Apr 07, 2009, 10:42 AM // 10:42 | #1 |
Desert Nomad
Join Date: Apr 2006
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How far does moddability of GW graphics go?
Hey guys,
as I am getting exceedingly bored with GW yet again (its only been 2-3 weeks ), I am thinking about giving Texmodding a shot. I am still only going thru the information regarding that, but was curious, is it possible to switch the 3D model data as well? The idea is that one might be able to create a brand new model for a certain item/creature and use a mod to load the new model instead of the "stock' one. My guess would be that noone has an idea how to do that, as Anet is probably tight-lipped about such details around their graphics engine, but thought it cant hurt to ask . Any ideas? |
Apr 07, 2009, 10:47 AM // 10:47 | #2 |
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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texmod = mod textures. You can only modify in game textures that only you will see. You can't change models since that would change what people would see. Only textures.
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Apr 07, 2009, 10:48 AM // 10:48 | #3 |
Desert Nomad
Join Date: Oct 2007
Location: Beertown ;P
Guild: RoP
Profession: E/Mo
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I dont think u can change the model with texmod - texmod only changes the texture.
afaik |
Apr 07, 2009, 11:02 AM // 11:02 | #4 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
PS Yes, Texmod is only for textures obviously, I was just curious if anyone has an idea how to make a similar thing for the models |
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Apr 07, 2009, 11:12 AM // 11:12 | #5 |
Frost Gate Guardian
Join Date: Feb 2009
Profession: R/
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Not sure you can change the meshes, since that's what you apparently need.
Changing the mesh involves changing impact data (it's why characters walk on their feet, instead of down to their knees in the ground), and you can't do that AND make it affect only your computer. |
Apr 07, 2009, 11:13 AM // 11:13 | #6 |
Desert Nomad
Join Date: Apr 2006
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I really doubt GW's engine uses the same models for collision detection . Fine, how about just weapons then
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Apr 07, 2009, 12:34 PM // 12:34 | #7 |
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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You can change the colors and animations I believe on weapons...
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Apr 07, 2009, 12:42 PM // 12:42 | #8 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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you can't modify animations on weapons. you can, of course, modify spell casting animation to a certain degree.
it's currently impossible to mod meshes in GW. primarily because, there's no way to extract them from GW.dat, which means there's no way you can attempt to intercept calls to them and replace them with one of your own. not to mention, modifying meshes, even if you manage to do it, is probably an excellent way of getting yourself banned. |
Apr 07, 2009, 05:08 PM // 17:08 | #9 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
Case closed for now |
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Apr 07, 2009, 06:09 PM // 18:09 | #10 |
Core Guru
Join Date: Feb 2007
Location: UK
Guild: Blinkie Ponie Armie [bpa]
Profession: R/
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ANet's terms of service specifically state that modifying the gw.dat is a bannable offence
They turn a blind eye to TexModding, since it only gives a graphical benefit to the single user. However modding the gw.dat file can potentially affect how youre character interacts witht their game servers The gw.dat can be decodes/dearchived, and there a few threads about it about a year back, includiong leaking of potential up and coming changes ingame |
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