Mar 31, 2009, 05:52 AM // 05:52 | #1 |
Academy Page
Join Date: Dec 2007
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pvp armour and energy
okay first things first-- i dont know where to put this so i figure ill put it here
on my pvp trapper ranger i was playing around and i met sombody who had 71 energy. i can only seem to get 60 [all +'s are energy] weapon- staff - +10, +4 head, +5 inscription head- +1 radiant insig. chest - +5 default, +3 radiant insig. , +2 attunement rune gloves- +1 radiant , +2 attunement legs- +2 radiant, +2 attunement boots- +1 radiant, +2 attunement -------------------------------------- = 60 energy in total, 3 regeneration wilderness survival - 12+2+1 expertise - 12 i looked through the forums for an answer but to no prevail any advice would be greatly appriciated |
Mar 31, 2009, 05:58 AM // 05:58 | #2 |
Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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I think you're missing some staff mod unlocks.
The max energy on an insightful staff head is 5, not 4. Rather than use the +5 en inscriptions on the staff (Hale and Hearty, etc.) use a "Seize the Day" that gives the staff an additional 15 energy at a cost of -1 pip of energy regen. |
Mar 31, 2009, 06:00 AM // 06:00 | #3 |
Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Wre they a ranger as well? - If they were, they would have been using inscriptions/mods that give +15 Max energy but -1 energy regen. Casters generally have higher energy that a ranger would, and elementalists even more so, so if he wasnt a ranger, that would have been the case.
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Mar 31, 2009, 06:02 AM // 06:02 | #4 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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First of all, energy management is better than a higher max energy pool. Swap a perfect Insightful and a +15, -1 regen inscription onto the staff and you'll get 71 after all the other equipment you listed. Only 2 regeneration, naturally.
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Mar 31, 2009, 06:12 AM // 06:12 | #5 |
Academy Page
Join Date: Dec 2007
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uh is having more mana and 1 less regen pip better then 3 pips and 15 less mana?
yes he was a ranger also |
Mar 31, 2009, 06:29 AM // 06:29 | #6 |
Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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No, bigger energy pools are pointless, go for a lower maximum energy and learn how to manage it/add energy management skill onto your bar.
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Mar 31, 2009, 06:38 AM // 06:38 | #7 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Regeneration is generally better. You can only use the extra energy once, and then you have to wait longer at a lower rate for your energy to return. You may also use both, however. Use your regular set until you run out of energy, swap to your higher energy(with reduced regen) set if you need to use a skill, and swap back to your first weapon set. Your energy will be "negative" at that point, so you'll have to wait a while with zero energy before it starts to fill again.
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Mar 31, 2009, 08:09 AM // 08:09 | #8 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Base Ranger Energy = 25
Radiants = 8 Unspecced offhand w/ Live For Today + 21e Wand W/ Sieze The Day + 15e 4 Attunements +8e Total Energy: 77. Most energy possible w/o speccing into focus 79. MKost energy possible... 83. |
Mar 31, 2009, 12:47 PM // 12:47 | #9 |
Forge Runner
Join Date: Jan 2009
Location: Wroc??aw, Poland
Guild: Midnight Mayhem
Profession: Me/
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just get blood ritual on your prot monk hero and micromanage it on yourself, if it's for z-elite. no problems with mana.
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Mar 31, 2009, 01:21 PM // 13:21 | #10 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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It's technically possible to craft a dunce cap by putting Attunement on your head, so 85 is the maximum possible.
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Mar 31, 2009, 01:53 PM // 13:53 | #11 |
Desert Nomad
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
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Dunce cap. I like that.
I prefer energy management more so than high energy especially if you are trying to apply pressure for a sustained amount of time. War Endurance will give 3 energy every time you hit and there are some other skills that will give energy when you are hit and even glyph's that reduce the amount of energy. Ranger has an attribute that will reduce the amount of energy needed to use skills even. or if 2 people sync with each other you can increase each others energy by +3 regen. This is very effective if both parties can stay alive long enough to make it effective. |
Mar 31, 2009, 01:55 PM // 13:55 | #12 |
Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Carpe Diem (seize the day) +15/-1
There is an offhand inscription that does the same. My SS necro uses these on his primary weapon set to run around UW with 77 energy. This allows him to be more efficient in the duo 55/ss runs because he has enough energy to kill the entire mob the 55 has gathered. He then switches to a set that doesn't have the -2 to regen while the 55 gathers up the next group. |
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