Aug 07, 2009, 02:18 AM // 02:18 | #1 |
Academy Page
Join Date: Dec 2007
Location: Smalltownville USA
Guild: OWEN
Profession: D/A
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Dungeons Harder in NM than HM?
I just recently bought Eye of the North and just wanted to buy runs for the dungeons (im kinda lazy). But I only have NM. I figured that all the people offering runs in HM were doing so for the profit.
So i offered a price to make it very worth while for the runner. After trying for an hour to get a run in NM someone told me that its harder to do the dungeons in NM because the builds wont work correctly. Is that true? Im not very familer with dungeoun builds so just wanted to check if its worth the time to find someone who can. |
Aug 07, 2009, 02:20 AM // 02:20 | #2 |
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Most, if not all, dungeon runs are 600/smite based. In Hm, enemies attack faster so they actually end up taking more damage.
Also, some enemies in NM may not deal enough damage to trigger Spirit Bond. |
Aug 07, 2009, 02:21 AM // 02:21 | #3 |
Jungle Guide
Join Date: Jan 2008
Location: ign Punk Isnt Dead
Profession: R/
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Spirit Bond. The runner needs to take more than 60 dmg per hit to get any heal, which he will not take in NM all the times so he will just die
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Aug 07, 2009, 02:22 AM // 02:22 | #4 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Dungeon runners use 600/smite, and depend on stuff hitting them.
You could always play the game to unlock hard mode instead of worrying about being run through a dungeon. |
Aug 07, 2009, 02:32 AM // 02:32 | #5 |
Desert Nomad
Join Date: Jan 2009
Profession: N/
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^^ what they said (about spirit bond and enemy attack speed)
you'll also have a hard time finding a runner because the runners want 5 or 6 (depending on the dugeon) paying customers, not only one paying a little extra |
Aug 07, 2009, 02:43 AM // 02:43 | #6 |
Furnace Stoker
Join Date: Apr 2005
Profession: W/
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NM dungeons for the most part are easy enough to play through with a group...so just do it that way until you beat it, then buy runs for HM.
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Aug 07, 2009, 02:44 AM // 02:44 | #7 |
Administrator
Join Date: Jun 2006
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Also, if you don't want to the dungeons then don't. I don't see the point in paying someone to play the game for you.
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Aug 07, 2009, 03:23 AM // 03:23 | #8 |
Academy Page
Join Date: Dec 2007
Location: Smalltownville USA
Guild: OWEN
Profession: D/A
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Thanks for the infor on the 600/smite. That make sense. I work alot so i try to avoid joining groups because i could get called in at any time. I have H/H'd some dungeons but there are only ones i have had real trouble with. so those are the ones i was willing to pay for just to get them out of my quest log.
again thanks for the tips and hope to be in HM soon. |
Aug 07, 2009, 04:01 AM // 04:01 | #9 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Aug 07, 2009, 05:30 AM // 05:30 | #10 |
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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I just find dungeoun in general easier in HM. I don't know why!
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Aug 08, 2009, 05:35 AM // 05:35 | #11 |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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a 600 with 5 AL starter armor has better results in NM
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