it would be helpful on are always too busy running after my monks (with a Benny Hill soundtrack playing in the background*) to be affected
http://www.youtube.com/watch?v=MK6TXMsvgQg Last edited by Zebideedee; Mar 14, 2009 at 10:50 AM // 10:50.. |
Mar 14, 2009, 10:47 PM // 22:47 | #19 |
Academy Page
Join Date: Mar 2009
Guild: [Moon]
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I haven't seen any discussion on the size of the AoE
Both Fire Storm and Meteor Shower claim to hit enemies adjacent to the initial target. Later powers like [Searing Heat] or [Rodgort's Invocation] hit foes nearby can the description be trusted? The Fire Storm AoE looks huge, but I actually don't see that many damage numbers. |
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