> Forest of True Sight > Questions & Answers Reload this Page CoP Stacking?
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Old Jun 19, 2009, 01:52 PM // 13:52   #1
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Default CoP Stacking?

First of all, I'm very grateful to A-net that CoP is not a hex. Mainly because I can still use it with VoR for even more dmg. But I want to know if multiple copies of CoP will stack their degen. I've tested it solo with an echoed copy, and it doesn't appear to be so. However, perhaps it works with a team mates copy, sort of like assassin's promise. It would be kinda cool to give a theoretical 40 degen to a mob.
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Old Jun 19, 2009, 02:01 PM // 14:01   #2
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No. That's the point of this update, to allow one or two people to bring it and still be effective without allowing an entire team to abuse it in speed clears (which they can still do, just much slower).
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Old Jun 19, 2009, 03:22 PM // 15:22   #3
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No. That's the point of this update, to allow one or two people to bring it and still be effective without allowing an entire team to abuse it in speed clears (which they can still do, just much slower)
Have you tested it though? Having the degen stack wouldn't speed up clears much since degen is capped, and it is currently the only non-hex spell with a duration effect on a foe. It seems natural to ask if it stacks or reapplies.
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Old Jun 19, 2009, 03:22 PM // 15:22   #4
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here are my thoughts.

2 Max CoP causes -10 degen, which is the max that can be applied to ally or foe.

in theory anything more than that is waste,

however consider this..
if there is a regen healer in the mob or a dervish with mystic regeneration then more CoP could be useful.

4 CoP would apply a theoretical -20 degen (max stats) so this would negate most enemy healer Regeneration abilitys keeping the foe at -10 degen or therebouts.

Also, with the degen not being a hex or condition can it be stripped?

has anyone witnessed this occuring?

Last edited by KemikalRx; Jun 19, 2009 at 04:01 PM // 16:01.. Reason: reorganized my thoughts and actualy red the skill description this time !!
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Old Jun 19, 2009, 04:02 PM // 16:02   #5
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No it doesn't stack. Everyone has the same degen but it just refreshes everytime you cast it.
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Old Jun 19, 2009, 04:14 PM // 16:14   #6
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Quote:
Originally Posted by KemikalRx View Post
...Also, with the degen not being a hex or condition can it be stripped?
About Cry of Pain, wiki says, and I quote, "the degeneration effect is not placed on as a hex and cannot be removed. It still is restricted to the degeneration cap though."
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Old Jun 19, 2009, 06:33 PM // 18:33   #7
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Thanks for the info.

So I think it will be Goodbye Mesmers, Hello Rits in elite PUGs now . I don't know if Mesmers had quite their deserved 15 minutes of fame after such an abysmal first couple PVE years, but it was fun while it lasted.
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Old Jun 20, 2009, 06:10 AM // 06:10   #8
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Originally Posted by jray14 View Post
So I think it will be Goodbye Mesmers, Hello Rits in elite PUGs now . I don't know if Mesmers had quite their deserved 15 minutes of fame after such an abysmal first couple PVE years, but it was fun while it lasted.
Correction, it's a goodbye to cryway. And cryway never had much to do with mesmers, as any class could run it.
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