Mar 24, 2009, 07:14 PM // 19:14 | #21 |
Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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A lot of the original High End PvPers have left the game for various reasons. Boredom, and wanting something new, lack of real life prizes, friends leaving the game, graduating from college and getting a job that doesnt allow for as much free time, or graduating from high school and deciding you'd rather spend college studying and partying (mainly partying), rather than gaming.
The game has been difficult to start up GvG in since I started playing it (just before nightfall) because of the lack of competetive like-minded players, at your own skill level who play at the exact same time as you do. A lot of people don't like playing Guild Wars with heros so they need 8 humans, meaning either 8 guild members or at least 4 guests. Combine that with the serious lack of reaching out to the newer community with open arms from the higher community and you just dont have the people to take the spot of those who leave the game. The skill balances have driven a lot of players away, as well as the fact that, nothing is fresh anymore so everyone knows what wins and there is hardly any room to experiment anymore. It makes for a stale game where it becomes more about winning than actually playing. So all the newer players want results and they want them fast, they want to play with people who generally have a much higher experience level than they do, and they dont want to sit and wait 30 minutes to get a match with a bunch of fellow inexperienced players and lose 7 out of 10 matches. TLDR - old players left, skill balance made and fact games been out 4 years made game stale, population of newer players drastically lower than old players who left. Note: this counts for America, PvP is very much alive in Europe, and non existent in Korea and Japan. |
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