Jun 08, 2009, 10:49 PM // 22:49 | #1 |
Ascalonian Squire
Join Date: Jun 2009
Profession: E/N
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Suggested Level
Hey folks,
Been playing for couple of weeks and I'm liking the game thus far. I've pretty much henchmen/solo'd msot of the explorable areas thus far (I'm a lvl 13 so far). Suddenly, I found myself @ Beacon's Perch and man, the content is a bit much for the lvl10 henchmen in that area. Party wipe in seconds. All I see in general chat is a bunch of people selling runs to LA/droks/kytra. I went back to Borlis Pass and Frost Gate and pretty much cleaned up the quests there. So, my question is, are zones rated at certain level? It seems to me the jump in difficulty from Borlis to Beacon's is quite steep, doesn't it? Anyway I like challenging games, but it's not fun when the mobs are so above your head that they can pretty much one-shot you (and your whole henchmen party). Any help in this regard is much appreciated. Peace. |
Jun 08, 2009, 11:00 PM // 23:00 | #2 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Just avoid the portal to Lornar's Pass for now. There is another portal to Deldrimor Bowl, and an NPC near it, IIRC. You'll want to continue quests leading through Deldrimor Bowl to procede. The other portal to Lornar's Pass is primarily intended for experienced players repeating the game who wish to have a shortcut to Drok's, or for the challenge. You can come back to Beacon's Perch once you are level 20, or go north from Camp Rankor or Deldrimor War Camp. The henchmen in War Camp and Camp Rankor should do fine in that area. Low level hench in Beacon's Perch will just die more often than not.
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Jun 08, 2009, 11:05 PM // 23:05 | #3 |
Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Never go south in Beacons, it's HARD, and no quests or anything there, just a route to Droks Forge and bosses with elite skills
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Jun 08, 2009, 11:05 PM // 23:05 | #4 | |
Ascalonian Squire
Join Date: Jun 2009
Profession: E/N
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Quote:
Peace. |
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Jun 08, 2009, 11:07 PM // 23:07 | #5 |
Ascalonian Squire
Join Date: Jun 2009
Profession: E/N
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Jun 09, 2009, 03:32 AM // 03:32 | #6 |
Pre-Searing Cadet
Join Date: Jun 2009
Location: Gunnar's Hold
Guild: [FKOG]The Frozen Knights of Grenth
Profession: R/Mo
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try making sure your armor is up-to-date with the area, try getting some cheap runes to help fight certain ones will help you with the monsters that you fight out there.
Also make sure you have a nice balanced build, many people(not necessarily you) think the more powerful the better, but not having the right balance between offensive and defensive skills could be whats allowing you to die so fast regardless of henchies. Another thing make sure your party is balanced, same concept as the balanced build. Hope this helped you. |
Jun 09, 2009, 02:25 PM // 14:25 | #7 | |
Ascalonian Squire
Join Date: Jun 2009
Profession: E/N
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Quote:
Well I'm a big believer in balanced builds. I'm not a big fan of min-max builds. I have a few questions about armor: I play a squishy toon (E/N). I'm not sure if this GW works the same way as most other MMOs where armor for casters is pretty much meaningless. I've upgraded my armor as I've gone up in level (and I believe I'm up to date with Yak's Bend armor), but that hasn't helped me much against lvl22-24 mobs Though it works fine elsewhere. My choice of spells (skills) is balanced as well, 3 AoE dps, 1 defensive AoE, 1 debuff, 1 regen, 1 rez, 1 energy saving. I'm full fire and death spec'd with couple of points on Earth for debuff and defense spells. I have 59 Energy and 340 HP (is that up to par?) Thanks for your input. Peace. |
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Jun 09, 2009, 02:40 PM // 14:40 | #8 | |||
Academy Page
Join Date: Sep 2006
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Quote:
Note that casters in GW tend to use warrior shields, because not meeting the shield requirement means you still gain half the benefit. +8 armour (from 16 max shield) is still about 20% damage reduction. Quote:
At level 13, this should not be too much of an issue, though. Quote:
High health means not only better tankiness, but also makes monster AI less likely to target you. |
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Jun 09, 2009, 02:55 PM // 14:55 | #9 | |
Lion's Arch Merchant
Join Date: Dec 2005
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Armor isn't critical for casters, no. It's certainly beneficial, since you will have enemies targeting you, but not as often as the warriors will (or other melee classes).
Keep in mind that you don't need to buy armor every place it's offered. That gets expensive fairly quickly. The next place you'll be able to buy armor is Lion's Arch, but that armor isn't any better than what you can get at Yak's Bend. You may want to look into collector armor if you think you need to upgrade armor but don't want to buy it from a crafter. In your case, you'd probably want to wait until you get to Kryta (which isn't far from Beacon's Perch) to get armor. The collector armor from Northern Shiverpeaks is going to be worse than what you have already. Oh, and for the record, take the quest "To Kryta: Refugees" from Master Saberlin in Beacon's Perch to get headed in the right direction. Continue west into Griffon's Mouth which will give you a quest to lead you through the ice cave, and Aidan will give you a quest to lead you to the Gates of Kryta (your next mission). It's pretty common for people to overlook Ranger Olson's last line when you accept the quest reward for "To Kryta: Refugees": Quote:
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