Mar 24, 2009, 10:48 PM // 22:48 | #1 |
Ascalonian Squire
Join Date: Mar 2006
Profession: R/
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weapon question
lets say if a staff is
* Energy +15 * ? damage: 11-22 (Requires 9 ?) * Halves skill recharge of spells (Chance: 20%) * Enchantments last 20% longer * Energy +5 (while Health is above 50%) do you get all of the benefits of the staff besides the dmg if you dont meet the requirement? thanks. |
Mar 24, 2009, 11:00 PM // 23:00 | #2 |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Yes.
12 chars |
Mar 24, 2009, 11:01 PM // 23:01 | #3 |
Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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Yes, you do.
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Mar 25, 2009, 12:37 AM // 00:37 | #4 |
Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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wiki is the best FYI:
" * Collectors, crafter, quest reward, Bonus, or unique weapons, will deal damage equal to the equivalent Starter Weapon. (I.E. attempting to wield a Droknar's Sword at 8 Swordsmanship will result in it dealing 2-3 damage like a Starter Sword) * If the weapon is a dropped item, it will deal half damage. For example, a max 6-28 axe will have a base damage range of 3-14 when you do not meet requirements. Note that any mods on the weapon will still have their stated effect. Using a sword with a max Fortitude mod will not give you any less health if the sword's requirement is not met." |
Mar 25, 2009, 02:23 AM // 02:23 | #5 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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The requirement is only tagged to what it affects. For staves, this is the damage component.
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Mar 25, 2009, 04:32 AM // 04:32 | #6 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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